- COMPLETE GAME FILE READING SUPPORT
- All the unknownbytes have been figured out apart from some minor ones
- Collision-cache reading
- Apex-file (apb) modding support
- PROPER MESH AND TEXTURE MODDING SUPPORT
- FBX export with animations (import is in the works so stay tuned)
- Better model renderer
- Proper texture import and cooking inside WolvenKit
- Support for viewing of all the texturecache details
- BATCH EDITING OF MULTIPLE FILES AT ONCE
- SOUND MODDING SUPPORT
- MODERN UI WITH LIGHT, DARK AND BLUE THEMES
- many many bugfixes and minor changes
Upcoming
- Terrain Editing
- Radish (Quest) Modding Support
- Enhanced Witcher 3 Class editing
TEXTURE MODDING SUPPORT WITH PREVIEW

TEXTURE IMPORT SUPPORT

3 comments
Does this mean custom animations will become possible?
As in import animations that are additional to the existing ones as opposed to replacing them?
Super excited! Thank you so much for all the effort you're putting into this!
System.IO.FileNotFoundException: Unable to find the specified file.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.MemoryMappedFiles.MemoryMappedFile.OpenCore(String mapName, HandleInheritability inheritability, Int32 desiredAccessRights, Boolean createOrOpen)
at System.IO.MemoryMappedFiles.MemoryMappedFile.OpenExisting(String mapName, MemoryMappedFileRights desiredAccessRights, HandleInheritability inheritability)
at WolvenKit.Bundles.BundleItem.Extract(Stream output) in D:\Repos\Wolven-kit\WolvenKit.Bundles\BundleItem.cs:line 53
at WolvenKit.Bundles.BundleItem.Extract(String filename) in D:\Repos\Wolven-kit\WolvenKit.Bundles\BundleItem.cs:line 112
at WolvenKit.frmMain.AddToMod(WitcherListViewItem item, Boolean skipping, List`1 managers, Boolean AddAsDLC) in D:\Repos\Wolven-kit\WolvenKit\Forms\frmMain.cs:line 999
Hope it can be solved in the future ^_^