Suggestion for an improvement. Adding "Suggested Level" string, better to see the level number and it's similar to the journal menu or All Quests Objective on Map. Plus we don't need w3strings or translation, the line already exist in vanilla files.
Script noticeBoardMenu.ws, line 130: title+=" ("+getColorByQuestLevel(level)+GetLocStringByKeyExt('panel_item_required_level')+" "+IntToString(level)+"</font>) " ;
So I would steal the mod and don't give credit to the author?! The post I wrote address to the author, given the code in the exact script and location.
Thanks for the suggestion, it's not a bad one, and i have integrated it to the mod, but i might try to add other little things before i upload it (or probably forget it and do it in a week once i realize i dont have time anymore)
Anyway, @iqbalev it's very easy to do, just open this file with notepad \mods\modQuestLevelOnNoticeBoard\content\scripts\game\gui\menus\noticeBoardMenu.ws then replace line 130 with this as suggested: title+=" ("+getColorByQuestLevel(level)+GetLocStringByKeyExt('panel_item_required_level')+" "+IntToString(level)+"</font>) " ; Save and restart the game
I added a line break (<br>) to the code and removed the brackets and it looks great: title+=" <br>"+getColorByQuestLevel(level)+GetLocStringByKeyExt('panel_item_required_level')+" "+IntToString(level)+"</font> " ;
I tried this mod with your file but it doesn't work. Script Merger doesn't report any conflict, so the mod seems to be installed correctly but when I go to the notice board, it doesn't show the quest level on the right side :( I'm a new player and I'm at the first town in White Orchad. I use GhostMode and many other mods but Script Merger didn't find any incompatibilities with "Quest Level on Noticeboard" mod, so I don't know what could be the problem.
first try to download the regular file here on the nexus, i just tried it on the last updated game version and it works fine. for script merger you can detect if any other mod is using "noticeBoardMenu.ws" just by searching the mods folder. if you want to be sure you can always move all other mods to a temporary location and running the game with just this questlevel mods and seeing if it works.
Never mind, I'm just a newbie and didn't realize that not all the notes on that board were quests... I've moved to the 2nd town/region since then and now I can see some quests with their related level on the board ;) It's all good. The mod works fine. I was just not familiar enough with the game yet! lol
Great mod for people like me that hate cluttering the quest screen, though this mod has missed some quests. Started a new playthrough recently and "Missing brother" and "Shrieker contract" didn't show quest level. Horse races, fist fights and gwent don't either, but this is probably intentional, though I think it'd be useful for fist fights.
One of the better mods to increase my immersion. Yeah, I found just being able to tell which quests to delay feels way more immersive than taking all the quests off the notice board at once, and then forgetting about them for a month because they're way above your level.
EDIT: I thought it would be a good idea to go ahead and try the version uploaded here for 1.22 and it's actually working fine for me on 1.3.1, so this is probably not necessary after all. Whoops!
I don't know if this was even necessary because I went ahead and updated it before even trying the currently uploaded version, but I used Sostrmnn'sAutomatic Mod Version Converter tool to update this to the 1.3 scripts. So far it's been working perfectly for me playing on the Steam GOTY 1.31 version of the game.
So I'll just leave that here for anyone that might want/need it.
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Also just tried it in game and it works perfectly.
Adding "Suggested Level" string, better to see the level number and it's similar to the journal menu or All Quests Objective on Map.
Plus we don't need w3strings or translation, the line already exist in vanilla files.
Script noticeBoardMenu.ws, line 130:
title+=" ("+getColorByQuestLevel(level)+GetLocStringByKeyExt('panel_item_required_level')+" "+IntToString(level)+"</font>) " ;
The post I wrote address to the author, given the code in the exact script and location.
Anyway, @iqbalev it's very easy to do, just open this file with notepad
\mods\modQuestLevelOnNoticeBoard\content\scripts\game\gui\menus\noticeBoardMenu.ws
then replace line 130 with this as suggested:title+=" ("+getColorByQuestLevel(level)+GetLocStringByKeyExt('panel_item_required_level')+" "+IntToString(level)+"</font>) " ;
Save and restart the game
Anyway, if I have a mod that change the quest level. This mod would still show the changed level from those mod, yeah?
title+=" <br>"+getColorByQuestLevel(level)+GetLocStringByKeyExt('panel_item_required_level')+" "+IntToString(level)+"</font> " ;
I tried this mod with your file but it doesn't work. Script Merger doesn't report any conflict, so the mod seems to be installed correctly but when I go to the notice board, it doesn't show the quest level on the right side :(
I'm a new player and I'm at the first town in White Orchad. I use GhostMode and many other mods but Script Merger didn't find any incompatibilities with "Quest Level on Noticeboard" mod, so I don't know what could be the problem.
first try to download the regular file here on the nexus, i just tried it on the last updated game version and it works fine.
for script merger you can detect if any other mod is using "noticeBoardMenu.ws" just by searching the mods folder.
if you want to be sure you can always move all other mods to a temporary location and running the game with just this questlevel mods and seeing if it works.
Added these missing quests:
• Contract: Shrieker
• Contract: Swamp Thing
• Contract: Missing Brother
• High Stakes
cheers mate
I don't know if this was even necessary because I went ahead and updated it before even trying the currently uploaded version, but I usedSostrmnn'sAutomatic Mod Version Converter tool to update this to the 1.3 scripts. So far it's been working perfectly for me playing on the Steam GOTY 1.31 version of the game.
So I'll just leave that here for anyone that might want/need it.
Updated for 1.3
Thanks to smalldjo for making this in the first place and thanks to Sostrmnn for the tool.
Clicky
Thanks, you are a hero :D