The "Trophy Hook" is not appearing in the Mysterious Merchant's store. I've triple-checked the def_shops.xml, it's definitely in my .xml, and so far as I can see there's no error with the syntax. All other items of the mod are appearing in the store as intended, it's only the Hook that's not working.
Awesome great mod. Could you please tell me which exact textures are changed because I downloaded the Texture Upscale mod recently which changes all textures and it seems to overwrite the armor textures and belt textures too for exapmle and the Armor of the Wild Hunt looks wrong now. I think I could solve it easily if I delete the textures for that armor type in that upscale mod. Thank you.
My method is Find "Wild Hunt Hauberk" in the def_item_armor file Below the code <base_abilities> Change to <a>ImportedRavenArmor _Stats</a> Modify his equipment qualifications, although it will become weaker But the price will also drop
Hey! It's been a couple years. I wanted to play Witcher 2 again and came back to this great mod. I'm glad to see so much was added! However...I can't find the armor or swords anywhere. It's the only mod installed so far and nothing. Did you change the vendor from the Mysterious Merchant in Flotsam? Or is the mod not working? I dragged the "patch0.dzip" file to the CookedPC folder like it said.
Edit: Okay. Good news! I did get it to eventually work. I actually had to use the newest version of this mod...with an old version. If anyone needs help in the future. Download and install the latest version, but then install the "FixShop" version as well. It'll add the armor set, trophy hook, and yes even the swords as well. The swords are "Barber-Surgeon" for steel and either "Shadow" or "Reformer" for silver. Both have the new models. Anyway, thanks again for this awesome mod! Now I can enjoy this game properly!
You'll want to download and install the files first. Once you have just go over to the Mysterious Merchant in Flotsam. He's selling the items. He might be a little hard to spot. He's near the entrance where you first arrive in Flotsam, but standing off to the side in some shadows. Just look around. You should be able to find him. After that just buy the items and equip!
been using this mod for quite awhile, just came back to download for another witcher 2 playthrough and saw so much has changed. I remember that great witcher 3 aerondight and chance for a return? i think a few other swords and armor are now gone also.
Is there a way to buy the armor in Chapter 2, I just couldn't afford the whole set in Chapter 1
Just copy some lines in def_shops.xml (in items folder) from act2 acapit to act1 acapit. Or use all items at mysterious merchant mod, but you must make it compatible with this mod, which means more copying.
48 comments
The "Trophy Hook" is not appearing in the Mysterious Merchant's store. I've triple-checked the def_shops.xml, it's definitely in my .xml, and so far as I can see there's no error with the syntax. All other items of the mod are appearing in the store as intended, it's only the Hook that's not working.
Why change the sword appearing and the potions icons ?
Find "Wild Hunt Hauberk" in the def_item_armor file
Below the code <base_abilities>
Change to <a>ImportedRavenArmor _Stats</a>
Modify his equipment qualifications, although it will become weaker
But the price will also drop
Edit: Okay. Good news! I did get it to eventually work. I actually had to use the newest version of this mod...with an old version. If anyone needs help in the future. Download and install the latest version, but then install the "FixShop" version as well. It'll add the armor set, trophy hook, and yes even the swords as well. The swords are "Barber-Surgeon" for steel and either "Shadow" or "Reformer" for silver. Both have the new models. Anyway, thanks again for this awesome mod! Now I can enjoy this game properly!
Just copy some lines in def_shops.xml (in items folder) from act2 acapit to act1 acapit. Or use all items at mysterious merchant mod, but you must make it compatible with this mod, which means more copying.