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This page was last updated on 23 January 2023, 5:52PM
- Changelogs
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Version 0.9.1
- Add support for the Witcher 3 Next Generation Update (Thanks @madmanasunder)
- Update translations and add a Traditional Chinese translation (Thanks @henry-hsieh)
- Add an additional dialog when asking for Script Merger
- Add support for differently formatted config files
- Add manual configurations and arguments for launch options and paths
- Add additional reporting when installing mods
- Read, store and display readme files
- Show a message when a readme file is detected
- Allow selecting the documents path if not found
- Fix a whitespace issue when parsing the settings section of legacy (version 0.6 and earlier) config files
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Version 0.8.2
- Detect encoding when reading and explicitly set it when writing files
- Skip readme files when looking for inputs and strip whitespace
- Write config and mod list files after every change
- Remember the size of the list views
- Improve robustness of reading and writing mod list xml
- Show more friendly welcome message
- Check for correct filenames before enabling and disabling mods
- Try multiple methods when opening files
- Show a message if the config couldn't be read and start with a new one
- Prevent installation of mods from within the game directory
- Only show script merger message when mod installation was successful
- Prevent base xml files from being removed while uninstalling mods
- Slightly improve key rebinding dialog
- Use Python 3.8.5 and PySide2
- Improve Linux compatibility
- Reinstall action now also re-installs input keys
- Fix: Correct encoding for settings files
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Version 0.7.11f
- Fixed support for dlc-only mods and dlc's that start with "mod"
- Alert to run script merger when toggling mods through the checkbox (if enabled)
- Fixed input key parsing wrongly containing additional brackets in rare cases
- Reloading mod settings now correctly displays removed priorities
- Shows installation count and summary after each mod installation
- Fixed mods with the same content not always being added to the manager correctly (mostly regarding mods with no content)
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Version 0.7.10
- Automatically watch for changes made to mods.settings and reload load order with updated priorities
- The message shown when files couldn't be opened is now more informative
- Improved the process and message shown when an error occurs during startup
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Version 0.7.09
- Improved detection of DLCs
- Fixed an issue where the wrong files would be copied to the DLC directory with certain mods
- Displays an informative message when some manual installation may be required
- Does not show console popups anymore when unpacking mods
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Version 0.7.08
- Improved detection of some mod structures
- Fixed an issue where installation of some mods would fail with "No such file or directory"
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Version 0.7.00 - 0.7.07
- Added Installation of mods by drag-and-drop
- Added search functionality (case-insensitive)
- "Change priority" dialogs now have the previous value already filled in
- Fixed the crashing issue that appeared when trying to disable mods
- Selected mods stay selected when the list refreshes
- Custom ordering for the tree widget so it sorts correctly when ordering by numeric columns
- Added "Reinstall" action to e.g. reset mod settings
- When there's a config.ini in the current directory, use that path for storing the config files, otherwise store configs in the user documents
- Additions to user.settings are written properly
- Added a lockfile, so a warning is displayed when more than one instance of the program is opened simultaneously
- Creates Documents/The Witcher 3 directory if it does not exist instead of closing silently
- Create Mods and DLC directories if they don't exist
- Added menu action to open the mod folder directly
- Made the main view splitter resizable
- Reduced window minimum height
- Actions like "show details" or "open folder" now work with multiple selected mods
- Details window width automatically adjusts to the content width
- Added menu action to refresh load order
- Added actions and shortcuts to increase and decrease priority
- Mod names are formatted a bit more nicely (e.g. replaces "_" with " ")
- Lots of internals are rewritten for better maintainability
- Updated 7zip to 19.00
- Various bug fixes
- The Witcher 3 Mod Manager now comes bundled as a zip instead of an installer
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Version 0.6.4
- Problem on run that occured on windows 8/8.1 should be fixed now
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Version 0.6.3
- fixed bug where priorities wouldn't appear after program restart
- should fix error that occured for some users on windows 8.1 saying Bluetooth API is not supported
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Version 0.6.2
- fixed remove custom action from toolbar
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Version 0.6.1
- show only name in custom toolbar icons, not full path
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Version 0.6.0
- all data are now stored in installation folder instead of documents folder
- fixed bug that the data of some input.xml files weren't extracted correctly
- added option in settings to reset column widths back to default
- no more auto-update feature
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Version 0.5BETA
- Added Turkish and Polish languages
Removed the use of default extraction tool, added native 7-Zip, so you shouldn't get errors anymore for unzipping
In main window column widths are now configurable and saved on exit
Added text under icons
Integrated auto-update feature (of itself not the mods). The W3MM will check for updates each time you start it. If found it will ask you if you want to install them. Download and install process can last about a minute so give it a little bit of time.
No more installation
- Added Turkish and Polish languages
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Version 0.5.2BETA
- Wierd encoding error should be fixed now
Fixed full path in toolbar instead of just name
Load order now resizes based on you window size
- Wierd encoding error should be fixed now
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Version 0.5.1BETA
- Fixed issue with encoding that occurred in the 0.5 version
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Version 0.4BETA
- The whole code is now written in python and the code is now open source
No settings window, settings are now displayed directly in the menu even tho they are changed, also you can select your language there
No more choose overwrite or remove first, you will be asked what you want to do, giving you options like yes to all for faster choosing ( note this option is just for mod* folders for one mod, you will be asked again for next mod )
Improved input.settings keys handling. If it finds a key already installed but with changed hotkey it will ask you if you want to keep yours or reset to original.
It now has a toolbar instead of 3 buttons above, first 3 buttons are install, uninstall, enable/disable, next 4 folders are: mods folder, dlc folder, bin/.. menu folder and documents/The Witcher 3 folder, and last 4 files are input.xml, input.settings, user.settings and mods.settings
It also supports custom toolbar actions, so right click on toolbar and choosing add new.. enables you to select any program, file or folder for quick access
Right click on toolbar also allows you to remove any custom action you added
Extracting is now being performed by your default archiver tool
It fully supports custom priority and load order
Left panel shows actual mod names with all kinds of information about them
You can now enable or disable a mod pressing on a check mark next to it's name ( old methods are still there like double click )
You can see details - displays everything that is installed by selected mod - on the right click
You can rename a mod if you feel like having organized panel
You can set or reset mod priority on the right click - directly alters mod.settings file - if mod has multiple mod* folders all will be given selected priority
Only mods installed with this version and onward of mod manager will be displayed in left panel. If you already have mod installed you can simply install it again with this manager, it will do nothing since it's already installed but it will be displayed correctly
Right panel displays mod* folders in Game/Mods, and always displays them in the correct load order also considering mod.settings
Double-clicking on an item here will allow you to individually set priority
Output for now is only used for displaying any error that occurs
You can clear output on the right click
Added localization. see translations strings file or video about translation
- The whole code is now written in python and the code is now open source
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Version 0.4.1BETA
- Fixed input.settings keys detection and conflicts
If mod provides new key context it will be added now
If conflict is found between keys there is a new button now 'Save All' which adds both keys. Use this if mod author provided different keys for same actions intentionally (W3EE for example)
Colums now automatically resize to it's content
Added Russian translation by Wasteland Ghost
Fixed working dir for bat files in the toolbar
Added automatic creation of mods folder if it doesn't exist
Mod manager now remembers your window size when you exit
Fixed the bug which caused DLC to not install sometimes
Fixed the bug which caused progress bar to display 0% when working with only one mod
- Fixed input.settings keys detection and conflicts
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Version 0.3BETA
- GUI has been redesigned, output is made smaller, and list view is bigger showing much more information which includes:
- mod number
- mod name
- Active status
- Amount of DLCs mod added
- Amount of Custom Mod Menus mod added
- Amount of XML Keys mod added
- Size in MB or KB
- Date and time when the mod was installed
Added menu bar with many options, as well as right click context menu when right clicking on a mod
Added separate window for changing settings
Added Hotkeys for every feature when the installer window is active. All hotkeys are displayed in the menu bar next to it's feature name
Added progress bar at the bottom allowing you to see the progress of any operation
Output now gives less text but about the same amount of information considering that list view now shows a lot as well
Detection algorithm has been imporved a lot, specially for detecting dlc folders and input.xml variables
Choosing to install one mod now opens different kind of explorer because you can select both folders and archives. Selecting archives is normal, but to select folder you have to press ENTER as simply clicking on the folder will enter it continuing navigation
NEW FEATURE: Enable or Disable a mod
This feature allows you to have mod still installed while not being active as the game ignores it.
Disabling:
- renames modXXX to ~modXXX
- renames customMenus XXX.xml to XXX.xml.disabled
- renames dlcxxx/content/yyy to dlcxxx/content/yyy.disabled
- removes any keys from input.xml added by the mod
Enabling:
Reverses everything disable did
NEW FEATURE: Install mod from archive
Witcher 3 Mod Installer now has 7zip integrated which allows it to automatically extract mod from any acrhive file (.zip, .rar, .7z etc) and automatically install it. It support only installing one mod from one archive, however you can install mutliple archives at the same time
NEW FEATURE: Install Merged Scripts
This feature allows you to install merged scripts between 2 or more mods created by someone else. This feature installs them in a way that to not leave any conflict between the 2 mods if downloaded merged scripts are correct.
What it does:
- Detects all scripts from merged scripts folder
- Deletes all detected scripts from all selected mods
- Copies all detected scripts from merged scripts to first mod alphabetically ( highest proiroty if not using custom priorities )
New option: Run script merger
If you have not selected the path to it, you will be prompted first to select it then the path will be saved and the Script Merger will run. If you have already saved the path the Script Merger will just run
Each time you install/uninstall a mod(s) you will be prompted to run Script Merger ( Can be disabled )
New option: Configure settings ...
New window that has old and some new options:
- Change witcher3.exe path
- Change Script Merger path
- Behaviour when old version of installing mod is encountered
- Enable/Disable prompt to run Script Merger on each install/uninstall
If mod doesn't have dlc, menus or keys, character '-' will be written to represent zero
Mods that have multiple modXXX folders, all dlc, menus and keys will be assocciated with the first modXXX folder that is encoutnered ( highest priority )
Added About and Main web page options
Compilation Trigger is no longer shown as a mod in the list view
Fixed bug: mods are now sorted alphabetically ( default load order unless using custom load oreder )
Fixed bug: List view no longer shows anything other than ~modXXX or modXXX files case insensitive
Fixed bug: Some dlc folders didn't get detected before, thanks to new algorithm all should be detected now
Fixed bug: if a mod provides input.xml file with additional group that group will now be added separately, not above base character movement but at the beginning where it should be
Improved detection and installation algorithm, as well as combining those 2 processes into one therefore, speed and stability should be greatly improved!
- GUI has been redesigned, output is made smaller, and list view is bigger showing much more information which includes:
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Version 0.3.1BETA
- Stability and bug fixing update:
Chagned and fixed folder selection for installing mods, now it functions in this way:
- install mod and install multiple mods have been merged into one button ( install mods )
- you can install mods from both archives and folders
- clicking on install mods button you can select one or more folders/archives
- you no longer select a parent folder of all mods contained within, instead you go into it and select exactly which ones you want to install ( or ctrl + A to select all )
- double clicking or archive uses it to install, while on folder opens it to navigate further
- clicking on button open or pressing ENTER, uses selected files/folders for installation regarless if they are folders or archives, or how many you selected
- if nothing is selected and clicking on button open or pressing ENTER, the current open folder will be used for installation
You can now select all installed mods pressing Ctrl+A
Fixed bug which caused showing 0 files found in the list, while it installed them
Fixed problem which caused to not save path of the last mod installed correctly, so when you search for mod again, it would start in random place ( presumably extacted folder or inside selected folder). Now it starts right where the last mod selected was
Fixed wrong counting of xml vars if mod has additional xml group provided
Fixed check for selected mods when uninsntalling them and nothing is selected
Fixed inproper sorting in the list view
Added option to hide compilation trigger ( on by default )
Added popup window about script merger even when you enable/disable mods
Changed output a bit, now it will say success if everything went as it should, error if no data is found, or success with warnings, which means that it didn't find main data but it did some other data ( like keys, user.settings data etc) and installed them. However try to avoid this for as it migth cause some improper uninsntallation later
Added partial support for hidden.xml data, it will install it correctly tho it won't remove it on uninstall. It doesn't delete them because to support that Manager needs a bit code reorganization which will happen in next version. For now at least you can install AMM correctly
- Stability and bug fixing update:
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Version 0.2BETA
- Now supporting installing multiple mods at once, there is no limit to amount of mods that can be installed at a time
- Now supporting unistallinga multiple mods at once, there is no limit to amount of mods that can be uninstalled at a time
- Added radio options to choose what happens when the mod you're installing is already installer. Options are overwrite or remove old file first
- GUI is redesigned a bit to support new options
- Output is reworked, not gives more releveant and categorized information. Also the output windows follows the new text that is being written. At the end of multi mod installation it will write how many of each file type is installed
- Installer now also remembers which DLC files the mod installed, and removes them when uninstalling it
- Improved dlc files and input.xmls Vars detection
- When installing one mod you can now also select just mod* folder if all files are in it
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- Author's activity
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January 2023
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23 Jan 2023, 5:52PM | Action by: SullivanMcBlueberry
Changelog added
'Change log added for version 0.9.1'
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23 Jan 2023, 5:50PM | Action by: SullivanMcBlueberry
File added
'The Witcher 3 Mod Manager [version 0.9.1]'
September 2020
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06 Sep 2020, 4:16AM | Action by: SullivanMcBlueberry
File added
The Witcher 3 Mod Manager [version 0.8.2]
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06 Sep 2020, 3:52AM | Action by: SullivanMcBlueberry
Changelog added
Change log added for version 0.8.2
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06 Sep 2020, 3:48AM | Action by: SullivanMcBlueberry
File added
The Witcher 3 Mod Manager [version 0.8.2]
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05 Sep 2020, 9:45PM | Action by: SullivanMcBlueberry
Attribute change
File 'The Witcher 3 Mod Manager' description changed.
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05 Sep 2020, 9:43PM | Action by: SullivanMcBlueberry
File added
The Witcher 3 Mod Manager [version 0.8.1]
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05 Sep 2020, 7:34PM | Action by: SullivanMcBlueberry
Changelog added
Change log added for version 0.8.0
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05 Sep 2020, 7:16PM | Action by: SullivanMcBlueberry
Changelog added
Change log added for version 0.8.0
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05 Sep 2020, 7:13PM | Action by: SullivanMcBlueberry
File added
The Witcher 3 Mod Manager [version 0.8.0]
October 2019
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24 Oct 2019, 11:08PM | Action by: SullivanMcBlueberry
Attribute change
Description changed.
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23 Oct 2019, 4:23PM | Action by: SullivanMcBlueberry
Attribute change
File 'The Witcher 3 Mod Manager' description changed.
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23 Oct 2019, 4:18PM | Action by: SullivanMcBlueberry
Attribute change
File 'The Witcher 3 Mod Manager' version changed to 0.7.11f.
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22 Oct 2019, 4:42PM | Action by: SullivanMcBlueberry
Attribute change
File 'The Witcher 3 Mod Manager' category changed to Main Files.
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22 Oct 2019, 4:41PM | Action by: SullivanMcBlueberry
File added
The Witcher 3 Mod Manager [version 0.7.11]
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22 Oct 2019, 12:02AM | Action by: SullivanMcBlueberry
Attribute change
File 'The Witcher 3 Mod Manager' version changed to 0.7.08.
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22 Oct 2019, 12:02AM | Action by: SullivanMcBlueberry
Attribute change
File 'The Witcher 3 Mod Manager' version changed to 0.7.09.
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21 Oct 2019, 11:57PM | Action by: SullivanMcBlueberry
Changelog added
Change log added for version 0.7.11
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21 Oct 2019, 11:55PM | Action by: SullivanMcBlueberry
File added
The Witcher 3 Mod Manager [version 0.7.11]
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14 Oct 2019, 8:12PM | Action by: SullivanMcBlueberry
Changelog added
Change log added for version 0.7.10
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April 2024
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