Modkit version (thats the one you can install with the NMM) will be released once i get around to getting familiarized with the tools. Propably will also include some changes to the trophies if the modkit allows for less troublesome modification of the bonuses.
Currently the mod is compatible with patch 1.8, but not necessarily with NG+, compatibility will be up to date once again when i update the mod. That version will be named 1.3 and will come out as soon as i find a couple of hours of time to work on it.
I installed it and everything and seems to be that my inventory weight was changed to 130. But i had more when I didn't had the mod so I became overburned. Any fixes? or perhaps suggestions/happend to someone else?
Mutagens get messed up, all greater mutagens disappear, others all replaced with single icon and have 10% (or other effect equivalents) effects on them.
If that doesn't bother you, then it's all good. The trophies themselves are working properly as the mod is intended. Can't speak for NG+ yet
The trophies are fine but I got a problem, that my great mutagens are all gone, and all the mutagens has the same logo. Also, the alch page has no option to create mutagens, and the catogeries of alch page changed,too.
I did the "quick install" by just replacing the xml.bundle with yours. For some reason it deleted all mutagens from the game, recipes, equipped mutagens, spare ones in inventory, even debug console commands failed to add them. Thank god i made a backup.
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Currently the mod is compatible with patch 1.8, but not necessarily with NG+, compatibility will be up to date once again when i update the mod.
That version will be named 1.3 and will come out as soon as i find a couple of hours of time to work on it.
is this compatible with 1.31?
Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(10): Class 'CBTTaskMaintainSpeed' already defined.
Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(74): Class 'CBTTaskMaintainSpeedDef' already defined.
Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(4): Class 'CBTCondIsMan' already defined.
Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(15): Class 'CBTCondIsManDef' already defined.
Hope you fixed your problem by now but damn that's just hilarious.
I installed it and everything and seems to be that my inventory weight was changed to 130. But i had more when I didn't had the mod so I became overburned. Any fixes? or perhaps suggestions/happend to someone else?
Mutagens get messed up, all greater mutagens disappear, others all replaced with single icon and have 10% (or other effect equivalents) effects on them.
If that doesn't bother you, then it's all good. The trophies themselves are working properly as the mod is intended. Can't speak for NG+ yet
Please let me know if its working or not, don't have time to test it atm.
https://mega.nz/#!dVd3lJoK!LiMUK__c7ttBjFXdv1-aP9Va1C51B35gheHBBqpUdfY