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File credits
Cercaphus CDPR
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Changelogs
Version 3.1
Fixed most issues with the shoulders
Version 3.0
Remodeled head to be even closer to the E3 demo
Remodeled neck, so basically it has a neck now :D
Reworked Textures
Fixed some weight issues and texture stretching
still buggy shoulders during some movement
Version 2.1
Reworked weights on the arm, so some glitches are reomoved
Remodeled the forearms to be more anatomically correct
Added different textures for the different werewolf types
Model is higher tesselated
Normal maps are reworked
Version 2.0
Remodeled the forearms
Remodeled small parts of the back, neck, breast and shoulders
Fixed most weights of the mouth, so it is less buggy
This mod aims to bring back the model seen in this demo based upon files, which are still existent in the game: E3 model when werewolf is cut in half
I KNOW: The bulky model just appeard when the werewolf entered rage mode, but I can't bring that back (for now ;) ). The model is permanent.
What this mod does:
Now all werewolf-models (except Ulfhedinn) are remodeled and share the same model. The textures are reworked for every werewolf-type to make them more unique.
The texture now has a higher resolution and a very unique skin trying to stick to the ones we saw in some wallpapers and early concept.
For purpose of coming as close as possible to the E3 Demo, I deleted the fur and adornments on the model. Cool thing though: The fur grows back when the werewolf enters rage/berserk-mode. All in one file now :)
ALTERNATIVE: You can choose between Rage and Pre-Rage (Slim) version and between non fur and fur (slim).
Plans for the future: I want to bring the transformation back like in the demo. But I have to recreate a lot of files for it, so this will take a long while.