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- FCR3 - Immersion and Gameplay Tweaks
FCR3 - Immersion and Gameplay Tweaks
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Version0.34
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- Manual
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Last updated
Original upload
Created by
Andrzej KwiatkowskiUploaded by
Flash_in_the_fleshVirus scan
Activity logs
This page was last updated on 26 June 2018, 7:41PM
- Changelogs
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Version 0.34a
- Removed missed def_loot_containers files from DLC folders.
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Version 0.34
- Fixed vanilla game bug with Aard damage from Shockwave not being added when Piercing Cold effect is triggered but fails to insta-kill opponent.
- Fixed a bug with Aard damage from Shockwave not being the percentage value as described in skill when Piercing Cold mutagen is active.
- Fixed vanilla game bug with Synergy skill not providing synergy bonus to mutagen itself (despite it being displayed in skill panel), only to skills.
- Fixed a bug with Synergy skill giving 10% per level bonus, instead of 16.67% bonus that was displayed in skill panel.
- Fixed reported cases with item prices not being displayed as halved with Reduced Loot packages.
- Changed follower increased damage to be based off of the lower of either player or victim level. Should improve the exerience when the game is played without enemy upscaling option.
- Removed def_loot_containers and boid_species files from main mod package for greater mod compatibility (def_loot_containers is still kept in Removed Loot package).
- Added optional compatibility patches between FCR3 and Friendly Stash mod.
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Version 0.33
- Buffed Retribution glyphword. Description says it returns some damage of the attacker, in reality it deals damage based on Geralt's total armor value. Buffed the value from 50% of armor value to 100% of armor * 1/10th of player level.
- Katakan decoction increases critical hit chance by 10% (up from 5%).
- Leshen decoction reflects 10% of damage dealt by enemy (up from 2%).
- Grave hag's decoction increases Vitality regeneration by 10 per enemy slain (up from 5).
- Reliever's decoction blocks specter's special abilities, like ethereal forms and teleports upon hitting them on top of its vanilla bonuses (string 1083121).
- Fixed Friendly Hud compatibility patch script compilation error.
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Version 0.32
- Fixed a very rare bug with Cat effect (darkvision) being permanently turned on. Works retroactively on already affected savegames.
- Fixed reported rare cases of unlootable containers with Reduced Loot package.
- Increased Sign intensity to enemy resistance ratio required for heavy knockdown -- the one allowing to instantly kill knocked enemies. Insta-kill knockdown now requires dedicated Signs build.
- Increased chance of reaction to theft.
- Partially fixed a bug in Woodland Beast quest: "When you give up your swords and then kill the elves, you can't retrieve your weapons from the box and the quest is forever stuck at 'retrieve weapons' and your weapons are also lost." Player can retrieve all the items taken away from him but for reason unknown to me quest still doesn't progress further. I'm afraid that's as much as I can do in this case.
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Version 0.31b
- Fixed interaction between Adrenaline Rush, Blizzard potion and Delayed Recovery skill allowing to infinitely cast Signs and perform Whirlwind attack.
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Version 0.31a
- Fixed Reduced Loot packages not working :(
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Version 0.31
- Fixed Possession skill description error.
- Removed "while at max Vitality" condition in Adrenaline Rush mutation.
- Fixed frame drops and camera hitches when using witcher senses in Fisherman's Inn and potentially in other very densely populated areas.
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Version 0.30a
- Fixed Piercing Cold mutation description not reflecting how freeze chance is calculated (string 1188309).
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Version 0.30
- Loot item level is now upscaled to highest enemy level in the area if enemy level is higher than player level. Fighting higher level enemies guarantees high level drops now.
- Static Discharge skill now removes a portion of enemy's current health instead of dealing very low flat damage. Damage depends on Sign intensity and can vary between 2% (lowest possible) and 10% or more of current enemy health per cast on maxed out Signs build. This makes casting Aard with Static Discharge a very good idea against tanky enemies, especially at the beginning of combat. Strings 1066965, 1066966, 1066967 updated to reflect the change.
- Doubled Supercharged Glyphs damage scaling. The damage was symbolic and still is but should be more worthwile to invest in it.
- Changed the way chance to apply burning effect is calculated for base Igni Sign. Sign intensity impact on chance is now logarythmic, instead of linear, which means that high Sign intensity will result in diminishing returns. This makes Pyromaniac skill useful as only with Pyromaniac player can ever reach 100% chance to apply burning.
- Piercing Cold mutation freeze chance is now scales up to 30% (up from 25%) but depends on amount of Adrenaline. Chance scales all the way, not only when full Adrenaline Point is gained. This change is meant to make you earn insta-kill chance, not just randomly one-shot enemies from the start of combat.
- Arrow Reflection double damage bonus is now applied at 2nd level of the skill (current max 2/2). It should make this skill more useful.
- Fixed a known mod bug with crossbow bolts level being doubled or trippled on pickup before it fixes itself after fast travel or loading from saved game. Bolt item level is now properly calculated on pickup.
- Fixed mod bug with non-lootable container in Family fortune treasure hunt quest with Reduced Loot package installed. If similar issue occured in other quests fix will also work for them.
- Cleared scripts from dev comments for easier merging between mods.
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Version 0.29
- Fixed remaining issues with Reduced Loot package emptying PoI and tresure hunt containers.
- Added a fix made by frasdoge to cosmetic interface issue in character development screen where padlocks indicated wrong amount of invested skillpoints needed to unlock another row of skills. Thank you for your help, frasdoge!
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Version 0.28
- Added a failsafe against emptying containers near treasure hunt mappins in Reduced Loot mod packages. Tresure hunt quests should work fine now.
- Fixed a bug with item tooltips in shops showing half of the actual buy price with no Reduced Loot packages installed.
- Added a version of Reduced Loot package that has 100% chance of emptying containers with low quality, generic loot tables. Tresure hunt containers and containers with high quality loot, quest items, readable items and keys are not affected.
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Version 0.27
- Added Regis to followers damage calculation fix.
- Fixed vanilla game bug in "The Night of Long Fangs" Blood and Wine quest, where Regis doesn't help Geralt while he's being attacked by some enemies.
- Fixed Dumpling runeword food item tooltip incorrectly showing duration bonus with Reduced Loot + Friendly Hud package installed.
- Buffed Second Life mutation by reducing effect cooldown from 180 sec to 60 sec. Effect immortality buff lasts 10 seconds (unchanged), so effective downtime is 50 sec. This might seem very powerful, or not still not powerful enough, but pushing it further might end with total immortality, while keeping longer cooldown results in nobody using this mutation.
- Buffed Metamorphosis mutation by increasing number of bonus decoctions cap from 3 to 5. This is a very costly mutatation with its cost implying that it's very powerful. It didn't feel like it and very few people ever used it. Mutation description updated to reflect this change (string 1188321).
- Added a failsafe against emptying containers with readable items in Reduced Loot mod package.
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Version 0.26
- Halved enemy resistances bonuses per level against Signs in NG+. Applying critical effects in NG+ was (close to) impossible due to resistances reaching and exceeding 100%. That said, this change shouldn't make the game easier than it is in NG, it just ensures that enemies in NG+ are as resistant to Signs as in NG.
- Added additional failsafe against emptying containers with quest items in Reduced Loot mod package. Still, it's possible that some treasure hunt or POI containers might end up empty with this package. If it happens it means that these containers use low quality ("junk") loot table.
- Fixed Dumplings runeword healing buff and incorrect buff indication displayed in item stats.
- Increased critical hit chance value in enhanced and superior Cat potion.
- Added French translation. Mod translated by fwou. Thank you for help!
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Version 0.25a
- Updated compatibility patches to new version of Friendly Hud mod.
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Version 0.25
- Added an optional download package with reduced loot. All containers that are not considered treasure, unique, quest, special named and money have 85% chance of being empty. Drops from killed enemies are not affected. Shop prices are halved to compensate for the loss in items to sell and items that you'll now need to buy.
- Fixed mod bug with remaining cases of friendly NPCs dealing way too high or way too low damage.
- Fixed a very rare vanilla timescale bug that caused all slowmotion effects from skills and items speeding up Geralt instead of slowing down time. Meditate in game to fix this issue.
- Fixed vanilla game bug with Flood of Anger skill not buffing Signs skills that are learned but not slotted and not upgrading slotted skills that are below max level.
- Fixed vanilla game bug with Flood of Anger skill not adding Exploding Shield and Quen Discharge skills for the duration of Quen shield (worked only on cast, ignored duration).
- Fixed vanilla game bug with Flood of Anger skill not adding Supercharged Glyphs skill for the duration of Yrden trap (worked only on cast, ignored duration).
- Fixed vanilla game bug with interaction between Flood of Anger skill and Rage Management perk.
- Fixed mod bug with interaction between Adrenaline Rush mutation, Rage Management perk and Flood of Anger skill.
- Supercharged Glyphs skill damage is now scaling with enemy max health in addition to vanilla damage value. Skill description updated in English and Polish language to reflect this change (string 1066972).
- Changed projectile damage of special attacks being a fixed value throughout the whole game. It now scales with level.
- Fixed physical projectiles from special attacks not dealing damage to monsters, ie. Kiera's "rock barrage" attack.
- Djinn is not affected by enemy upscaling option.
- Added console command that will completely reset character development, including reloading xml definitions affecting skill max levels. Type "ResetCharacterDevelopment" or "rcd" (lazy version) without quotation marks in console to activate it. You'll know that it worked from camera shake effect. After typing it save after reload the game.
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Version 0.24a
- Fixed Friendly Hud and Friendly Hud plus All Quest Objectives on Map compatibility patches forcing free respec on each loading of the map.
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Version 0.24
- Fixed grandmaster set bonuses not counting on all witcher sets items in New Game+.
- Fixed vanilla game bug with Hunter Instinct skill not properly adding critical hit damage.
- Fixed vanilla game bug Rejuvenation runeword increasing maximum stamina beside also regenerating it on kill.
- Added a failsafe to prevent Rejuvenation runeword bug from happening on Elation runeword (just in case).
- Increased Melt Armor armor reduction value to retain vanilla game balance.
- Increased Hunter Instinct critical hit damage value to retain vanilla game balance.
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Version 0.23
- Added Polish translation. Mod translated by Szukar. Thank you for help!
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Version 0.22
- Fixed increased enemy fistfight damage in comparison to vanilla game.
- Reduced damage dealt by followers and some allied NPCs in combat. They were meant to behave in a believable way and contribute in combat but ended up overperforming. This change doesn't affect sorceresses and witchers.
- Reduced fall damage dealt to mini-bosses shot down from the sky. Damage scales depending on altitude up to 1/3 of max enemy health (down from 100%).
- Reduced werewolf regeneration in The King of the Wolves quest in NG+.
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Version 0.21
- Fixed human npcs not having stats (zero health, -1 level) in NG+.
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- Author's activity
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June 2018
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26 Jun 2018, 7:41PM | Action by: FlashInTheFlesh
Readme file added
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26 Jun 2018, 7:41PM | Action by: FlashInTheFlesh
Changelog added
Change log added for version 0.34a
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26 Jun 2018, 7:40PM | Action by: FlashInTheFlesh
File added
FCR3 main file Nitpicker's Patch compatible
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26 Jun 2018, 7:39PM | Action by: FlashInTheFlesh
File added
FCR3 main file
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26 Jun 2018, 12:27AM | Action by: FlashInTheFlesh
Changelog added
Change log added for version 0.34
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26 Jun 2018, 12:26AM | Action by: FlashInTheFlesh
Readme file added
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26 Jun 2018, 12:26AM | Action by: FlashInTheFlesh
Changelog added
Change log added for version 0.34
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26 Jun 2018, 12:25AM | Action by: FlashInTheFlesh
Attribute change
Description changed.
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26 Jun 2018, 12:22AM | Action by: FlashInTheFlesh
Attribute change
Description changed.
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26 Jun 2018, 12:20AM | Action by: FlashInTheFlesh
File added
FCR3 Reduced Loot package compatible with Friendly Hud and Friendly Stash
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26 Jun 2018, 12:18AM | Action by: FlashInTheFlesh
File added
FCR3 Reduced Loot package compatible with Friendly Hud
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26 Jun 2018, 12:14AM | Action by: FlashInTheFlesh
File added
FCR3 Reduced Loot package compatible with Friendly Hud
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26 Jun 2018, 12:11AM | Action by: FlashInTheFlesh
File added
FCR3 Friendly Hud plus Friendly Stash plus All Quest Objectives on Map Full compatibility fix
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26 Jun 2018, 12:09AM | Action by: FlashInTheFlesh
File added
FCR3 Friendly HUD plus Friendly Stash compatibility fix
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26 Jun 2018, 12:08AM | Action by: FlashInTheFlesh
File added
FCR3 Reduced Loot package compatible with Friendly Hud
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26 Jun 2018, 12:06AM | Action by: FlashInTheFlesh
File added
FCR3 Reduced Loot package
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26 Jun 2018, 12:04AM | Action by: FlashInTheFlesh
File added
FCR3 Friendly Hud plus All Quest Objectives on Map Full compatibility fix
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26 Jun 2018, 12:03AM | Action by: FlashInTheFlesh
File added
FCR3 Friendly HUD compatibility fix
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26 Jun 2018, 12:01AM | Action by: FlashInTheFlesh
File added
FCR3 All Quest Objectives on Map Full compatibility fix
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25 Jun 2018, 11:59PM | Action by: FlashInTheFlesh
File added
FCR3 main file Nitpicker's Patch compatible
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- Mod page activity
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April 2024
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25 Apr 2024, 1:48AM | Action by: VeryCrazyGamer
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19 Apr 2024, 2:57PM | Action by: superciccioso
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19 Apr 2024, 1:49PM | Action by: jzeise
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19 Apr 2024, 10:40AM | Action by: Aelurion
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