The Witcher 3

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KoteBegemote

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KoteBegemote

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About this mod

Update for patch 1.22

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Ridiculous buffs and vitality of monsters and humans, this is what in my opinion is made
not correctly, and it should not be in my game. If you agree with this, then, this is for you.
I like this mod, so I decided to update it to patch 1.22


Thanks Topeira, for his work and permission to make this update.

All credits goes to the author - T.and.M - Threatening and manageable - Enemy scaling mod
I am only updated his mod to the latest version.

I added anew version, see below.
New game+  Ready

Requirements:
Updated to work with Patch 1.22

Installation instructions:
Copy the modTandM_Normal folder and paste inside your Mods folder, or use NMM.

Uninstallation:
Delete the modTandM_Normal folder from the Mods folder, or use NMM.

Original description:

So What does this mod do?

This mod makes the enemies whose level is much lower than Geralt be more deadly
and enemies whose level is much higher than Geralt weaker, effectively making
most missions in the game doable no matter Geralts level.
This mod isn’t meant to make the game harder nor easier. It just means that
encountering low level enemies can still be deadly if not taken seriously and
high level creatures are manageable regardless of their level.


Apparently The game categorizes all enemies as either LOW (whose level is far
below geralts), Normal (approximately around Geralts level), HIGH (far above
Geralt’s level, Marked with a red skull) and DEADLY (probably far FAR beyond
geralt’s level, though I haven’t tested this thoroughly yet).
The game took LOW enemies and REDUCED their damage output substantially making
even less of a threat than they should, and took HIGH enemies and multiplied
their damage and health by a lot, making them damage sponges who kill you in 2
hits.

What I did is was:

Humanoids:
Low Human enemies get over a 100% boost in HP and 25% increase in damage to their vanilla base values.

High humans (like town guards and militia) get 30% decrease in health from their base values (instead
of 300% increase in vanilla) and 20% decrease in damage from their base values.

Monsters:
Low monsters get 30% increase in health and 20% increase in damage (instead
of -40% decrease from their base values in vanilla).

High monsters get 20% increase in health (instead of the 350% in vanilla) and
10% increase in damage (instead of 120% in vanilla)

Deadly monsters (I’m not even sure what qualifies as DEADLY yet) get 10%
health increase (instead of 800%) and 100% increase in damage (instead of
500%)
.


ADDITIONAL VERSIONS:

The FAIR version:
this version removes all penalties and buffs to humans and monsters. They are
exactly as weak or deadly as they are supposed to be.

Only LOW enemies version:
This version keeps the buffs enemies higher level than geralt get just like in
vanilla, but it makes the lower level enemies as strong as in the normal
version.

Normal + Companions + Enemy Armor:

Increased attack power for partners such as Vesemir, Keira, Yen, (perhaps others)
Significantly increased the contrast, between the different types of armor opponents. For
example, the enemy dressed in heavy steel armor, will be much harder to defeat,
than dressed in chain mail or leather.

Normal BOOST + Companions + Enemy Armor:
This is for those, to whom the normal version seems an insufficient challenge.
In this version, all the same as in Normal + Companions + Enemy Armor, but now, enemies become more dangerous.


And the last, please, do not ask me to make for you a special version, I know, that everyone has his
own taste,
but I can not do to order twenty different options. At me for this
purpose is not present either time or desire. Accept this mod such what it is,
or make your own.