The Witcher 3

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ducknukam

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ducknukam

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  1. ducknukam
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    NextGen update is in!
    Only tested with latest v4.04 patch, should work with any NxG version, but unsure.
  2. amikush
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    Am I the only one that using this mod disable the console for?
    How can you solve that?
    1. ducknukam
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      No clue, haven't had this issue and I don't believe anybody else ever mentioning this.

      EDIT: Actually, I found a post from another user that complained about this in 2021, even before the latest update, but that still doesn't explain why most people (myself included) don't have this issue; and since I can't reproduce it, I can't fix it.
    2. amikush
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      Try to go to mirror palace and use the command console there, I noticed that that usually starts the problem.
    3. ducknukam
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      It keeps working as usual, I really cannot reproduce this.
  3. swiftkaine
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    If you get an error like unexpected } at first like me, go to mergedfiles and search for forgotten worlds from r4player.ws, you need to remove the brackets, I tried to run the game by experiencing this and I succeeded, you can solve the conflict between this mod and god mod, thanks, the mod works, good work :)
    1. ducknukam
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      This is funny, I downloaded the God Mode mod too last month and had this same conflict.
      Basically, my mod comments (disables) the original code that prevents the player from traversing those invisible borders/walls at the end of the world, and God Mode mod does the same thing but in a different way - they tie it up to a toggle in their nice UI. Because I don't know which mods people use, I can't just remove it from mine and have people complain that they can't reach a certain part of the level.

      Instead of removing the brackets, which will solve the issue but prevent God Mode mod from toggling this option properly, just remove my mod's lines:
      //modForgottenWorlds++
      /*
      //modForgottenWorlds--

      and

      //modForgottenWorlds++
      */
      //modForgottenWorlds--

      But remember to then enable in God Mode mod the option "Misc - No Borders".
    2. swiftkaine
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      I didn't know this, but I will try, thanks :)
  4. amikush
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    does anyone know why this mod disables dualsense support and how to solve it?
    1. ducknukam
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      I have no clue why that would be the case.
      Unless you use any mod for dualsense, which I assume is not the case... maybe try not overwriting your input.settings file with the one provided with this mod and see if that makes any difference.
    2. amikush
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      I haven't overwritten and it did not work and I tried to modify it but it still didn't work(though it did let me use dualsense) and my guess is because I run auto loot advance settings, any ideas on how to solve this(and should I send the dualsense supporting file)?
    3. ducknukam
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      I really have no clue my friend, even if I had the will to help, I don't have any controller with dualsense.
      As far as I can see, this mod changes nothing in regards to dualsense or any controller, only input.settings file could be at fault, other than that I'm more clueless than yourself. I'm sorry though, but you'll have to figure it out on your own.
    4. amikush
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      I fixed it by using a save with the fw settings before running script merger.
      Thank you very much!
  5. swiftkaine
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    this mod does not work in the next generation version, can you update this mod according to patch 4.04?
    1. ducknukam
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      Yeah, sorry for the delay.
    2. swiftkaine
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      aah thank u :)
  6. ElementaryLewis
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    Correctly updated to 4.04.
    Nice job ducknukam
    1. ducknukam
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      Thanks!
  7. jackblade67
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    can i do this input settings manually< ?
    and how ?
    cause i am using multi companian mod and magic spell mod
    1. ducknukam
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      This is explained at length in the description page, specifically the section "What if I want to change the keys?"
  8. escapelands
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    I can't merge correctly, probably it conflicts with "geralt doppler" mod
    1. ducknukam
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      If you can share the link to a screenshot of the merge conflicts I may be able to help.
      Also, share the link to the conflicting mod, because the original "geralt doppler" mod seems to not have been updated to nextgen v4, so it's useful to know which version of the game you're modding and which actual mod version is conflicting.
  9. Costyiii
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    works for next gen update?
    1. swiftkaine
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      I tried this mod, it doesn't work, the scripts of this mod are compatible with 1.32 old gen but not compatible with 4.03 next gen patch
    2. ducknukam
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      It does now.
  10. ashkenov
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    I wish this mod would have an update for next-gen along with a compatibility to Multi Companion Mod 
    1. swiftkaine
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      Since the mod is old, it is stuck with a conflict error. When it is updated to the new generation, the problem will go away. I think the multi companion mod works compatible with every mod. Assuming that this mod is updated, it will also work compatible with this mod. Forgotten Worlds' scripts remained in the old generation, this mod only works in the 1.32 patch. If updated to 4.04 it will also work on new generation
    2. ducknukam
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      I updated the mod for NextGen (v4.04), but can't grantee compatibility with other mods.
  11. victor66tzc
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    next gen update plssss
    1. ducknukam
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      done