Hi wghost, thank you for the mod. Greatly appreciated.
But I can only make it work not merging.
If I merge I have a script compilation error :
"Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11142): Found unexpected '}' Error [mod0000_mergedfiles]game\player\r4player.ws(15074): Found unexpected '}'"
Here are the merging error :
if( FactsQuerySum("NGE_SkillPointsCheck") < 1 ) {
ForceSetStat(BCS_Toxicity, 0); wolf = GetBuff(EET_WolfHour); if(wolf) exceptions.PushBack(wolf);
I'm having the same issue, but I only get this one "Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11142): Found unexpected '}' when merging I'm told I have like 3-4 conflicts and need to choose between vanilla, mergedfiles and enhanced targeting, but no matter which combination I try I cant launch the game, it's weird cuz in all these confilts there really isnt anything written on the enhanced targeting lines and only some arrows on the other two. Ended up uninstalling it
I installed your updated version for 4.0 from your google drive and it works like a charm. No problems till now.
My Mods:
Auto Apply Oils (Next Gen Update) Auto Loot All-in-One NG Update 4 2 5 Balanced Item Level Scaling Balanced Mode Better lcons - Rune (Recolor) Better Torches Next-Gen (deactivated) Cerys new appearances 0.2 Colored Map Markers - All Quest Objectives Disable Boat DMG DLC - Fast Travel Pack DLC- Party at Chameleon Dynamic NPCs (Vanilla Hair) Enhanced Herbalism Enhanced Targeting Friendly Meditation Gameplay Manager Improved Horse Controls Improved Merchants V4.0 Indestructible Iltems (Next-Gen Update Letallskillswork Map Quest Objectives Full 4.00 hf 2 v11a MCME Next Gen Menu Strings No Artificial Player Light (Next-Gen) Stack Your ltems The Three Rare Alchemists The Two Gwent Stores Unlock Interior Sprint for Next Gen Weight
Hey, thank you for this mod. I can hardly play without it. Unfortunately, the recent 4.03 patch broke the mod for me. I guess it has got something to do with the new auto application of oils feature, which CDPR introduced with the patch. If you have time to look into it, I'd greatly appreciate it.
Still works for me in 4.03, on a fresh install. Try to reinstall the mod / clean up mods.
Also:
1. go to (path to game)\The Witcher 3\bin\config\r4game\user_config_matrix\pc 2. see those two .txt files: dx11filelist.txt and dx12filelist.txt? 3. open them 4. add to each of them the line: modEnhancedTargetingConfig.xml; (with ; included) 5. save files 6. make sure to have here (still in The Witcher 3\bin\config\r4game\user_config_matrix\pc) also the file: modEnhancedTargetingConfig.xml
public function GetToxicityOffset () : float { return toxicityOffset; }
This seems to have done the trick for me. Your mileage may vary depending on the number of mods you have and whether the PlayerAbilityManager.ws is being amended by other mods. I have a small number of mods and no other mods were amending this file.
What is in-frame check? Can I set it so that where I'm looking at is the absolute direction of sword swings? I've already set Camera Direction Weight to 3, and everything else at minimum but sometimes Geralt still swing at something out of my aim. Am I doing something wrong? What is Facing Direction Weight if not player's Camera?
i had a question about something, if i lower the target distance all the way and put the highest priority to movement will that lower the chance that ill get the longer range attacks?
Read the pinned message, please. Almost all the mods are updated and are currently uploaded to my google drive. I am not yet uploading to Nexus because of continuous hotfixes from CDPR and to give those new versions time to be tested by active players.
106 comments
Please, move NGE questions and discussions there.
Classic version of the mod will stay here for everyone who prefers the good-old classic.
But I can only make it work not merging.
If I merge I have a script compilation error :
"Error [mod0000_mergedfiles]game\player\playerwitcher.ws(11142): Found unexpected '}'
Error [mod0000_mergedfiles]game\player\r4player.ws(15074): Found unexpected '}'"
Here are the merging error :
if( FactsQuerySum("NGE_SkillPointsCheck") < 1 )
{
ForceSetStat(BCS_Toxicity, 0);
wolf = GetBuff(EET_WolfHour);
if(wolf)
exceptions.PushBack(wolf);
RemoveAllPotionEffects(exceptions);
AddTimer('NGE_FixSkillPoints',1.0f,false);
-> -> } <- MERGING ERROR HERE
ManageSetBonusesSoundbanks(EIST_Lynx);
ManageSetBonusesSoundbanks(EIST_Gryphon);
ManageSetBonusesSoundbanks(EIST_Bear);
and
SetPlayerCameraPreset();
GetWitcherPlayer().UnequipItemFromSlot(EES_Petard2,true);
this.GetInventory().GetItemEquippedOnSlot( EES_Quickslot2, tempItem );
if(this.GetInventory().IsIdValid(tempItem) && this.GetInventory().GetItemCategory(tempItem) != 'mask')
{
GetWitcherPlayer().UnequipItemFromSlot(EES_Quickslot2,true);
-> -> } <- MERGING ERROR HERE
shouldAutoApplyOils = theGame.GetInGameConfigWrapper().GetVarValue('Gameplay', 'AutoApplyBladeOils' ) == "true";
}
Any idea about the placement of the { ? I suppose that's the problem right ?
I've tried putting a { before the arrows as well as just leaving it blank. Script compilation errors both.
Thanks to anyone taking the time to answer.
PS : As I said, game works if I don't merge the files, but I'd like to merge it anyway.
My Mods:
Auto Apply Oils (Next Gen Update)
Auto Loot All-in-One NG Update 4 2 5
Balanced Item Level Scaling
Balanced Mode
Better lcons - Rune (Recolor)
Better Torches Next-Gen
(deactivated) Cerys new appearances 0.2
Colored Map Markers - All Quest Objectives
Disable Boat DMG
DLC - Fast Travel Pack
DLC- Party at Chameleon
Dynamic NPCs (Vanilla Hair)
Enhanced Herbalism
Enhanced Targeting
Friendly Meditation
Gameplay Manager
Improved Horse Controls
Improved Merchants V4.0
Indestructible Iltems (Next-Gen Update
Letallskillswork
Map Quest Objectives Full 4.00 hf 2 v11a
MCME Next Gen
Menu Strings
No Artificial Player Light (Next-Gen)
Stack Your ltems
The Three Rare Alchemists
The Two Gwent Stores
Unlock Interior Sprint for Next Gen
Weight
The mod ''Enhance Target Next-Gen'' is compatible with the mod "E3 Improved Combat Animations Next Gen"
If you have time to look into it, I'd greatly appreciate it.
Also:
1. go to (path to game)\The Witcher 3\bin\config\r4game\user_config_matrix\pc
2. see those two .txt files: dx11filelist.txt and dx12filelist.txt?
3. open them
4. add to each of them the line: modEnhancedTargetingConfig.xml; (with ; included)
5. save files
6. make sure to have here (still in The Witcher 3\bin\config\r4game\user_config_matrix\pc) also the file: modEnhancedTargetingConfig.xml
GL.
I'm running v4.0 and ran across the below error using the next gen version from the google drive:
Error [modenhancedtargeting]game\player\playerwitcher.ws(412): Could not find function 'GetToxicityOffset'
To get round this I copied the below file:
C:\GOG Games\The Witcher 3 - Complete Edition\content\content0\scripts\game\gameplay\ability\PlayerAbilityManager.ws
and pasted a new version in the mod folder :
C:\GOG Games\The Witcher 3 - Complete Edition\mods\modEnhancedTargeting\content\scripts\game\gameplay\ability\PlayerAbilityManager.ws
I then added the below code at line 3300:
public function GetToxicityOffset () : float
{
return toxicityOffset;
}
This seems to have done the trick for me. Your mileage may vary depending on the number of mods you have and whether the PlayerAbilityManager.ws is being amended by other mods. I have a small number of mods and no other mods were amending this file.
Hope this helps
Kirb
Can I set it so that where I'm looking at is the absolute direction of sword swings? I've already set Camera Direction Weight to 3, and everything else at minimum but sometimes Geralt still swing at something out of my aim.
Am I doing something wrong? What is Facing Direction Weight if not player's Camera?
Can I expect this to be the case too?
I used Google Translate, but the address part was removed.
thanks for the nice mod!