The Witcher 3
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erxv

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erxv

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150 comments

  1. erxv
    erxv
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    For People who are having script errors with VAR-s....
    Go to the line where the error is, it should look something like this

    function SomeRandomFunctonName()
    {
    var x :
    var y :

    some random code

    var z
    var q
    }

    change it, so that all the vars are at the start, like so:

    function SomeRandomFunctionName()
    {
    var x :
    var y :
    var z :
    var q :

    some random code
    }

    now it will work!
  2. Clayman648
    Clayman648
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    anyway to use the animations while walking/running?
    so he doesn't stop moving to do the animation?
    1. vvk78
      vvk78
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      I know this reply is a few years late, but leaving it here in case others want the same.

      There's another mod that provides the eating/drinking animals during walking/running, but I haven't tried it:
      https://www.nexusmods.com/witcher3/mods/2632
  3. rolloLG
    rolloLG
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    Witcher 3 full with all DLC, ver. 1.32

    Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(10): Class 'CBTTaskMaintainSpeed' already defined.
    Error [content0]game\behavior_tree\tasks\monsters\bttaskmaintainspeed.ws(74): Class 'CBTTaskMaintainSpeedDef' already defined.
    Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(4): Class 'CBTCondIsMan' already defined.
    Error [content0]game\behavior_tree\tasks\reactions\bttaskisman.ws(15): Class 'CBTCondIsManDef' already defined.

    I've seen in some forums people suggesting to remove folder 'hacks' from game script folder but didn't work...
  4. Feregorn
    Feregorn
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    Hey there! I tried messaging erxv to get his approval, but unfortunately his inbox was full. Hopefully, he will be notified about this post soon.

    I wanted to use this mod but since it was incompatible with latest 1.31 version, I took the 1.21 version uploaded a while back by manahan4 and updated it to version 1.31 through Automatic Mod Version Converter which you can find here on Nexus. It should work now, over 700 conflicts for both .ws files were resolved cleanly, but your mileage will probably vary since we arent't all using the same mods. Just make sure to run Script Merger and let it do its thing. Hopefully you won't have too many complicated mods and everything will be alright. If you get script errors when launching the game, try unmerging and removing other mods that alter the same playerwitcher.ws and r4player.ws files as this mod and launching the game again. Make sure to report back if it worked for you!

    You can find both versions of the mod, updated to 1.31, here: https://www.mediafire.com/?eg1pchob90g74ff
    1. MsDxGooNz
      MsDxGooNz
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      Thank you man! I really wanted this mod and you made it work for version 1.31 thats so neat! Thanks again bud
    2. Feregorn
      Feregorn
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      That's good to hear! Thanks for letting me know that it works, I had kinda forgotten I had uploaded this... Glad you like it
    3. JonahSnow
      JonahSnow
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      I love you, dude.
    4. Glorilian
      Glorilian
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      Thank you. I used the version that allows me to eat and drink during fights (although Geralt is so slow eating that it's impossible to eat in the middle of group of enemies - but I like it! Much better then just pressing "magical button and pooff! health regen!".)
      I needed to merge it with other files (automatically via Script Merger), but got no problems. So, it's working.

      (I have GOG 1.31 GOTY version of the game.)
    5. Feregorn
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      Hehe, thanks for the kind words guys! If you have time check also my 2 "official" mods on Nexus! (Shameless promo) Have fun!
    6. Vivasvan
      Vivasvan
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      Feregorn, Respect to you! Ah, if I had before seen your comment, I spent so much time to fix this.
  5. Syukryz
    Syukryz
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    i cant merge no combat animation file,...please help
  6. Syukryz
    Syukryz
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    cant merge with absolute camera mod
  7. HickyBurr
    HickyBurr
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    Hi there!
    Is the re a "combat version" compatible with 1.31..?
    A.
  8. BrynR123
    BrynR123
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    • 1 kudos
    Does not work with version 1.30/1.31
  9. lorddarkflare
    lorddarkflare
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    This is the no combat version. Works with 1.22:

    http://www.nexusmods.com/witcher3/mods/1731/

    Barring some massive changes by CDPR, this mod is actually pretty easy to keep up to date. May pick it up.

    Not sure how to contact the original mod author since I cannot send PMs.

    Will put up the combat version if someone wants it.
    1. parkwaydriveisdashit
      parkwaydriveisdashit
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      THANK YOU THANK YOU! WILL NAME MY SON AFTER YOU!!!
    2. Partoutatix
      Partoutatix
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      In response to post #39771120. #39778090 is also a reply to the same post.


      Spoiler:  
      Show

      lorddarkflare wrote: This is the no combat version. Works with 1.22:

      http://www.nexusmods.com/witcher3/mods/1731/

      Barring some massive changes by CDPR, this mod is actually pretty easy to keep up to date. May pick it up.

      Not sure how to contact the original mod author since I cannot send PMs.

      Will put up the combat version if someone wants it.

      parkwaydriveisdashit wrote: THANK YOU THANK YOU! WILL NAME MY SON AFTER YOU!!!


      I'd love the combat version please.
       
      Edit: nevermind, the extra animations mod did the same thing!
  10. AeroHD
    AeroHD
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    I wanted to extend my apologies the mod author, whose works I hosted on the 1.30 project update page. I have removed all works from the downloads area and transferred them to a dropbox mirror located at https://www.dropbox.com/sh/f53hcpgmz3nj6cb/AABPShv2ljfyTkBnPz6QPeo4a?dl=0. This is where you can find my version of the 1.30 update until the author is able to get an official one put out. Again, I never intended to infringe on the rights of the creators and I apologize.
    1. guimblon
      guimblon
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      Hello, do you have the standard one actualized?
    2. PLYMIX
      PLYMIX
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      AeroHD, thank you, you saved me! Your version works perfectly with v1.31
  11. User_39115125
    User_39115125
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    This thing always causes conflicts with far more important mods through the merger.