The Witcher 3

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Created by

CrystalFire

Uploaded by

Niclasbs

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About this mod

Added sign intensity/attack power scaling to the aforementioned three abilities

Permissions and credits
New version out!
This version includes every skill in the skill tree that currently doesn't scale (Crippling Strike, Shock Wave, Supercharged Glyphs, Yrden Trap (alternative), Exploding Shield, Quen Discharge, and Pyrotechnics). There may be balancing issues since there are so many new skills, but I've tried my hardest to make it balanced.

This mod adds scaling with sign intensity on the "Shock Wave" and "Supercharged Glyphs" skill and attack power scaling on the "Crippling Strikes" skill.

Additionally, I have added a balanced level scaling on all the skills in such a way, that they should be equally useful at level 20 when you first acquire them, and at level 100 in NG+.

Installation
Simply put the ''modProperSkillScaling'' folder inside your ''mods'' folder in the Witcher 3 game directory. If none such folder exists, you can create a new one by the same name.


Possible conflicts
This mod changes the three files ''signProjectiles.ws", "yrdenHealthDrain.ws", and "damageManagerProcessor.ws". Any other mods that change these same files will conflict with this mod. You can, however, most likely fix these conflicts by using ScriptMerger. If you've tried this and still have issues, feel free to write a comment, and I'll try to get back to you :)

This is an expansion upon my previous mod ''Shock Wave scales with sign intensity" found over at http://www.nexusmods.com/witcher3/mods/1763/? however this mod includes all (and many more) features and fixes several bugs my old mod included, so I would advise against using the old one.