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DJ_Kovrik

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DJ_Kovrik

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68 comments

  1. LostJak
    LostJak
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    Hey! First of all, thanks for the mod @DJ_Kovrik. I have been using it for a while now, and after some time I got the same idea as @petr222222 of adding new player stashes to places of my liking for immersion. I have no experience with modding The Witcher 3 whatsoever and I started trying to get the hand of it just for the last few days. It seems like stashes can be easily added to the world by adding lines to your "content\scripts\game\player\playerWitcher.ws" with coordinates provided by the getpos command (although it doesn't provide euler angles, correct?), but I am having a hard time trying to add stash icons to the map.

    As you said that in order to add map icons you have to edit the mod files, I tried uncooking blob0.bundle in QuickBMS and adding new PlayerStash values to .w2em files in hub_pins folders, but QuickBMS won't recompile due to the files getting bigger with the new icons I am adding to them. I really don't know what I am doing much, just trying to get there somehow. Am I doing anything wrong? Should I be modifying other files instead?

    Again, thanks for the mod and any help would be appreciated! ^^
    1. DJ_Kovrik
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      Check this tool at least, don't know if it makes any sense to use QuickBMS for now
      https://forums.cdprojektred.com/index.php?threads/mod-editor.58758/

      As for files, coordinates were added to stashSpawner script, you can add it into playerWitcher if you wanna
    2. RagnarofKlausenburg
      RagnarofKlausenburg
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      Thanks allot for the mod, currently in trying to add icons to map of an custom //Yennifer romm
      ent = (W3Stash)theGame.CreateEntity(stashTemplate, Vector(-60.215519, 601.957092, 2.518072), EulerAngles(0, 77, 0));. I can see it in game so i'm super happy. Can t relay arrange it but that dose not matter.
      How can I add map Icons?
      I can se the mod uses hub_pins but how can i edit skellige.w2em?
    3. DJ_Kovrik
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      You can use mod editor as well
    4. RagnarofKlausenburg
      RagnarofKlausenburg
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      Thnak you ! In this way of spawning Entity I think it could be possible to hand-place more bandits for example?
    5. DJ_Kovrik
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      Dunno, guess that adding bandits is a bit more complex task
  2. PanPan66
    PanPan66
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    Hi, firstly thanks for this useful mod, I would like to know if it is normal that the transfer between my inventory and my reserve, or conversely, become so slow as I add elements? And if so, what recommendation could you make to me if there is one? Aside from storing less ;) ...
    1. DJ_Kovrik
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      Have no ideas about that, sorry
    2. PanPan66
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      Okay, thanks. And if I temporarily disables this mod, to test whether the slowness persists without, will I find all my inventory stored in the reserve of origin?
    3. DJ_Kovrik
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      Yes, you can disable or enable it whenever you want.
      Also you can try the sync feature from Friendly Stash
      https://www.nexusmods.com/witcher3/mods/2824
      New synchronized mode is introduced for the stash: when enabled, it only displays stash items which belong to the currently opened player inventory tab; when disabled, it displays all items as vanilla.

    4. PanPan66
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      Thanks, but I gave up with a lot of regrets FriendlyStash to AdditionalStashLocation (very good too;) because no compatible with SimpleAlchimyRefill which makes it an integral part of LoreFriendlyTweaks :)
      Apparently slow transfer persists (about 4 seconds between each) even AdditionalStashLocation disabled .
      I have the impression that it changes the weight of my inventory on the fly whenever I add, can be so that I do not exceed the limit...
  3. kkwonk1134
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    There is stash in Crow's Perch, near the blacksmith. But I cant interaction with it. I have merged mods including this, and gave highest priority to this. Can I get helped?
    1. DJ_Kovrik
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      You can try rename your Mods folder (temporary), create a new one and install this mod only. If things work okay it means that you merged something wrong
  4. noirfx
    noirfx
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    great mod, I want to report a bug I found
    Regis hideout stash is in the place of some main quest cutscenes happen, so Regis sometimes spawns and stands inside the actual chest clipping through it during some dialogues, it was immersion breaker for me

    also it would be awesome to have stash inside Grandmaster Craftsman shop in Toussaint, since all endgame grandmaster weapons and armor crafting happens there
    1. DJ_Kovrik
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      Sorry, can't fix things now because I do not have the game installed
  5. DaVincix
    DaVincix
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    Hi, what codes do i need to disable/change when i would like to keep the stashes from Crows Perch and Kaer Trolde in original place?
    1. DJ_Kovrik
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      You can't do that because I deleted original stash places in mod files
  6. opengrip
    opengrip
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    Just curious if this mod is supposed to move/add the markers on the main map as well? Noticed the stashes are in the right places but it is showing up wrong on my map. Also noticed FriendlyHuds 3D markers are showing them in the wrong spot/or not at all but I assume its tied to the map markers being wrong. Noticed with the additional fast travel mod the new markers are added to the map after you interact with them or use the console command. Any option for that with this mod that I just didn't see?
    1. DJ_Kovrik
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      It moves two vanilla stash markers, as you can see in description, and also adds markers for newly added stashes.
      Can say nothing about wrong markers position because I haven't faced this issue (you can check new and relocated stash positions on the screenshots)
  7. Esdras2
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    How complicated is it to add another location? A stash near the Runewright would be a godsend since the Ofieri guy is a mastercraft for weapon and armor, plus the whole enchanting shenanigans.
    1. DJ_Kovrik
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      But it is already added by this mod, isn't it?
    2. Esdras2
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      Weird, for some reason there isn't a stash there in my game. I even re-downloaded manually and checked but nothing there.

      EDIT: Sorry, it's there, just unmarked in the map. Thanks!
    3. DJ_Kovrik
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      Perhaps you have some conflicting mod if stash unmarked on the map
  8. c0dejunKie
    c0dejunKie
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    I'm, a little confused, the author states on the OP:

    Compatible with Fast Travel Points Pack by Murzinio.

    but there is conflicts in script merger and I am unable to merge them because script merger says its not able too, so could someone please explain to me how to get both this mod and Fast Travel Points Pack mod to work together?? or do I just merge the script files and leave the other files? if I do that then won't the game just load the first file that it loads first and then ignore the next file? Been aways for a while and I'm a little rusty, any help would be greatly appreciated. Thanks a lot in advance...
    1. DJ_Kovrik
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      >I just merge the script files and leave the other files
      This ^^
    2. c0dejunKie
      c0dejunKie
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      thanks...
    3. anonimousone
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      Apologize, how do you tell script merger to just merge the script files and not the others?
    4. DJ_Kovrik
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      You can choose with checkboxes what files to merge :) It this case you should merge all files which can be merged (scrpts)
  9. anonimousone
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    How to install?
    1. DJ_Kovrik
      DJ_Kovrik
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      Like any other mod - unpack archive into The Witcher 3/ Mods folder (if you do not have such folder create it manually)
  10. petr222222
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    Great mod, the only thing missing for me is ability to add custom stash spots wherever player likes. I, for example, am role playing as a witcher who temporary settled down in abandoned house in countryside, coming there to eat, prepare and meditate, so would love to see a chest there.
    I would be very grateful if you could recommend some method for getting exact xyz coords ingame, so they can be added to script.
    Kudos for your work.
    1. DJ_Kovrik
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      Check Debug Console extensions mod:
      https://www.nexusmods.com/witcher3/mods/601
      You can use getpos command to get actual player position. But still, with script changes you can only spawn the stash, to add map icons you have to edit the mod files
    2. petr222222
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      A million thanks! The game just got another level of immersion for me thanks to you :)
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