The Witcher 3
Nilfgaard is coming

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TeoTave

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Mods |  ReShade | Nvidia DSR | Camera Raw

All my Witcher 3 screenshots on my Flickr Album. Please, have a look!

4 comments

  1. Aeltoth
    Aeltoth
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    Really great picture, as always. Every picture on your Flickr album are amazing.
    I'm curious to know, if you don't mind sharing, how much time goes into making such a screenshot, from the game to the edit and finally to your album? 

    Thank you, and again great picture!
    1. TeoTave
      TeoTave
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      Thank you so much!
      It tooks a lot of time actually, from finding a good spot (character, environment, lighting, athmosphere all considered... Even trying to focus on a certain theme sometimes) to setting up the ReShade for a specific shot to the final edits.
      I try to work with ReShade as much as I can and keep the post-production to minimum but since my PC is a bit old I can't do everything with the shaders and post-production becomes inevitable.
      So after I set up the scene I increase the resolution to take a high resolution shot, note that I use the DSR tool but, as I mentioned above, my hardware is old and when I set a higher resolution the game runs at 3-10 fps and the works become very slow, choppy and I can't be very precise when doing small adjusments (some of the shaders are linked to the screen resolution and they must be adjusted), and this slows down even further my workflow.
      I know that I could use Ansel to take a higher resolution shot but I don't quite like the tool and if it is active I can't access to the ReShade shaders anymore because of its UI.
      So in about 2 hours I take from 3 to 10 shots, usually of the same subject but with different poses or camera position, and then a quick edit of about 15 mins.
      A lot of times I just don't like the shots I took and delete them all.
    2. Aeltoth
      Aeltoth
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      Thanks for the answer. It's what I thought, you spend quite some time taking the pictures. We can see they're not just simple screenshots of a scene you happened to pass by. It's almost the same process as professional photography at this point, finding the spot, finding the subject and finally finding good light. Luckily in game we can control the last one.

      I have fun too with the game and screenshots, but I don't have the same workflow as you. Far from it. You should know that you can use Reshade filters in Ansel. There is a github repository somewhere with all the compatible filters, you drop them in a specific folder and it works really great!

      Again, thank you for your answer. I'm looking at ways to improve my in game photography skills and it seems I'm lacking the preparation phase.
    3. TeoTave
      TeoTave
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      Yeah, a lot of people still think that virtual photography/screenshooting is just a "press [key] and save" thing...

      I know that a lot of the shaders can be imported to Ansel but the control sliders are "fixed" while in ReShade they can be set above/below the sliders limits using custom values, and that is a thing I do a lot of times with for example Prod80 Magical Rectangle and Cinematic DOF (all my portrait shots are made like this, even some "landscape" shots, like a few shots I took in AC Unity).