Sweet Lord it looks good! Mandragora fire? I actually dislike fire FX most of all except the eternal fire braziers where fire rotates, creating volumetric appearence. The fire FX with alpha standard and fire subuv are superior to the no_alpha fire shader FX, but they are so rare... Mind giving some hint as to which files you used? I can also advice to look into fx\characters for fire detail and arson shaders.
BTW, I hope I can upload HDRP 5.1 fixed torches that were in the wrong directory, most likely WIP since placing them into correct directory resulted in crashes. The fix included simply re-importing, increasing polygon count, and re-exporting.
I've trying to replace Geralt's torch fire w2p with dynamic fire w2p, but it only looks good when he walks or stands still. It looks bad when he runs - fire covers his body and the only way to prevent it is to use Local Simulation parameter, which also looks bad... far too static.
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BTW, I hope I can upload HDRP 5.1 fixed torches that were in the wrong directory, most likely WIP since placing them into correct directory resulted in crashes. The fix included simply re-importing, increasing polygon count, and re-exporting.
I've trying to replace Geralt's torch fire w2p with dynamic fire w2p, but it only looks good when he walks or stands still. It looks bad when he runs - fire covers his body and the only way to prevent it is to use Local Simulation parameter, which also looks bad... far too static.