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Created by

SkacikPL

Uploaded by

skacikpl

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About this mod

Makes default lootable containers work two ways with new UI.

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Following modification changes all lootable containers into two-way ones,
allowing player to both remove and add items to the container.



FEATURES:
  • More complex and immersive interaction UI.
  • You can also put stuff into containers and it will be saved for you (with exception of enemy corpses).
  • Quick item filtering based on currently selected tab.
  • Background height-dependent interaction animation.
  • Restoration of old, non-generic item descriptions (unique descriptions for most of the books, keys, quest items, etc.)

INSTALLATION:
WARNING, THIS IS A CONFLICTING MOD IT EDITS FOLLOWING DEFAULT SCRIPTS:
  • guiContainerInventoryComponent.ws
  • commonMenu.ws
  • inventoryMenu.ws
  • actorRemains.ws
  • container.ws
  • inventoryContext.ws
  • popupMenu.ws
  • btTaskDeath.ws
  • hudModuleInteractions.ws
  • guiTooltipComponent.ws
I WILL NOT BE PROVIDING HELP WITH COMPILATION ERRORS.(There is a dedicated thread in forums tab for people looking for help with script compilation errors).

THIS MOD HAS BEEN CREATED AND CONFIRMED WORKING ON 1.31 GOTY (GOG) VERSION
OF THE GAME, WHILST HAVING A GOTY OR GOG - SPECIFC VERSION SHOULD NOT BE
NECESSARY, MAKE SURE YOU ARE USING 1.31 VERSION OF THE GAME!


Drop Mods and bin folders into your main Witcher 3 installation folder
and overwrite existing ones. Then go to your Documents\The Witcher 3
folder and open input.settings, locate [EMPTY_CONTEXT] section and add
following lines under it:
IK_Pad_B_CIRCLE=(Action=Abort)
IK_Tab=(Action=Abort)
IK_E=(Action=Transfer)
IK_Pad_A_CROSS=(Action=Transfer)
IK_Space=(Action=TakeAll)
IK_Pad_Y_TRIANGLE=(Action=TakeAll)
IK_R=(Action=Devour)
IK_Pad_X_SQUARE=(Action=Devour)


USAGE:
Usage is seamless, once mod is installed all containers are two-way ones.
Once player places an item in container, it's inventory is flagged
as saveable until it's emptied.
Changing tabs in player inventory will filter items in container to
same item types as currently selected tab.

WARNING: DO NOT PLACE ITEMS IN ENEMY CORPSES, THOSE CONTAINERS ARE NOT
PERSISTENT AND WILL VANISH AFTER CERTAIN TIME PASSES, PLAYER MOVES TOO
FAR AWAY OR SAVES/RELOADS THE GAME.


CONTROLS:
  • Tab\Escape Or B\Circle on gamepad - Exit menu.
  • E Or A\Cross on gamepad - Move item to opposite inventory.
  • Space bar Or Y\Triangle - Take all items and close menu.
  • Q - Quick sort + show all items.
  • F Or right analog click - Show sort menu + show all items.
  • R Or X\Square - Eat consumable/read book

CONFIGURATION:
Blur and sepia effect can be disabled via addfact("BCNOEFFECTS") command in console.
Sepia effect alone can be desabled through addfact("BCNOSEPIA") command in console.
Above settings can be removed by using removefact("BCNOEFFECTS")
or removefact("BCNOSEPIA") command in console.
Mod can be temporarily disabled with addfact("BCDISABLE") command and then re-enabled
via removefact("BCDISABLE") command, also it can be selectively disabled for herbs
through addfact("BCNOHERBS") command and re-enabled for herbs through
removefact("BCNOHERBS") command.
Item filtering based on selected tab can be disabled with addfact("BCNOFILTER") command
and re-enabled again with removefact("BCNOFILTER") command.


SHOUTOUTS AND CREDITS:
wghost81 For inventory sorting bit.

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If you wish to show appreciation to my work, you can drop a donation.
You can contact me through one of those channels:

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