The Witcher 3
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Cthulhu aka robx99

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robx99

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About this mod

Overhaul mod for The Witcher 3: Wild Hunt

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School of the Roach


The Witcher 3 - Wild Hunt: School of the Roach Edition is a complete overhaul of The Witcher 3: Wild Hunt, covering everything from weapons, armor, combat and skills, to alchemy, meditation, potions, bombs, and oils, to re-balancing the economy and adding new craft-able armor, stopping at every little place we could think of along the way. School of the Roach is a very, very big mod - with dozens of new meshes and textures, thousands of lines of code (in over 60 files), and more XML edits than we have thus far been able to shake multiple sticks at (and they were big sticks, too). Please understand that a full list of how all of our features work is impossible on a single Nexus page. We will go over them all briefly.



Gameplay


  • Greatly increased difficulty: Let's face it, the vanilla game was too easy and pretty unbalanced. We've spent a very long time increasing the difficulty in many ways while retaining a fun, balanced, lore-friendly game that rewards strategy and smarts in combat. Difficulty levels do what they say on the box. You will get bloodied and broken on Blood and Broken Bones, and you will continually march to your death on Death March.
  • All enemies are possible to kill: We've removed the ridiculous buffs and vitality of monsters well above your level. Now, if you have the skill to kill it, it's possible.
  • Improved swordsmanship: Remember how heavy attack and other stuff used to be pretty much useless? Well, now it's not. Heavy attacks have been balanced to fit in well as a part of your combat, as have counter-attacks (which will hurt a lot now), and everything else. Your best bet is to use all of Geralt's skills and resources in tandem - the way a true Witcher would.
  • Economy overhauled: Like in the books, Geralt will always be poor. You want that new custom armor you just found a schematic for? Sure, but prepare to have it cost you. Things cost a lot more now, and crafting new armor isn't a simple matter of 30 gold.
  • Brand new "Encumbrance System": Gone are the days when Roach's saddlebags magically allowed Geralt to carry around a dozen suits of armor in his pockets. Every object in your inventory will weigh you down, slowing your movements and making it harder to swing your sword, use your Witchers' signs, etc. But don't worry, because we have...
  • Real, working saddlebags: That's right! You can store all that loot in your saddlebags, attached to Roach. Simply press a hotkey when you're close to your stalwart, equine companion and it will bring up your Stash/Saddlebags. Put all those goodies in there and let Roach do the carrying.
  • Realistic horse-whistling: You will only be able to call Roach when Geralt is close to a fast travel signpost, a city or village, a campfire, or in eye shot of the mare herself. You'll need to actively bring Roach along on your adventures if you want to make use of all she has to offer.
  • No more level requirements: Always wondered why that awesome-looking armor you just had made magically won't go on your body? We did too. No more level requirements. Instead, there are organic restrictions in place, such as requiring rare crafting ingredients in order to make higher level equipment.
  • Individually re-balanced enemies: Some enemies were far easier than we remembered them being in the books. We've tweaked the ones we felt needed an edge against Geralt, in order to increase the drama and bring about a real sense of danger. Be prepared when facing vampires (especially at night), werewolves (especially during a full moon), leshens, and anything concerning the Wild Hunt.
  • Overhauled trophies: Trophies no longer magically give you bonuses. Instead all their bonuses have been removed and their prices increased. Do you want to make some extra money? Sell your trophies!
  • Real quickslots: Why have quickslots if you can access your inventory during combat? We've turned that off, so now Geralt will only be able to access what is within his reach during combat. You'd better be prepared, Witcher!
  • Random Encounters have been added to SOTR. Tired of a large empty world? No longer, with Random Encounters will be ambushed while in the wild.
  • NPCs will finally store their swords into scabbards.
  • Human enemies will be much tougher, being able to parry, dodge and counter much more often.
  • Stamina (for both you and enemies) will regenerate slower once health is below 50%. It becomes slower once health is below 25%.
  • Improved food system. You can now cook food.

Alchemy


  • Complete overhaul of potion/oil/bomb/decoction effects, costs, and durations.
  • Real-time potion drinking animations: You want to use that White Raffard's Decoction? Better plan it out. Geralt will actually drink the potion, and he needs to be in a safe place to do so while in combat!
  • A return to the good old days: Geralt now needs to individually create each alchemy item. (No more magic bottles of booze refilling your bombs!)
  • SOTR's patented alchemy dilution system: The first time you craft any given alchemical item, it will require the normal vanilla ingredients. The second time, you will be able to dilute that item with a 'Dilutor'. A dilutor is an alchemical ingredient that will allow Geralt to dilute his potions, bombs, oils and decoctions.
  • Dilutor crafting: Dilutors are crafted in the alchemy menu, and can be crafted using common ingredients found throughout the game wold. (No longer is White Orchard the only place you have to gather herbs. Keep an eye out, Geralts!)
  • A few new oils Geralt will be able to apply to his swords that give more general bonuses.
  • Alchemy takes concentration: You will no longer be able to go through the arduous process of alchemy in the middle of a busy Novigrad street or while going toe to toe with a fiend. You'll need a campfire present in order to do all of the heating and boiling involved. But don't worry, because you'll be able to make your own campfire via a hotkey. (You'll need wood, of course, in order to make it.)

Skills


  • Complete overhaul of all Geralt's skills: All of the original, vanilla skills have been re-worked and re-balanced in order to provide a fun, challenging, and rewarding combat experience for all the Geralts out there, regardless of play-style. This includes all four categories of skills.
  • Five all new skills: State of Rage: Enabled via a hotkey when the adrenaline bar is full, this skill lets Geralt unleash that pent up rage in a cinematic way! Silverspiked Blow: Rend + bleeding = Silverspiked Blow. When you rend opponents with full adrenaline, Silverspiked Blow will make sure those wounds never close! Rage Blast: When Geralt's adrenaline is full, using the alternate Aard sign will momentarily slow time, freezing all enemies in its radius with the power of that Aard push like a cold wind! Axii Blast: When at full adrenaline, every enemy around you that is susceptible to Axii will be affected by it! And State of Focus: State of Focus allows Geralt to go into an adrenaline enhanced state of perfect reaction, shutting down all non-essential senses and concentrating on his improved speed and reaction times, making the world around him seem to slow down until the effect ends.
  • All skills can be active at once: Ever wonder why Geralt had to forget how to do one thing in order to do something else? We did too. Now you can use all of Geralt's skills in tandem. And you'll need to!
  • Skill tree changes/upgrades during meditation: It requires a bit of quiet time to concentrate on what you've learned. You'll need to meditate in order to spend that skill point you just earned.
  • Some skills will increase attack and evasive maneuevers speed

New Armor System/Encumbrance Expanded


  • All new system of encumbrance based on armor weight: Wearing light armor will give you full range of motion in combat, providing bonuses to: attack speed, sign speed and evasive maneuvers but at the cost of protection. Heavy armor will do the exact opposite, providing much more protection and a vitality bonus, but at the cost of speed and flexibility. Medium armor is a direct intersection of the two, providing decent protection without slowing you down too much. Relic armors are, in fact, relics and will provide special bonuses of their own as well.
  • New craft-able armor: Instead of all that old, boring stuff, Geralt now has access to all your favorite armor from The Witcher 2 in our new crafted armor system. Each one has its proper name, visual representation, and custom-made icon! The stats have been improved as well, making all craft-able armor viable options to wear, even after you've found your Witcher gear. But we're not going to make things easy on you. Finding the ingredients to craft that armor can get difficult! Which brings us to...
  • New crafting ingredients: Because of the upgrade craft-able armors have gotten and the lack of level restrictions, there has to be something balancing it all out, right? We've done this in a myriad of ways, most notably the introduction of brand new crafting ingredients that can found throughout the game world. You'll need at least one of these to craft that awesome armor you want so badly. Each one has its own custom icon and has been designed to fit seamlessly into the world of The Witcher.
  • Crafting costs: Geralt of Rivia is a poor Witcher. In vanilla TW3, however, by mid-game, he's got more money than most nobles ever see and can freely spend it with abandon. No longer! You'll have to save up that gold, and one of the things you'll be saving for is the much better balanced armor crafting. Witcher gear is designed to be light-weight and provide protection, and as such is it expensive and difficult to make. Think hard before spending willy-nilly!
  • Witcher Armors have been rebalanced. Cat School is light weight and provides a major attack bonus. Griffin School is medium weight, providing some decent protection, a small attack bonus and a major sign bonu. Bear School is heavy weight and provides major protection and decent adrenaline gain bonus. Wolf School is medium weight, providing decent protection, a small attack bonus and a major adrenaline gain bonus. Viper School is medium weight, providing good all-around protection and a small attack bonus. Manticore Set is medium weight, providing decent protection, a small attack bonus, a good toxicity bonus and a major critical damage bonus.

Menus


  • Camera options: Choose the camera angle that best suits you for each situation with our camera menu sliders! Want a new combat camera on the fly? No problem!
  • Enable/Disable soft-lock targeting: Ever get sick of randomly sticking your sword out at a drowner that's behind you and to your left instead of the one you're looking at? We did too. This adds a bit more strategic difficulty to combat, so turn off at your own risk!
  • Friendly HUD options are available aswell.
  • Enhanced Targeting allows you set how Geralt target his enemies.
  • You can set which random bonuses will be applied to Master and Magic items.
  • The mod is fully localized, making it easy for translators.



  • Download the main file and any hotfixes posted.
  • Unpack all files to your The Witcher 3 folder.
  • Make sure to reset your keybindings when installing for the first time.

PS: School of the Roach is not compatible with NMM. Install the mod manually.

Compatibility


This mod is not compatible with most script/xml mods due to the massive amount of changes.
This mod is also not compatible with New Game Plus, New Game - Hearts of Stone and New Game - Blood and Wine. You need to start a new game from the beginning.







Original Team


  • Richie Kray (Concept/Design, Textures)
  • Thibaudv (Concept/Design, Scripts, XML)
  • Mordek (Concept/Design, Scripts, XML)
  • Holgar (Meshes, Design)
  • Erxv (Scripts, Design)
  • Susurrusilous (Textures)
  • Marjon (Scripts)
  • Andy Bell (Scripts)
  • BlackRaven (Meshes)

Current Team / Maintainer


  • Cthulhu (robx99)


Mods Included




Translations


  • Moherek and ungvaar (Polish)