The Witcher 3

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  1. rmemr
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    Version 0.8.0 adds effects mode, dialogset presets and reworked camera handling, see changelog for all updates.

    Version 0.7.1 is an update with the complete content from both expansions.

    I manually checked and cleaned the complete list of actors and every entry should now spawn a working actor (some may be underground or the first appearance may be invisible!). The list of items is NOT checked - there are just too damn many. Only some semi-automatic cleanup was made - there may still be some entries which spawn nothing at all.

    The cleanups and re-categorization of animations MAY break some existing storyboards. Just reassign the same actors/animations again.

    I also added all voicelines from some of the main characters from the expansions to the voice line mode. A complete list of all lines filtered by actor tags is available in the download section.

    Have fun!
  2. rmemr
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    Frequently asked question

    In the forum section of the mod is a thread with frequently asked questions + answers, possible workarounds and some how-tos.

    Before posting a question that is already covered please make sure to read the FAQ. But don't hesitate to ask if it is not covered. Post your questions either here or in the FAQ thread.

    I will update the FAQ on-demand.

  3. rmemr
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    I've seen some very nice screenshots and videos here and there on the web. Feel free to post your best ones as showcases for this mod, too! Either as user images or shared videos. As long as I don't get spammed I'll unlock them :)

    You can add a video in the general nexus videos section and tag it with the Storyboard UI mod. Afterwards it will be visible in this mods video-share.

  4. WubwayW
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    ??WHAT TO DO IF SBUI REFUSES TO WORK - HOTKEYS DON'T FUNCTION

    ?As of recently, I tried to use SBUI for the first time and it absolutely refused to work for me. No matter what I did it wouldn't work. The SBUI menu would appear after tying "sbui " into the console, but it wouldn't respond to any hotkeys. When I pressed 1 Geralt drew his sword and I was just stuck with the menu overlay, the only way to remove it being to restart the game.

    ?This problem was imperturbable, nothing I did would fix it. While I can't for certain tell you what exactly was going wrong, I can fairly guess what it was: As a noob modder the various incorrect installations and attempts at fixing issues had created various minor chinks in the game that in some way prevented SBUI from functioning.

    HOW TO FIX THIS

    ??The only solution for this (that I have found) is a complete, fresh reinstallation.
    I also suggest deleting your "mods " and "dlc " folders before uninstalling your game to ensure your mods are well and truly gone (I don't know if this actually does anything but I like to do it anyway).
    Once your game is reinstalled download SBUI and its dependencies.
    You will also need to have the console enabled, so download Freecam and Debug Console For 1.32 Patch?It is also recommended you download Community Patch - Base? and Mod Limit Adjuster? (+ ASI Loader?)

    Note: your game directory (if you use Steam) can be accessed by opening Steam, right-clicking the game in the library menu, hover over manage, then click Browse Local Files. The folder is The Witcher 3. (If you frequently mod games I suggest making a shortcut to the Common folder on your desktop.)
    Note: If there is ever a pop-up asking if you want to replace files while installing your mods choose "yes."

    When you go to download Community Patch - Bootstrap and Utilities? download modBootstrap-registry? and modBootstrap-v.0.4.1 (or modBootstrap-v.0.4.1-unmodified-worldmap?). 

    • Drag both dlc and mods folders from modBootstrap-v.0.4.1 into the game directory.

    • Within modBootstrap-v.0.4.1/mods/modBootstrap you will find "modBootstrap.input." Open it and copy everything inside, then go to Documents/The Witcher 3 and open "input" and paste everything at the bottom, then save.
    • Then drag mods from modBootstrap-v.0.4.1 into your game directory.
    Downloading Community Patch - Shared Imports? is a simple matter of downloading modSharedImports-v0.6? and copying mods into your game directory

    To install Radish Seeds? download modRadishseeds-v0.4? and copy both dlc and mods into your game directory.

    Finally! To install StoryboardUI? download modStoryboardUI-v0.8.0? and... 

    • ...copy dlc to the game directory.
    • Within modStoryboardUI-v0.8.0/mods/modStoryboardUi you'll find "modStoryboardUi.input." Open it and copy everything inside, then go to Documents/The Witcher 3 and open "input" and paste everything at the bottom, then save.
    • Then drag mods from modStoryboardUI-v0.8.0 into the game directory.

    To install Freecam and Debug Console For 1.32 Patch?, download Freecam and Debug Console for 1.32?, then copy plugins and dsound.dll to bin/x64.

    To install Community Patch - Base download CommunityPatch-Base? and then copy content and mods into your game directory.

    To install Mod Limit Adjuster download ModLimitAdjuster? and copy ModLimitAdjuster.asi and ModLimitAdjuster.cfg to bin/x64. Then to install the ASI Loader?, download Ultimate-ASI-Loader.zip? and copy dinput8.dll to bin/x64. Then delete dsound.dll.
    1. rmemr
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      Glad you managed to get it working and also provided this writeup for other! I'll pin it for other here.
  5. BligNARG801
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    Thanks! Had issues for some reason installing it on 4.04 but I clean installed using WubwayW's stickied comment step-by-step installation guide and it works perfectly now.
  6. moomiemoomoo
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    For the life of me I couldn't get this to work with next gen, even with the next gen bootstrap and shared imports. But, it works wonderfully with 1.32!! I had a lot of fun. 
  7. cottonkittie
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    I'm having a problem where SBUI runs, but the keys are activating character actions rather than SBUI actions. For example, pressing 2 results in drawing the sword rather than switching to camera mode. The character remains frozen in place, but the swords float around, signs get cast, enter opens the game menu, etc. I've never had this problem before, and I'm not sure if a game update is causing it or something else on my end. I love this mod, so any help would be greatly appreciated!
  8. Galadriel28
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    Hello! This mod is pretty amazing. I was wondering whether it would be possible to make it compatible with Doppler Reborn? Currently both of them seem to be in conflict (the "player" asset doesn't appear and there are scale problems)
    1. rmemr
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      Sorry, I don't think so. The player needs to be hidden for sbui to work properly.
  9. NetBattler
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    please update this mod to 4.04 🙏
    1. rmemr
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      As far as I know the published version should work with this version. If not you'll have to post the error. And may want to join the radish tools discord to get some help (see link from the radish tools nexusmods page).
  10. madeoutofpink
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    Actually one more,

    I checked all categories but cannot find Countess Mignole from HoS Auction House quest. Does anyone know which category she is in?

    Thanks! :)
    1. rmemr
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      SBUI *should* contain all actor templates from classic game that are visible if spawned. It took me some time to filter the complete template list by hand. However it's possible I accidentally removed a working one. It's also possible a specific actor appearance is only one of multiple appearances from a template with a different default appearance (the one that is spawned on adding an actor).
  11. Tosyk
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    Thank you for the mod! It's great
    Is there a way to add a list of next-gen appearances to the list?
    Or any other appearances. Like I would like to add appearance from some mod to the list, Geralt has
    1. rmemr
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      All appearances of an actor entity are automatically detected can be toggled via hotkey. This should also include added appearances from custom dlcs. However new templates added by other mods cannot be spawned without manually making them known in sbui (scripts).
  12. LakkaArts
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    Hi, this mod is a wonder (in a good way). I saw that there was a file listed for voicelines and I was wondering where exactly you would put that file or how you would use it. Is there a usage to it or is it just there for a neat assembly?
    1. rmemr
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      This is just additional info that cannot be used as is in sbui. Would require changing the csv format, splitting into categories and repacking the mod to be usable.
  13. madeoutofpink
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    Hello there lovely people :D

    Do any of you have an issue with modded clothes? For some reason they do not appear in the storyboard, only their vanilla outfits and there is even a bug, when mods are installed, there is only the head of a character and nothing below. Funny enough, the appearance of Sheala I found that gives her outfit from W2 works well, for all characters' hair and face mods are working too. Mod clothes for Keira, Ciri, Yennefer, and Triss for some reason do not work 

    + One clothing mod for Ciri works when choosing " Appearance:__q103_wounded " but " Appearance:Ciri " is not working

    Anyone? 

    P.S. I did try Script Merger

    SOLVED!!! For anyone that does have an issue with that, instead of "Vanilla characters" choose category "vanilla quest" -> main/secondary npc :)
  14. Annarchy98
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    how do I start the game with "-debugscripts"??
    i am as lost here as irl 
    1. gotaimin
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      Open the properties of the witcher3.exe shortcut and add that flag to the target.
      https://witcher-games.fandom.com/wiki/Debugging_Witcher_Script