+++UPDATE NOTICE+++ User suggestions (may be implemented in future updates) -transform the mod into an "immersive map" mod, including minimap manipulations -add a map auto position depending on player position option -improve save map positioning
If you have suggestions, leave a comment below.
-- 1.2 -- development Added features: -ingame menu for changing immersion settings on the fly
-- 1.11 ----> released Added features: -save the map position by adding a custom marker
-- 1.1 ----> released Added features: -Remove herb icons that enable indirect orientation -enable signposts icons when sailing in boat for improved orientation -enable harbour icons when not sailing for improved orientation -disable Roach icon permanently
I've tested your mod in Toussaint and it is quite nice! I have just one BIG problem. Why, on entering map mode, game always starts in the middle? IMO it should present player's position without marker, so - I am in Beauclaire, then I see this city on map, not some plain lands. That way I wouldn't have to non-stop scroll to see current position.
Yes, the map reset is a thing. I'll put it on the feature suggestion list and work on it. When there is an option menu I'll implement track position options.
However, I want to let the map track player position be optional since it will also allow for indirect orientation (player position is always on center). I'd be more a fan of save last map position option. Current plan is to add options for immersion levels: Geralt GPS Arrow -- Geralt GPS Dot -- Tracked Map Position without Dot -- Saved Map Position -- Map Reset on open
I'm not wielkicien, but it works perfectly for me in Toussaint. It also merged nicely with the mods "All Quest Objectives On Map" and "Main Map Zoom (updated)", with script merger. Thanks again for a great mod!
For me on 4.04 the set location by pin feature doesn't work at all with mod version 1.2. As SoM3 mentioned, with 1.11 it seems to work, but for me how well depends on the area. Velen is fine. White Orchard is not fine, but at least it defaults to the map center.
If youre having issues with map zooming on the character try the following - Make sure to fast travel, change hub zones, move around, and then check map - If it still doesn't work try installing the version 1.11 - I checked the code and the current 1.2 version does not include the functionality of zooming on pin placed by character
If the following doesnt work, send me a dm. I updated the 1.2 version to include the zooming on pin functionality. It works without issues on 4.03. I send the mod author the updated file.
I love the idea but it seems that the map always loads up on your location which defeats the purpose - you know exactly where you are, even as the visual pin is missing.
If you have FriendlyHUD however (or perhaps another mod that uses mapMenu.ws) the merge with Script Merger might break it.
For me, I had the error: 'expecting TOKEN_FUNCTION near { bla bla' error when starting the game.
I noticed that when merging the program <NO SCR>'ed a line just before the second { in the script (for me on line 36). I had to manual replace this line into the file.
So... In the following file: mod0000_MergedFiles\content\scripts\game\gui\menus\mapMenu.ws insert the following line just before the second '{' in the script: event /*flash*/ OnConfigUI()
That fixed it for me. Also, perhaps a new merge overwrites this change so you might have to do it again.
tried it, but now it gives me this message on launch :c : Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(50): I dont know any 'disabledPinsCache' Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(965): I dont know any 'disabledPinsCache' Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(973): I dont know any 'disabledPinsCache'
When using modMapQuestObjectives, replace the mapMenu.ws in modMapQuestObjectives with the following file: https://www.dropbox.com/s/g7aiyr1ohqjdw44/mapMenu.ws?dl=0
is this mod still working? it's been 4 years since the last update. I don't know if it is any incompatibility with Enhanced Edition or is this mod not working at all. pity, since there's no other mod that removes GPS around here
58 comments
User suggestions (may be implemented in future updates)
-transform the mod into an "immersive map" mod, including minimap manipulations
-add a map auto position depending on player position option
-improve save map positioning
If you have suggestions, leave a comment below.
-- 1.2 -- development
Added features:
-ingame menu for changing immersion settings on the fly
-- 1.11 ----> released
Added features:
-save the map position by adding a custom marker
-- 1.1 ----> released
Added features:
-Remove herb icons that enable indirect orientation
-enable signposts icons when sailing in boat for improved orientation
-enable harbour icons when not sailing for improved orientation
-disable Roach icon permanently
-- 1.0 ----> released!
-remove position arrow
When there is an option menu I'll implement track position options.
However, I want to let the map track player position be optional since it will also allow for indirect orientation (player position is always on center).
I'd be more a fan of save last map position option.
Current plan is to add options for immersion levels:
Geralt GPS Arrow -- Geralt GPS Dot -- Tracked Map Position without Dot -- Saved Map Position -- Map Reset on open
Also, " save last map position option" sounds immersive, looking forward to it. Keep the good work up!
wielkicien: As you mentioned you were playing Blood and Wine - may you do me a favor and test this mod on Toussaint?
- Make sure to fast travel, change hub zones, move around, and then check map
- If it still doesn't work try installing the version 1.11 - I checked the code and the current 1.2 version does not include the functionality of zooming on pin placed by character
If the following doesnt work, send me a dm. I updated the 1.2 version to include the zooming on pin functionality. It works without issues on 4.03. I send the mod author the updated file.
If you have FriendlyHUD however (or perhaps another mod that uses mapMenu.ws) the merge with Script Merger might break it.
For me, I had the error: 'expecting TOKEN_FUNCTION near { bla bla' error when starting the game.
I noticed that when merging the program <NO SCR>'ed a line just before the second { in the script (for me on line 36). I had to manual replace this line into the file.
So... In the following file: mod0000_MergedFiles\content\scripts\game\gui\menus\mapMenu.ws insert the following line just before the second '{' in the script:
event /*flash*/ OnConfigUI()
That fixed it for me.
Also, perhaps a new merge overwrites this change so you might have to do it again.
Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(50): I dont know any 'disabledPinsCache'
Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(965): I dont know any 'disabledPinsCache'
Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(973): I dont know any 'disabledPinsCache'
https://www.dropbox.com/s/g7aiyr1ohqjdw44/mapMenu.ws?dl=0
So, putting this mod BELOW the NoQuestMarkers-mod in Mod list, AND replacing mapMenu.ws with this guy's file did it for me works perfectly!
Thanks again, his post should be stickied and highlighted!
Has anyone got an alternative way of choosing where the map opens each time?