The Witcher 3
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Bizzarrus

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Bizzarrus

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71 comments

  1. mirellanmal
    mirellanmal
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    • 8 kudos
    Newer and updated mod inspired by this mod: Gwent restoring... rewritten
  2. JohnJohnesJohnson
    JohnJohnesJohnson
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    • 1 kudos
    That mod touches only cards from opponents deck, or it's new game required ? Cause when I loading current save and start play, I see new card only in opponent deck.
    1. Bizzarrus
      Bizzarrus
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      It requires a new game, yes, since the "new" cards (the cards with different textures) are given to you when you get your first gwent deck. I'll try to figure out if I can get some trader to give you these cards as well, but that will take some time.
    2. JohnJohnesJohnson
      JohnJohnesJohnson
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      Well, I find out some solution, witch pretty oblivious - add and remove cards via console

      http://www.nexusmods.com/witcher3/mods/1555/?

      Install it, open by pressing ~ or F2 and tap in commands with card you want add:
    3. JohnJohnesJohnson
      JohnJohnesJohnson
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      "deleted because of stupid smiles won't off, agrhhhh..."
    4. JohnJohnesJohnson
      JohnJohnesJohnson
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      additem('gwint_card_poor_infantry') - Does NOT working.
      additem('gwint_card_poor_infantry2')
      additem('gwint_card_poor_infantry3')

      additem('gwint_card_blue_stripes') - Does NOT working.
      additem('gwint_card_blue_stripes2')
      additem('gwint_card_blue_stripes3')

      additem('gwint_card_crinfrid')
      additem('gwint_card_crinfrid2')
      additem('gwint_card_crinfrid3')

      additem('gwint_card_catapult')
      additem('gwint_card_catapult2')

      and for remove card thats already in your deck, use same commands but witch "removeitem" prefix. For example:

      removeitem('gwint_card_blue_stripes2')
      removeitem('gwint_card_catapult2')

      But we need to figure out, what's names of first variants of cards Blue Stripes, Poor Infantry and Kaedweni Siege Experts... cause those what we got not working anymore, and without correct names - we can't remove existing copies of cards, that we wanna replace. Personally I have FOUR Blue Stripes in my deck, and can't remove it... I won't start new game for this.
    5. Bizzarrus
      Bizzarrus
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      I guess the console also allows to use IDs instead of names? In such a case, I could tell you the IDs of the cards in some days (currently, my pc doesn't work, so you'll have to wait a few days^^)
    6. JohnJohnesJohnson
      JohnJohnesJohnson
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      • 1 kudos
      Well, all I have to do, is wait for this glorious moment
    7. Bizzarrus
      Bizzarrus
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      So, Blue stripes have the IDs 160, 161 and 162, Kaedweni Siege is 150, 151 and 152 and Poor Infantery is 125, 126 and 127. The lowest ID is allways the vanilla variant, while the other ones are added by the mod.
      I can't promise that will work, tho. I'm not sure if this method is capable of taking gwent card IDs :/
    8. nounasgrand3
      nounasgrand3
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      • 1 kudos
      how am i to use the ID numbers?
      like this?
      additem ('160')
      instead of additem ('gwint_card_blue_stripes')
      ??
    9. nounasgrand3
      nounasgrand3
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      i know i m late to the party, i would appreciate immensely if you could tell me how to use these number IDs, it seems i cannot remove any cards from the base gwent deck, which means no interaction with kaedweni experts, the 1st blue stripes or the 1st PFI... save us
  3. DarthVader99
    DarthVader99
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    • 0 kudos
    Will an update for version 1.31 ever come out?
  4. stoge918
    stoge918
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    • 1 kudos
    Not sure if a bug, or intended, but I had all 3 Blue Stripes Commandos in inventory and after installing your mod none of their textures changed, however if an opponent plays one of them - they will use the different textures for each.
  5. MattSim
    MattSim
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    • 0 kudos
    Is this compatible with GwentTWCG? Which textures will be present?
  6. Guard5012
    Guard5012
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    • 0 kudos
    Can anywone tall me kaedwen seage id for console please!!!!!
  7. aleksanderwaldman
    aleksanderwaldman
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    is there a polish version?
    1. Adk96
      Adk96
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      • 40 kudos
      Should work in polish version, no strings are changed
  8. nietorka
    nietorka
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    • 0 kudos
    Hi
    Please update the Missing Blue Stripes Commando Cards for this perfect gwent texture mod please
    1. Evgdan95
      Evgdan95
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      • 6 kudos
      Well, if the author finds a way to implement the cards it will be nice. But you can always use the console command additem('gwint_card_blue_stripes3')
  9. Evgdan95
    Evgdan95
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    • 6 kudos
    nice, works with 1 31 non goty. if anyone wants to use it, don't merge the mod with mod merger or the changes will not take effect.
    1. Evgdan95
      Evgdan95
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      nevermind, I merged the bundle and metadata but forgot to put the scripts in the mods folder =) (I keep the archives and textures in another folder then transfer the mergedpack in mods folder)
  10. Musicdude132
    Musicdude132
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    Some cards are working, some aren't.

    -For example my Poor Fucking Infantry and Catapult cards are showing the restored textures.

    -Kaedweni Siege Expert, Impera Brigade, Nausicaa Cavalry Brigade, Blue Stripes and Crinfrid Reavers still use the same original texture.

    Edit: I've noticed that the AI sometimes uses some of the alternate textures but mine still remain the same as the original.
    1. Bizzarrus
      Bizzarrus
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      • 7 kudos
      Was the mod already installed before you started a new game, or did you install it mid-game? The mod can only change the textures of cards you get after the mod was installed, all cards you already owned can't be changed by the mod. That's due to the way the mod works: If you get a card with a restored texture, you're actually not getting the same card as you would get without the mod. Instead, the mod creates a new card with the same name and stats as the old one, but with an other texture, and gives you that instead of the default one. Unfortunately, the mod support of witcher 3 is quite limitted in terms of scripting, so the mod can't replace cards you already got in that playthrough. However, if you start a new playthrough with this mod already installed, you'll get the cards with the restored textures