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File credits
CD Projekt Red Sarcen for Modeditor
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Changelogs
Version 2.0
Now all monsters are covered
Added better smoke shader to the burning village cutscene
Changed slightly the appearance of IGNI cone to look more like in the E3-Demo. That means no windinfluence, but burning ground, more particles and more reddish than the vanilla one.
Slightly tweaked the IGNI stream to look more narrow. Still WIP. Windinfluence is still present.
Version 1.8
small fixes/changes
more monsters (fugas, trolls, wraith, fire elemental)
Version 1.7
More Signs covered (Quen, Yrden)
Some monster fx covered
Version 1.6.
Increased toxic gas
Increased smoke and density for burning bodies in Toussaint
small tweaks
Version 1.5
Better smoke main square in novigrad
much better smoke for the endgame ships
Version 1.4
covers all cutscenes
toned down the smoke for eternal fire braziers
Version 1.3
covers all quests
fixed problem with overexposed glow
Version 1.2.1
fixed issue with large smoke being too compact/dense
Version 1.2
added increased snow for storms and blizzards
added increased fog
increased FX for more quests and cutscenes (HoS and B&W)
This Mod tries to achieve better FX. This means I increased the particles (count/density) for:
embers
sparks and fire dust
the amount of smoke
spume/splash (some specific, not all)
rain
fog
snow
toxic gas
bombs
ALL enemies (f.e. gryphon, lessun, fogling ;) )
Signs: Igni, Yrden, Quen, Axii
smoke/fire for all cutscenes and quests
NEW:
1. IGNI CONE is now closer to the E3 version. 2. Added a new smoke-shader to the "burning/frozen village"-cutscene, to look closer to the scene from the VGX-Trailer ;) It looks like this, but more red in color. Best check for yourself since I don't want to make another comparison-shot.
Please test it and report, if there are any problems :) Best with screenshot or savefile, if it is quest related.
Alternative: No Signs, No Quen ( to be compatible with mods like E3 Quen), No Signs except Igni.
FAQ:
Q: Is there any fps hit? A: Yes. Signs can cause up to 5 fps when casting. I didn't notice any drop for other changes. Q: There are conflicts with mods like Wiedzmin Lighting Mod or STLM/another mod. Any solution? A: Try to merge it with Mod Merger. You won't have any problems ingame ;)