Hides interaction and name for NPCs with no interesting behavior (most of generic npcs).
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.4.1
Updated to Patch 4.04 (Next-Gen)
Version 1.4
Fix issue with interactions not displayed with Witcher's senses activated (again!).
Version 1.3c
Cleaning code
Version 1.3b
Fix issue with interactions not displayed with Witcher's senses activated.
Version 1.2
Fix issue that was breaking interactions with quest-related items.
Version 1.1
Fix issue with some quest-related npcs no more interactibles.
Added condition to always show interaction for "VIP" npcs (with name in green, like Triss, Zoltan, etc.)
Presentation
This mod hides the name and action for NPCs which are useless. NPCs are considered useless if they have no interaction scene. The mod does not only hide the HUD, it disables the interaction so the targeting system should adapt by itself.
Look at the screenshots for a better understanding: in the first one, it shows the vanilla behavior (when a generic townsman walks next to Geralt and an NPC with a quest, the targeting system chooses the closest entity, aka the townsman). But with my mod (next screenshot), the townsman is completely ignored!
Please note that the system is not perfect (you may see some NPCs with their name, this is mainly because they may be used in some quests, so at some point of the story you'll have to talk to them, well I guess). But I think the actual result works pretty well. In case you want to check something (or you're facing a case the mod hides a name it should not), if you activate the Witcher's senses every name and interaction will be back to display.
Installation:
Download the zip file and extract modNoInteractionForUselessNPCs to your Witcher3/Mods directory.