With this mod, Started a new game, Geralt seems to be stuck at level 0 and can't progress. Even console commands 'cleardevelop', 'level up', 'set level 5' won't help. He's still level 0. When this mod is removed, everything is ok.
Anyone had the same issue, or knows how to resolve it? (Latest game version)
Im so glad that this mod was brought back. Very considerate. But White wolves, wild dogs, and wolves seem to always be one shot for me. Regardless of level, and health modifiers set. Hoping to get this fixed soon.
Wierd, for me wolves are REALLY overpowered. Can kill me in 3 hits, but takes me about 8 hits to kill one, though it'll probably change once im past lv 20.
Well, as ive been playing over the days.. I now notice Insectoids, Wolves/Dogs, and Nekkars all being REALLY underpowered. (They all get 1 shot/deal no damage)
I dont know whether the mod just has a few bugs, or if theirs a conflict within my mod setup (which I doubt, I only have the ESGO&FriendlyHUD setup, Chainmail Dark Wolf [Wolf Armor retexture] and Lore Friendly Witchers [Retexture mods to make Witchers look more lore-friendly] and Increased Creature Loot [Adjusts the drop rates of materials dropped by monsters and creatures])
Edit: From what I can tell, theres no conflicts with your mod setup (ESGO/FriendlyHUD) and the rest. (According to script merger and logs)
Wolves too weak?? (9 comments)
When this mod is removed, everything is ok.
Anyone had the same issue, or knows how to resolve it?
(Latest game version)
I dont know whether the mod just has a few bugs, or if theirs a conflict within my mod setup (which I doubt, I only have the ESGO&FriendlyHUD setup, Chainmail Dark Wolf [Wolf Armor retexture] and Lore Friendly Witchers [Retexture mods to make Witchers look more lore-friendly] and Increased Creature Loot [Adjusts the drop rates of materials dropped by monsters and creatures])
Edit: From what I can tell, theres no conflicts with your mod setup (ESGO/FriendlyHUD) and the rest. (According to script merger and logs)