The Witcher 3
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leethx

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leethx

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  1. leethx
    leethx
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    Sticky
    +++UPDATE NOTICE+++
    User suggestions (may be implemented in future updates)
    -transform the mod into an "immersive map" mod, including minimap manipulations
    -add a map auto position depending on player position option
    -improve save map positioning

    If you have suggestions, leave a comment below.




    -- 1.2 -- development
    Added features:
    -ingame menu for changing immersion settings on the fly

    -- 1.11 ----> released
    Added features:
    -save the map position by adding a custom marker

    -- 1.1 ----> released
    Added features:
    -Remove herb icons that enable indirect orientation
    -enable signposts icons when sailing in boat for improved orientation
    -enable harbour icons when not sailing for improved orientation
    -disable Roach icon permanently

    -- 1.0 ----> released!
    -remove position arrow

    1. sandisrd
      sandisrd
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      YES, those herb icons really annoy me, can't even remove them manually, well now thanks to you we can, can't wait for update!...
    2. leethx
      leethx
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      released
    3. sandisrd
      sandisrd
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      Thank you very much!...
    4. wielkicien
      wielkicien
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      I've tested your mod in Toussaint and it is quite nice! I have just one BIG problem. Why, on entering map mode, game always starts in the middle? IMO it should present player's position without marker, so - I am in Beauclaire, then I see this city on map, not some plain lands. That way I wouldn't have to non-stop scroll to see current position.
    5. leethx
      leethx
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      Yes, the map reset is a thing. I'll put it on the feature suggestion list and work on it.
      When there is an option menu I'll implement track position options.

      However, I want to let the map track player position be optional since it will also allow for indirect orientation (player position is always on center).
      I'd be more a fan of save last map position option.
      Current plan is to add options for immersion levels:
      Geralt GPS Arrow -- Geralt GPS Dot -- Tracked Map Position without Dot -- Saved Map Position -- Map Reset on open
    6. wielkicien
      wielkicien
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      Looking forward to this updates then!
    7. Kachiun11
      Kachiun11
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      Loving this mod, played 150 hours with the older mod that did the same thing (which now is outdated). Awesome to see more map-enthusiasts here

      Also, " save last map position option" sounds immersive, looking forward to it. Keep the good work up!
    8. leethx
      leethx
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      There now is a save map position feature implemented, check the description for details.

      wielkicien: As you mentioned you were playing Blood and Wine - may you do me a favor and test this mod on Toussaint?
    9. Kachiun11
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      I'm not wielkicien, but it works perfectly for me in Toussaint. It also merged nicely with the mods "All Quest Objectives On Map" and "Main Map Zoom (updated)", with script merger. Thanks again for a great mod!
    10. leethx
      leethx
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      Good, thank you for your test report!
    11. jordigibert
      jordigibert
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      leethx You can update the mod for the 1.31, please
    12. SirWalross
      SirWalross
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      Did you get it working with v4.0?
  2. aristidetorchia717
    aristidetorchia717
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    I love the idea but it seems that the map always loads up on your location which defeats the purpose - you know exactly where you are, even as the visual pin is missing.
  3. wagranth
    wagranth
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    thx for update ; any chance to have focus where "pin" add on map ;?
  4. enTyoiable
    enTyoiable
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    This mod does still work on 1.32.

    If you have FriendlyHUD however (or perhaps another mod that uses mapMenu.ws) the merge with Script Merger might break it.

    For me, I had the error: 'expecting TOKEN_FUNCTION near { bla bla' error when starting the game.

    I noticed that when merging the program <NO SCR>'ed a line just before the second { in the script (for me on line 36). I had to manual replace this line into the file.

    So... In the following file: mod0000_MergedFiles\content\scripts\game\gui\menus\mapMenu.ws insert the following line just before the second '{' in the script:
    event /*flash*/ OnConfigUI()

    That fixed it for me.
    Also, perhaps a new merge overwrites this change so you might have to do it again.
    1. itmeansnothing
      itmeansnothing
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      Thank you, worked like a charm for compatibility with FriendlyHud and GhostMode, a little bit tricky but i managed to merged them.
    2. bargainsale
      bargainsale
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      Life saver, man
    3. GrimZ987
      GrimZ987
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      Thank you! I tried fiddling with that line myself but I just couldn't figure it out till I read this, thank you very much for sharing :D
    4. benja01
      benja01
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      tried it, but now it gives me this message on launch :c :
      Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(50): I dont know any 'disabledPinsCache'
      Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(965): I dont know any 'disabledPinsCache'
      Error [mod0000_mergedfiles]game\gui\menus\mapmenu.ws(973): I dont know any 'disabledPinsCache'
    5. the7nightmare
      the7nightmare
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      Works, thank you!
  5. SirWalross
    SirWalross
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    Anyone got this mod to work with the next gen update? For me it doesn't crash but just doesn't do anything after the update.
    1. Godofmosquitos
      Godofmosquitos
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      This works fine for me in the Next Gen update. No positioning on world map
    2. SirWalross
      SirWalross
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      How did you get it to work, did you modify the mod? For me it starts with no other mods installed but doesn't do anything?
  6. wagranth
    wagranth
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    confirm works with next gen version 
  7. jordiadhd
    jordiadhd
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    When using modMapQuestObjectives, replace the mapMenu.ws in modMapQuestObjectives with the following file:
    https://www.dropbox.com/s/g7aiyr1ohqjdw44/mapMenu.ws?dl=0
    1. Agamainen
      Agamainen
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      • 8 kudos
      Thank you thousand times @jordiadhd , you are a saint!

      So, putting this mod BELOW the NoQuestMarkers-mod in Mod list, AND replacing mapMenu.ws with this guy's file did it for me works perfectly!

      Thanks again, his post should be stickied and highlighted!
    2. benja01
      benja01
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      the file its deleted :c
  8. ligonflarius
    ligonflarius
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    is this mod still working? it's been 4 years since the last update. I don't know if it is any incompatibility with Enhanced Edition or is this mod not working at all. pity, since there's no other mod that removes GPS around here
    1. Baseiii
      Baseiii
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      Took me a while, but setting the mods load priority to the top of the list worked for me!
    2. benja01
      benja01
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      did it work for you ?
  9. lethe1977
    lethe1977
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    Map keeps resetting/re-centering on lake in middle. Noticed that my custom marker disappears as well.

    Has anyone got an alternative way of choosing where the map opens each time?

     
  10. deleted79214503
    deleted79214503
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    nm
  11. ligonflarius
    ligonflarius
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    You still have the minimap in this mod, right? it should be removed by default, otherwise you'll always be able to follow that big silly yellow dot which is the quest marker
    1. deleted79214503
      deleted79214503
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      use  "minimap no direction" by asargin for that.