The Witcher 3

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DeathWrench

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DeathWrench

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About this mod

The second you press down the sense button, you will see the glow, the second you let go of the sense button, they will disappear.
I hated how witcher senses would take a long time to fade out, so you'd still see stuff glowing in the background while talking to someone, if you just used it recently. This fixes that by making it instant

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This is superceded by Friendly Focus though this mod is more compatible with other mods.

The second you press down the sense button, you will see the glows, the second you let go of the sense button, they will disappear.

I hated how witcher senses would take a long time to fade out, so you'd still see stuff glowing in the background while talking to someone if you just used it recently. This fixes that by making it instantaneous. 

Quiet versions are now obsolete I have made a standalone mod that does it: Disable Witcher Senses Whoosh Noises

Check Optional files for different versions of the mod. 
Check Miscellaneous tab for different combinations of those versions.

I made another mod to disable the glows all together.
No Glow For Witcher Senses 

changelog:
Spoiler:  
Show

v1.2 has SetFadeParameters( 10.0, 30.0f, 16.0f, 0.0f );
v1.3 has SetFadeParameters( 10.0, 30.0f, 16.0f, 1.0f );
v1.51 has SetFadeParameters( 10.0, 30.0f, 0.5f, 2.5f );
the default value is 40.0f for the last spot.

The change is pretty drastic, as the glow effect doesn't pop in and out as instantly as it would before. But makes it feel a lot smoother.
Still really quick though.

I've added a new version that allows you to examine clues even when you're not sensing.
The clues will still not be highlighted unless you're sensing, the button prompt however will show up if you are close enough to examine it.
Check images.

v1.4 fixes a gamebreaking bug that caused a crash whenever you would examine a clue. This was due to me using outdated script files to make the mod out of the assumption that file size was the only difference, and that file size difference shouldn't matter, it didn't
Remade it for no reason at all lmao, it was a bug with the clues version of the mod. 

Clues version of the mod is a bit bugged, you still need to go into witcher senses when you're close to clues to examine them outside of sensing.
Only close clues are effected. So you need to do this every single time you find new ones.