Second level Signs skills are always active. Second level Alchemy skills are always active. All Perks skills (except Battle Frenzy) are always active.
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Small mod to enhance skill management for combat oriented witcher.
Second level Signs skills are always active. Second level Alchemy skills are always active. All Perks skills (except Battle Frenzy) are always active. You still need to spend one skill point to 'buy' them. Combat skills are untouched.
Above "always active" skills (Signs, Alchemy) can't be added to active slots, so no mutagens bonus will be available from them. It's balancing feature - you get 'always active' skill but you won't get mutagen bonuses.
Install : Extract to your .../mods folder. This mini mod has & modifies one file : PlayerAbilityManager.ws Script merging will be needed in most cases - but should be no problem.
It was tested (merging & game play) with Ghost Mode Mod. Currently modification works only in 'main game', not in New Game Plus, but could be easy copied to game plus.