The Witcher 3
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lasyan3

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83 comments

  1. joshmiller83
    joshmiller83
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    Any chance you'll update this for FHUD 13.5.1?

    Thanks!
    1. lasyan3
      lasyan3
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      I don't think, I don't play the game anymore. And even if I do, I may use an older version of FHUD compatible with my mod.
  2. Buttm0nkey
    Buttm0nkey
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    can anyone help with increasing the distance of quest markers. don´t care about the rest but 300 m for the quest marker is a bit annoying
  3. JediCore
    JediCore
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    I was looking for a mod like this and I'm glad I stumbled upon the FriendlyHUD, but I wanted something more. I found this mod and I had much better experience with the mod overall, it's a great addition, actually, THIS should be the mod in the first place.

    I have a question/request. Not sure if that's already in the game, BUT I would love if only certain markers would show up on a 3D HUD and some on the compass AC:Origins style. It would also be great if we could change what we can put where e.g. having tracked quest, traders and plants on the 3D HUD but POIs and other markers on the compass. If that's possible to add to this mod, it would be the best mod ever. If there's already a feature like that in this mod, then I must be blind or stupid to set it up like that.

    Thank you for making this mod in the first place. Your mod makes the FriendlyHUD actually usable!


    UPDATE: I've found the perfect balance, I was just being stupid. Thank you so much for the mod again! Best one out there!
    1. lasyan3
      lasyan3
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      Glad you enjoy the mod :-)
  4. waduk
    waduk
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    I kindly disagree the new FHUD v13 make your mod obsolete.
    Your mod has an option to toggle specific marker (horse, merchant, boat, signpost etc)
    While FHUD v13 has similar feature, it's more a global value (merchant, armorer, etc were under the Point Of Interest).
    In fact, i'm overwhelmed by the amount of icon/info on screen.

    So i encourage you to keep developing this mod, but towards more specific marker, replacing FHUD global marker & distance.

    I wish you can expand separate entry for merchant that previously fall under one category, namely:
    Book Keeper
    Herbalist
    Innkeeper
    Normal Merchant
    Armorer
    Blacksmith
    GrindStone & Workbench

    FHUD already use a separate icon for each, the problem is, they were fall under one category (POI) and distance. So it's overwhelming.

    Furthermore, a separate entry of reusable place, like Place Of Power, along with your previously Boat, Stash, Horse, etc.

    The point is, while FHUD have the feature to add many thing (Corpse, herbs, Witcher Sense Clue tc), all of them is fall under the same distance rule.
    I don't wanna see Corpse marker from 100 meters/feet? away, but i do want to see them if they under 10.
    Same goes with Place Of Power/Grindstone, wish i can see their marker over long distance.

    Sorry, that is a lot to ask, but i really wish you continue developing.
    1. reyno_7
      reyno_7
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      Agree to this one. I just always feeling something is missing / wrong then I updated from Old FHUD + This mod and now only using the most recent FHUD. And this post just clearly explain everything that I feel somewhat different. I too wish this mod could still be developed further.
    2. DarthVader99
      DarthVader99
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      Honestly agree. This mod is far more useful to me than FHUD because it's modular and gives me precisely what I'd wanted rather than all the extra baggage from FHUD that makes it incompatible with other HUD mods.
    3. lasyan3
      lasyan3
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      Hi,
      Ok I heard you guys, working on an modulable update for the v13 markers (I still have to do Blood&Wine extension anyway!).
      But I won't be at home the next 2 weeks so don't expect release before end of july.
  5. bobbehyz
    bobbehyz
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    Is this mod still needed with the new Friendly Hud update?
    1. lasyan3
      lasyan3
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      I just saw the new FHUD update which reworked the markers, don't have time to make deep tests (I don't play W3 so much now) but it seems my mod is now useless.
  6. Snaflus
    Snaflus
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    Is there any way I can see my current (main) objective from afar without having it look like this once I get close to my objective?
    http://prntscr.com/giqsh6
    1. waduk
      waduk
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      +1

      Me too, i like the Text Info.
  7. Drawken1
    Drawken1
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    I appreciate all the work you have put into this!

    It's beyond my ability to make drastic changes to the script (My head hurts from trying).
    Edit: Slowly figuring this out.
    I hope I'm not being too demanding in requesting these features:

    1. The closer you get to a target, the lower the 3d marker goes, until it stops and disappears close to the ground. Would there be any way to make it so the zero point is higher so it stops and disappears above the target instead? (Perhaps you could point me in the right direction of where in the script I could tweak this myself?)

    Edit: I (finally) figured this out.
    I pinpointed it to line 1021 of hudModuleOneliners.ws, marker.location = pin.position;.

    At line 846 I added the line:
    var markerheight : Vector;

    Now line 1022, I replaced "marker.location = pin.position" with:
    markerheight.X = pin.position.X;
    markerheight.Y = pin.position.Y;
    markerheight.Z = pin.position.Z + 2;
    marker.location = markerheight;

    In addition I also changed the line in modFriendlyHUDConfig.ws to read 2 instead:
    //Min distance for displaying a marker
    const var markerMinDistance : int; default markerMinDistance = 2;


    I think I'm going to do this with the quest marker as well, a little further up the code.
    I'm not sure if this is the cleanest solution, but it works! Is there a way to just add a value to the Z axis of pin.position without resorting to adding a new variable and those extra lines?

    2. Would it be possible to create a toggle so the active quest marker is only visible when the Witcher sense is active? (The same time "Always Show" is on.) Furthermore, once you get within a certain distance (modified by a slider?) I'd like it to always show. (Essentially taking on the properties of your other icons) Ideally the on screen icon would be the asterisk, and the Witcher sense would show the distance (just like Friendly HUD shows it).

    Edit: I figured out how to do the first part (including making a toggle in the menu) using:
    if( theGame.IsFocusModeActive() )
    before the ( GetFHUDConfig().immersive3DMarker ) entry in hudModuleOneliners.ws.

    3. This one isn't essential, but is it possible to rename the menu entries so they read "3d merchant Marker - Max Font Size" instead of "Max Font Size for 3d Merchant markers". With the name first, I think this would make it easier to find a specific entry in the long list of options.

    Edit: Found the values in en.w3strings. I was able to make the changes by decoding/encoding the file.
    Question - Is there an advantage to using a hex key for the menu names? And if so, how do I find it? I'm currently using a string key for a new menu entry (The toggle I created).

    4. This one is more feedback in saying I prefer values less than 50 for some of the max distance sliders, which was easy enough to figure out how to change myself.
    For anyone else interested in lower max distance values than 50:
    Change all instances of text in ModFHUDconfig.xml from:
    SLIDER;50;1000;95
    to
    SLIDER;10;1000;99 //increments of ten
    or
    SLIDER;5;1000;199 //increments of five
    1. BananaKING42
      BananaKING42
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      Hey. Did you ever find a solution for the second part of number 2? I have a similar "problem" right now
  8. BananaKING42
    BananaKING42
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    Hi. First of all, thanks for the mod! It's a great addition to Friendly HUD.

    My question is if it's possible to add the "max distance" functionality of you mod to the current quest markers included in Friendly HUD.

    In other words I want to be able to set the maximum distance in which a marker can still be seen (as in your mod) for the marker of the currently active quest (from the friendly HUD mod).

    I hope someone can understand what I mean and can help me.

    Also: Is it possible to control the font size, etc. of the marker for discovered but unfinished POI's? I only found a menu entry for undiscovered locations
  9. muneebansari
    muneebansari
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    Compatability version for W3EE 2.1. Also available on W3EE forums section.
    https://drive.google.com/open?id=0B0rokKmYRedKSkNMa09RMlhMbGM

    If the mod author reads this: I wont mind if you upload this compatability version under the original mod. All credit to you anyway. Thanks for the great mod.
  10. ElGreekoo
    ElGreekoo
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    Hi, would you ever consider making a "W3EE - The Witcher 3 Enhanced Edition" compatible version of this mod? (BTW, that's not an actual edition. It's a fairly popular mod that has Friendly HUD built in.)

    I'd love to use this fantastic mod with W3EE!


    Mod in question: http://www.nexusmods.com/witcher3/mods/2521/?
    1. Kotlivion
      Kotlivion
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      Whould like this as well!
    2. muneebansari
      muneebansari
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      I have posted a W3EE compatability version under W3EE forums page. Please download from there.

      All credits to the original mod author.