The Witcher 3
Henry

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klaatu27

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3 comments

  1. Adnan4444
    Adnan4444
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    • 76 kudos
    Thanks for your pictures, this editing/filter and angle looks cool, like a part of a poster; If other characters would be above and around him, with more height to the picture, a big moon behind them all, thorns from bottom to sides & a title at top :D
    I might make a proper poster for the mod instead of just screenshots taken quickly in dialog's, thanks for idea. This one is inspiring.
    1. klaatu27
      klaatu27
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      • 98 kudos

      I'm glad you like my photos, you did a amzazing job with the Henry mod, will there be any version with fullbeard?
      about the poster ,I think a poster would be a very good idea!
      thanks for the comment , and thanks for your kind words
    2. Adnan4444
      Adnan4444
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      • 76 kudos
      You're welcome! I made beards and textures for belt, leg meshes, but my extracted xml files are corrupted, without needed full info in them. Only those don't work, so I didn't add them to the mod, although created models, bcz the textures would be missing and the mesh's would be just grey ingame. But I can add stuff quickly if anybody can extract xml files for:
      i_01_mg__body_belt.blend
      l_01_mg__underwear.blend
      l_01a_mg__body_underwear.blend
      t_01_mg__body.blend
      t_01_mg__body_lynx_lvl1.blend
      t_01_mg__cat.blend
      hb_01_mg__geralt.blend
      hb_02_mg__geralt.blend
      hb_03_mg__geralt.blend
      All .xml for these need to be packed with remade .fbx files, so they wouldn't lose their texture directories. I tried writing them myself in xml's I have, but didn't work for anything except body and head, so there has to be some lines I don't know about.
      This is how the xml file looks like, just need same from the list above, it's basically extracted .w2mesh, you receive after extracting with Modkit .fbx and .xml's from each file.