The Gloves and Pants aren't needed. The floating Bags and empty spaces at the LVL5 Boots are still there. So i tried the 1.2a Armor Fix and the Level 5 Bootfix (1.0) and it works.
Does this alter the collars of the first 4 tiers? Like making them lower, more popped open or something? It seems like they are but I'm not really sure. It would be cool if they stayed high like in vanilla yet without clipping, but I know most of the time you can't have everything.
EDIT: Also just wanted to say that the latest comments mention the clipping issue isn't fixed anymore? It's working for me.
I came here to say this. It's UNFORTUNATELY working for me. I like the vanilla high collars. raydess kindly offered mixmatch options in the files section but no vanilla collar option, my prime interest is removing that silly chest bag and this is the only mod that does this.
please update, I can't stand those collars. Making me feel like my near perfectly modded game isn't all that perfect... if this was updated its bigger then hd rework project :P
I had this issue once when I reinstalled all of my mods. I deleted the file "mods.settings" in "\Documents\The Witcher 3" and let Vortex/ScriptMerger rebuild it. Then it worked again.
217 comments
Updating the mod is still in the plans, but deadlines unknown. Sometime...
The Gloves and Pants aren't needed.
The floating Bags and empty spaces at the LVL5 Boots are still there.
So i tried the 1.2a Armor Fix and the Level 5 Bootfix (1.0) and it works.
Bummer, the beard still clips. Ideally someone should find a way to add Eskel's armor physics to Gerald's. His lapels move when he moves his head.
EDIT: Also just wanted to say that the latest comments mention the clipping issue isn't fixed anymore? It's working for me.