The Witcher 3
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Mpstark

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wghost81

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106 comments

  1. wghost81
    wghost81
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    NGE version is uploaded to Nexus: https://www.nexusmods.com/witcher3/mods/8459

    Please, move NGE questions and discussions there.

    Classic version of the mod will stay here for everyone who prefers the good-old classic.
  2. c1Rca
    c1Rca
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    Fantastic mod, thank you!
  3. DJEDJE33
    DJEDJE33
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    Hi wghost, thank you for the mod. Greatly appreciated.

    But I can only make it work not merging.

    If I merge I have a script compilation error :

    "Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11142): Found unexpected '}'
    Error [mod0000_mergedfiles]game\player\r4player.ws(15074): Found unexpected '}'"

    Here are the merging error :

      if( FactsQuerySum("NGE_SkillPointsCheck") < 1 )
     {

    ForceSetStat(BCS_Toxicity, 0);
    wolf = GetBuff(EET_WolfHour);
    if(wolf)
     exceptions.PushBack(wolf);
     
    RemoveAllPotionEffects(exceptions);


    AddTimer('NGE_FixSkillPoints',1.0f,false);

    -> ->  } <- MERGING ERROR HERE
     
     
     
     ManageSetBonusesSoundbanks(EIST_Lynx);
     ManageSetBonusesSoundbanks(EIST_Gryphon);
     ManageSetBonusesSoundbanks(EIST_Bear);


    and

      SetPlayerCameraPreset();
     
     GetWitcherPlayer().UnequipItemFromSlot(EES_Petard2,true);
     
     this.GetInventory().GetItemEquippedOnSlot( EES_Quickslot2, tempItem );
     if(this.GetInventory().IsIdValid(tempItem) && this.GetInventory().GetItemCategory(tempItem) != 'mask')
     {
    GetWitcherPlayer().UnequipItemFromSlot(EES_Quickslot2,true);

    -> ->  } <- MERGING ERROR HERE 
     
     shouldAutoApplyOils = theGame.GetInGameConfigWrapper().GetVarValue('Gameplay', 'AutoApplyBladeOils' ) == "true";
     }
     


    Any idea about the placement of the { ? I suppose that's the problem right ?

    I've tried putting a { before the arrows as well as just leaving it blank. Script compilation errors both.

    Thanks to anyone taking the time to answer.

    PS : As I said, game works if I don't merge the files, but I'd like to merge it anyway.
    1. ocomedordeuvas
      ocomedordeuvas
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      I'm having the same issue, but I only get this one "Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11142): Found unexpected '}' when merging I'm told I have like 3-4 conflicts and need to choose between vanilla, mergedfiles and enhanced targeting, but no matter which combination I try I cant launch the game, it's weird cuz in all these confilts there really isnt anything written on the enhanced targeting lines and only some arrows on the other two. Ended up uninstalling it
  4. Faultbendfold
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    I installed your updated version for 4.0 from your google drive and it works like a charm. No problems till now. 

    My Mods:

    Auto Apply Oils (Next Gen Update)
    Auto Loot All-in-One NG Update 4 2 5
    Balanced Item Level Scaling
    Balanced Mode
    Better lcons - Rune (Recolor)
    Better Torches Next-Gen
    (deactivated) Cerys new appearances 0.2
    Colored Map Markers - All Quest Objectives
    Disable Boat DMG
    DLC - Fast Travel Pack
    DLC- Party at Chameleon
    Dynamic NPCs (Vanilla Hair)
    Enhanced Herbalism
    Enhanced Targeting
    Friendly Meditation
    Gameplay Manager
    Improved Horse Controls
    Improved Merchants V4.0
    Indestructible Iltems (Next-Gen Update
    Letallskillswork
    Map Quest Objectives Full 4.00 hf 2 v11a
    MCME Next Gen
    Menu Strings
    No Artificial Player Light (Next-Gen)
    Stack Your ltems
    The Three Rare Alchemists
    The Two Gwent Stores
    Unlock Interior Sprint for Next Gen
    Weight
    1. helpmeguys
      helpmeguys
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      do you have a problem where every press of the Z button Geralt steps 1 foot forward?
  5. gaymej
    gaymej
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    Glad, after my test.
    The mod ''Enhance Target Next-Gen'' is compatible with the mod "E3 Improved Combat Animations Next Gen"
    1. JaxCZE
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      It is not anymore with 4.03
  6. ArasakaAngestellter
    ArasakaAngestellter
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    hey guys, does this work with 4.03 ? thank you 
  7. Myrkrider
    Myrkrider
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    Hey, thank you for this mod. I can hardly play without it. Unfortunately, the recent 4.03 patch broke the mod for me. I guess it has got something to do with the new auto application of oils feature, which CDPR introduced with the patch. 
    If you have time to look into it, I'd greatly appreciate it.
    1. Sunkid
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      Still works for me in 4.03, on a fresh install. Try to reinstall the mod / clean up mods.

      Also:

      1. go to (path to game)\The Witcher 3\bin\config\r4game\user_config_matrix\pc
      2. see those two .txt files: dx11filelist.txt and dx12filelist.txt?
      3. open them
      4. add to each of them the line: modEnhancedTargetingConfig.xml; (with ; included)
      5. save files
      6. make sure to have here (still in The Witcher 3\bin\config\r4game\user_config_matrix\pc) also the file: modEnhancedTargetingConfig.xml

      GL.
  8. kirbtheman
    kirbtheman
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    Thanks so much for this mod.  The original targeting system was driving me crazy. 

    I'm running v4.0 and ran across the below error using the next gen version from the google drive:

    Error [modenhancedtargeting]game\player\playerwitcher.ws(412): Could not find function 'GetToxicityOffset'

    To get round this I copied the below file:

    C:\GOG Games\The Witcher 3 - Complete Edition\content\content0\scripts\game\gameplay\ability\PlayerAbilityManager.ws

    and pasted a new version in the mod folder :

    C:\GOG Games\The Witcher 3 - Complete Edition\mods\modEnhancedTargeting\content\scripts\game\gameplay\ability\PlayerAbilityManager.ws

    I then added the below code at line 3300:

    public function GetToxicityOffset () : float
    {
    return toxicityOffset;
    }

    This seems to have done the trick for me.  Your mileage may vary depending on the number of mods you have and whether the PlayerAbilityManager.ws is being amended by other mods.  I have a small number of mods and no other mods were amending this file.

    Hope this helps
    Kirb
    1. Draggon4444
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      thanks it helped me
  9. riki6
    riki6
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    What is in-frame check?
    Can I set it so that where I'm looking at is the absolute direction of sword swings? I've already set Camera Direction Weight to 3, and everything else at minimum but sometimes Geralt still swing at something out of my aim.
    Am I doing something wrong? What is Facing Direction Weight if not player's Camera?
  10. redBEANburritoz
    redBEANburritoz
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    i had a question about something, if i lower the target distance all the way and put the highest priority to movement will that lower the chance that ill get the longer range attacks?
  11. bapSim
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    I saw you updated (Next Gen Edition) Friendly Meditation and (Next Gen Edition) Friendly HUD

    Can I expect this to be the case too?
    1. wghost81
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      Read the pinned message, please. Almost all the mods are updated and are currently uploaded to my google drive. I am not yet uploading to Nexus because of continuous hotfixes from CDPR and to give those new versions time to be tested by active players.
    2. bapSim
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      Sorry to disturb you!
      I used Google Translate, but the address part was removed.

      thanks for the nice mod!