Really like your mod, adds lot more immersion to the game. If you have time, would you mind making a version compatable with w3ee? I would really like to use these both mods together. Thx in advance, keep up the good work!
EDT: So I found a boat on the northern shore. But I cannot bring roach on that small boat... If I had known this would be my only option, I would not have called Roach on Hindarsfjall. Really wish there were ships that allowed you to fast travel between the different Skellige islands. There are probably multiple small boats around Hindarsfjall that you can sail, but to find the same small boat that I found, follow the road north from Freya's Garden. Fight the Sirens, and when you reach the shore, follow it north-east, and you will soon find it in the ocean between two cliffs.
After seven years of playing and modding this game I just learned about boat fast travel. I have been using Long Journey Extended for 2 and a half years.
Would anyone be willing to share their successfully merged Long Journey with W3EE file? I have been trying in Script Merger but never can get it quiet right ( I know it has to do with conflicts in r4Player.ws with ModLongJourneyExtended & ModW3EE) nor am I sure it will work as intended if I did. I know its possible and people have done it and considering the popularity of W3EE, I am sure it would help a lot of people. I saw a post in here where some kind soul did do just that but it was back in 2019 so I am sure the file would no longer be compatible if I added it as a mod.
Maybe if the mod author is still around an willing, they could put it up as a patch download for all W3EE users to use? Of course not their problem but hey, can't hurt to ask :)
Just FYI I also had errors with this: Error [modlongjourneyextended]local\routecheck.ws(5): Could not find function 'getLastUsedSignpost'
Using with No GPS When I interact with a signpost in velen/novigrad, the map opens at a central location near Crow's perch everytime. When I interact with a signpost in Toussaint, the map opens zoomed in at the signpost location(which I think is the intention with this mod) IS there any way to replicate this same behaviour in velen?
Error [modlongjourneyextended]local\routecheck.ws(5): Could not find function 'getLastUsedSignpost' Error [mod0000_mergedfiles]game\gameplay\fast_travel_entities\fasttravelentity.ws(72): Could not find function 'saveLastUsedSignpost' Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(575): Could not find function 'getLastUsedSignpost' Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(576): Could not find function 'getLastUsedSignpost' Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(950): Could not find function 'resetLastUsedSignpost' Warning [modw3ee]core\math.ws(590): Global native function 'IntToUint32' was not exported from C++ code. Warning [modw3ee]core\math.ws(591): Global native function 'Uint32ToInt' was not exported from C++ code. Warning [modw3ee]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modw3ee]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Thank you. I used Script Merger. SM found 4 errors in r4Player.ws. I tried B + C and C + B, still error:
Error [modlongjourneyextended]local\routecheck.ws(5): Could not find function 'getLastUsedSignpost' Error [mod0000_mergedfiles]game\gameplay\fast_travel_entities\fasttravelentity.ws(72): Could not find function 'saveLastUsedSignpost' Error [mod0000_mergedfiles]game\player\r4player.ws(296): syntax error, unexpected TOKEN_FUNCTION, near 'function' Error [mod0000_mergedfiles]game\player\r4player.ws(314): syntax error, unexpected '}', expecting $end, near '}' Error [modw3ee]local\immersivecamconfig.ws(269): Could not find function 'SetHBCam' Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(575): Could not find function 'getLastUsedSignpost' Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(576): Could not find function 'getLastUsedSignpost' Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(950): Could not find function 'resetLastUsedSignpost' Warning [modw3ee]core\math.ws(590): Global native function 'IntToUint32' was not exported from C++ code. Warning [modw3ee]core\math.ws(591): Global native function 'Uint32ToInt' was not exported from C++ code. Warning [modw3ee]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [modw3ee]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Great mod, really like it but a real pain to merge. Any up-to-date tips for merging with Immersive Cam (Immersive Mod List fixed) and Immersive Motion standalone?
138 comments
// W3EE - Begin
else
if( thePlayer.GetCurrentStateName() == 'HorseRiding' )
{
thePlayer.AddTimer('FixHorseCamera', 0.15f, false);
initData = (W3MapInitData)GetMenuInitData();
if ( initData && initData.GetTriggeredExitEntity() )
initData.SetTriggeredExitEntity( false );
}
// W3EE - End
EDT: So I found a boat on the northern shore. But I cannot bring roach on that small boat... If I had known this would be my only option, I would not have called Roach on Hindarsfjall.
Really wish there were ships that allowed you to fast travel between the different Skellige islands.
There are probably multiple small boats around Hindarsfjall that you can sail, but to find the same small boat that I found, follow the road north from Freya's Garden. Fight the Sirens, and when you reach the shore, follow it north-east, and you will soon find it in the ocean between two cliffs.
Maybe if the mod author is still around an willing, they could put it up as a patch download for all W3EE users to use? Of course not their problem but hey, can't hurt to ask :)
Just FYI I also had errors with this: Error [modlongjourneyextended]local\routecheck.ws(5): Could not find function 'getLastUsedSignpost'
When I interact with a signpost in velen/novigrad, the map opens at a central location near Crow's perch everytime.
When I interact with a signpost in Toussaint, the map opens zoomed in at the signpost location(which I think is the intention with this mod)
IS there any way to replicate this same behaviour in velen?
Error [modlongjourneyextended]local\routecheck.ws(5): Could not find function 'getLastUsedSignpost'
Error [mod0000_mergedfiles]game\gameplay\fast_travel_entities\fasttravelentity.ws(72): Could not find function 'saveLastUsedSignpost'
Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(575): Could not find function 'getLastUsedSignpost'
Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(576): Could not find function 'getLastUsedSignpost'
Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(950): Could not find function 'resetLastUsedSignpost'
Warning [modw3ee]core\math.ws(590): Global native function 'IntToUint32' was not exported from C++ code.
Warning [modw3ee]core\math.ws(591): Global native function 'Uint32ToInt' was not exported from C++ code.
Warning [modw3ee]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modw3ee]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Error [modlongjourneyextended]local\routecheck.ws(5): Could not find function 'getLastUsedSignpost'
Error [mod0000_mergedfiles]game\gameplay\fast_travel_entities\fasttravelentity.ws(72): Could not find function 'saveLastUsedSignpost'
Error [mod0000_mergedfiles]game\player\r4player.ws(296): syntax error, unexpected TOKEN_FUNCTION, near 'function'
Error [mod0000_mergedfiles]game\player\r4player.ws(314): syntax error, unexpected '}', expecting $end, near '}'
Error [modw3ee]local\immersivecamconfig.ws(269): Could not find function 'SetHBCam'
Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(575): Could not find function 'getLastUsedSignpost'
Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(576): Could not find function 'getLastUsedSignpost'
Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(950): Could not find function 'resetLastUsedSignpost'
Warning [modw3ee]core\math.ws(590): Global native function 'IntToUint32' was not exported from C++ code.
Warning [modw3ee]core\math.ws(591): Global native function 'Uint32ToInt' was not exported from C++ code.
Warning [modw3ee]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [modw3ee]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
I am not very good at scripts and merges :)
I'm using the Yet Another The Witcher 3 Mod List at The Witcher 3 Nexus - Mods and community (nexusmods.com) version of immersive cam, but it shouldn't make a difference
The two conflicts should select lines from Immersive Cam, and after the second conflict
between
and
you should paste the lines from this mod