The Witcher 3
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Haldar

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Haldar1248

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18 comments

  1. Ka1am33t
    Ka1am33t
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    Question - is this mod still working with GM 4.1? I visited all vendors, none of them had rare ingredients. Didn't detect any issues while running Script Merger Though...
    Edit: my bad, I just forgot to give it priority over GM, thanks again. XD
    1. Haldar1248
      Haldar1248
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      It should've be auto-prioritized, due to naming. A is higher than G.
    2. Ka1am33t
      Ka1am33t
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      I have a patch that binds Ghost Mode and Gwent Redux, setted mod priority 1 for GM patch, 2 for GM, 3 for Gwent Redux and so on. Because of this I had to manually merge bundled xml files from the GM - Gwent Redux patch and your mod to get both rare ingredients and cards from alchemy merchants, and it is working without issues. I hope someone find this useful as well.
    3. Haldar1248
      Haldar1248
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      Yeah, this is tricky. Both AGM and GR change shops, so xml merging is needed here.
  2. IIITRANSIII
    IIITRANSIII
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    not working for me, i have goty edition and ghost mod, maybe in mod manager mod order should be before ghost mode?
    1. Haldar1248
      Haldar1248
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      It should be before GM by default - due to folder name having preference.
    2. Ka1am33t
      Ka1am33t
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      Thank you so much! Those rare ingredients like lite and dark essences were a main reason I couldn't play on " full recipe " setup, and I almost gave up, I'm so happy! XD
  3. jamesegbert
    jamesegbert
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    I'm surprised not many people have this. This is so important and I'm so grateful you made it and I came across it. I too play with ghost mode and prep on full recipe. Thanks a ton! Glad I dont have to find a mod to change recipes or something.
    1. Lexonn
      Lexonn
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      You could not change recipes but simply choose "base+plant" option.
  4. jelen30
    jelen30
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    Finally! I've been looking for something like this. Many thanks bro !!
  5. n3007
    n3007
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    Is this incompatible with Immersive Gwent Store? https://www.nexusmods.com/witcher3/mods/3111

    At least they show conflict in script merger.

    Edit. Disabled Gwent Store just to be sure. Disappointed that none of the merchants sold chitinous shells or carapaces. Is there a reason for it? They're super hard to get. Anyways, I like the mod and would love to use it with Gwent Store.
    1. Haldar1248
      Haldar1248
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      I don't have IGS , so dunno.

      Chitinous stuff...dunno, i had no problems with those ones. Those are crafting ingredients tho, not alchemy ones, so a bit outside of a mod's scope.
  6. anonimousone
    anonimousone
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    Hello Haldar1248,
    thanks for this mod.

    May you release a version with only one merchant, as the original one?




    1. Haldar1248
      Haldar1248
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      You can visit Gremist, he has everything.
    2. justlucksorry
      justlucksorry
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      doesn't have berserker hide
    3. Haldar1248
      Haldar1248
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      Updated.
  7. Kulturellt
    Kulturellt
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    Works great, I really like that the ingredients are divided between the two sellers. Might I suggest you let the priest alchemy trader on Temple Isle have a few rarities as well? Always liked him ever since I stumbled upon him randomly while looking for the entrance to the dungeon below.

    Since I use Lore-Friendly Economy (https://www.nexusmods.com/witcher3/mods/2522/?) along with Ghost Mode and Preparations the prices for the ingredients might be a tad too cheap for me, but not by much. Still very playable so not at all a necessary thing to add a patch for etc.

    Overall a very welcome addition, especially since I always struggle to find troll ingredients since I can't bring myself to kill any of the ones you can talk to

    Endorsed!
    1. Haldar1248
      Haldar1248
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      Good idea, noted for future. Thanks!