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  1. Corvah
    Corvah
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    GETTING COMPILATION ERRORS?


    1) Make sure you have no other script mods installed (see 'about compatibility)
    2) Double and triple check you followed the installation instruction to the letter

    After that, you are on your own. We cannot help you with further issues as it's something entirely on your end.

    All posts with compilation errors will be deleted

    About compatibility


    As Reaperrz said in the description, using script merger is not recommended anymore. If you want to use another script mod you'll have to merge it manually through Notepadd ++ (use Kdiff3 to find differences).

    If you managed to merge two mods, please share it in the new forum thread so others can use it.

    Or hoard it like some dragon c*** or whatever.
  2. Corvah
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    Up to date mods for W3EE, (compatibility-)patches, and translations



    These mods are not necessarily recommended, but you may be interested in using them.
    * Black spider fix by KoalaNalle
    * W3EE and LHW3EE balance tweaks and drunken master by Charan666
    * Less Hardcore Witcher 3 Enhanced Edition by Fnts
    * Potent Food for W3EE by Infernal01
    * Immersive[tm] Gwent Store by Braescher
    * Aerondight back to silver by Lordados
    * Controller Distance Modifiers and Gather Herbs on Horseback for W3EE by Braescher
    * Full Xbox Controller support for W3EE (with instant sign casting) by Charan666

    Translations
    RU - FR - PT - IT - GE
    Feel free to make your own translation and upload it to the nexus. No permissions required.
  3. Corvah
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    WE MADE A DISCORD SERVER


    If you want to talk about merging mods with other users real-time, post tweaks and other files or just talk with the regulars easier,

    join up.

    Patch notes 6/6/18:
    * Balanced chromosomes.
  4. Corvah
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    INSTALLATION GUIDE AND GENERAL TIPS


  5. IanGoddard
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    Corvah I've taken up too much of your time already just posting it here to see if someone else will help..cheers 
     
    Error [modw3ee]local\w3ee - items.ws(1749): Global function 'spawnfrompath' is already defined.

     

    this line is in both W3EE and ExtendedConsoleCommands how do I get rid of one or merge or whatever tried f***ing about deleting it through Notepad++ but I know sweet f*** all about modding and scripts really 

     

    Any help appreciated but like I say Corvah you've tried to help enough so take it easy mate 

     

    Cheers 

    1. DerGoldsucher
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      Merge issues shouldn't be discussed here and your post will probably be deleted.
      Anyways, have you tried removing or renaming the "spawnfrompath" function in W3EE - Items.ws?
  6. Djanaro1
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    hello guys. Its been a while since I played w3ee, so i dont remember if its normal for steel swords to have higher damage in general compared to silver swords. is it normal?
  7. DerGoldsucher
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    Is it intended that the improved Kaer Morhen armor is worse than the actual one?
    1. Corvah
      Corvah
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      It is not. All armors received a major rewrite in stats in the next update though, so it'll be fixed then.
    2. meitantei84
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      Hi Corvah! Is there gonna be a new update to W3EE?
    3. Corvah
      Corvah
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      the next update
  8. DerGoldsucher
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    Hi, I just wanted to mention, that I made a german translation for the mod: https://www.nexusmods.com/witcher3/mods/3292
    It is still a WIP, but I will fix all issues I find during my playthrough.
    1. Corvah
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      Added it to the list. Thanks.
    2. DerGoldsucher
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      Ok :)
      However, I think the link you added is broken
    3. Corvah
      Corvah
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      So it is. Fixed it.
  9. Tomixx1111
    Tomixx1111
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    I don't know if i ever download your mod because i am really a bad and lazy gamer, so your mod might not be for me :-). Just wanted you to know that your faq made my day! I work in customer service so i'm dealing with inane bitching and abstruse demands every day...
    1. Corvah
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      I have a few friends that work in customer service. Words cannot express how grateful I am that I get to be unprofessional in my service.
  10. fazer93
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    Hello,
    I have a problem with the input.setting file. When I add W3EE keyblinds to the beginning of my original input.setting.
    In game, from time to time some keys do not work anymore.
    Examples: attack, signs, ect ...

    Someone already had this concern?

    Thank you
  11. Vespura
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    Every time I try to dodge, even in just the tutorial, I still get hit. I have seemingly timed the dodges perfectly, and even tried dodging through the attacks, well before the swing, and well after, to no avail. And I mean, I'm a Monster Hunter veteran, so I'm very familiar with dodges. Is the dodge in this mod just useless?
    1. Dartious
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      Well, maybe the key is to dodge away from the swing instead of right into it.
    2. falki
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      Maybe the key is to read the mod description on mechanics changes? Unless you are a DM veteran of course, then you know it all.

      PS: SPOILER ALERT: Swarovski never gave Geri i-frames.
  12. teegeetal
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    In response to post #63449671.


    Spoiler:  
    Show

    Not sure what you mean/where you're seeing this.
     


    https://ibb.co/mDNvx9
    and would be great to add a patch to the all quest objectives that removes all the recommended levels. To not do it yourself
    https://ibb.co/fy8XAU
    1. cowfez
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      modMapQuestObjectives\content\scripts\wmkMapMenu.ws

      Find this line:
      description = difficultyColor + GetLocStringByKeyExt('panel_item_required_level') + " " + questLevel + "</font> | " + description;

      Change it to:
      description = difficultyColor + description;

      See how that works.
    2. teegeetal
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      suggested level is still showing
    3. cowfez
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      Hmm... Not for me. Do you have more than one copy of wmkmapmenu.ws in your mods\ directory?
    4. teegeetal
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      nope, only in w3ee folder
    5. cowfez
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      Ah, I see... There were two issues. Oops.

      Is the world map suggested level a w3ee issue? Can't find anything in all quest objectives.
    6. teegeetal
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      i think suggested level is not w3ee problem
      i found 1086687|d5ec2ed5 line in translation file in content0 folder, deleted text and now there is a simple number. But i wanna delete it too
    7. cowfez
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      By "w3ee issue" i meant; maybe the removal was overlooked in w3ee.

      Disabling all quest objectives doesn't remove the text. What other mods are you using?
    8. teegeetal
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      https://ibb.co/g4KV4p check it
    9. cowfez
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      Just installed only w3ee, and suggested level is definitely there.
    10. teegeetal
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      when i did this steps:
      Edit wmkMapMenu.ws with a text editor.
      Replace the line (use search function to find it)
      qpin.questLevel = GetQuestLevel(questObjective.GetParentQuest());
      with
      qpin.questLevel = 0;
      and scroll over the exclamation point on the map it shows the quest name without level of the quest. Like i want.
      But there is suggested level when i scroll over the region's icon on the "global map". And that is so annoying
    11. cowfez
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      Edited.
    12. Martindn
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      Are recommended levels meant to show up in Toussaint for quests as well? Most of them are greyed out for me and show like level 38, 45 etc. Its only a visual issue of course as it doesn't show them in the journal nor on the monsters.

      https://i.imgur.com/Sf2mFGw.jpg
    13. cowfez
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      The level recommendations are not meant to be in w3ee. The quest pin description is easily fixable by editing one line of code in wmkmapmenu.ws. The global map area description has to be removed from the worldmap swf file, I believe, which I am having no luck doing.
  13. raidey
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    Hi, downloaded the mod a short while ago and still pretty early in the game. It seems that I sometimes can't craft potions, even though it looks like I have the necessary ingredients. Sometimes cycling through ingredients helps, but sometimes not. Having a fire/toggling 'Perform Alchemy Anywhere' doesn't seem to have any effect either. Am I missing something?
    https://steamcommunity.com/id/Raidey/screenshot/951839018027206758

    EDIT: Seems I CAN craft the potions. I just had to sort of 'unlock' them by turning 'Perform Alchemy Anywhere' off, create my own campfire (already existing fires didn't work), then accessing the Alchemy menu. After doing that, I can craft at other fires, and turn Perform Alchemy Anywhere back on.
  14. Liriyue
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    Been playing for 30+ hours now and had few issues, but for some reason my vigor stopped regening and I can't figure out what the problem is. Made sure Quen isn't active and tried meditating for 48 hours, changed the settings for vigor regen, fought battles, ran around. Nothing. Is there something I'm missing?
    1. Aircon2
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      I have this problem too.
    2. Corvah
      Corvah
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      It's not intentional. I've never encountered it myself and it's not a very commonly reported issue, so unless you guys can give me steps to reproduce the bug, there's nothing I can do about it
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