The Witcher 3
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About this mod

A collection of 89 3D LUTs from various sources both professional, independent, and personal.

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This is my own personal collection of 89 cinematic 3D LUTs which I've converted in Photoshop for use in Reshade 2.0.3f1.

Included LUT collections:

XIX (I can't remember for the life of me where I found these?)
EyeOn (my own home brew that ventures around the entire hue spectrum from 0 to 345 degrees at 15 degree intervals)


  1. Download Reshade 2.0.3f1 from here and extract it.
  2. Download and save the 7zip file to ..\ReShade 2.0.3f1\ReShade and select Extract Here from the right click menu to overwrite the existing folders.
  3. Execute ReShade Assistant.exe, select Profiles tab, click the + symbol, navigate to ..\Steam\steamapps\common\The Witcher 3\bin\x64, select witcher3.exe
  4. Open the game and set it to Borderless Window mode under Options > Video > Graphics > Display Mode.
  5. Bring up the ReShade UI and drag it to a corner of the screen and simply click through the Presets until you find the one you like!

Note: Some will need serious adjustments via TONEMAP, LIFTGAMMAGAIN, or you can adjust the actual luts themselves in Photoshop which I explain how to do at the bottom of this post.


A few animated samples:

Other Notes:

The only filter that was enabled in any of these presets was Ganossa's TUNINGPALLETE (located in ..\ReShade\Presets\[insert name of preset]\Shaders_by_Ganossa.cfg) thus making it compatible with any ReShade preset that doesn't use a LUT.

The only values that were adjusted:

//>Color LUT Settings<\\
#define TuningColorLUTIntensityChroma 0.75 //[0.00:1.00] //-Intensity of the effect overlay on chroma
#define TuningColorLUTIntensityLuma 0.75 //[0.00:1.00] //-Intensity of the effect overlay on luma
#define TuningColorLUTDstTexture "insert_name_of_lut.png" //[undef] //-Needs to have 256x16 pixels

All LUT textures are in the png format and are located in ..\ReShade\Shaders\Ganossa\Textures.

For a more in-depth look at how these LUTs work and how to make your own, see here:

Color Grading