The Witcher 2
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misiekt

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misiekt

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About this mod

Replacement for base_scripts.dzip from 3.4 patch. Disables minimap rotation.
Also contains alternate version with few changes available from other mods:
- decreased timeouts for out of combat and medallion,
- level cap remove and two talents per level.

Permissions and credits
I couldn't find map rotation mod anywhere, so here it is. Main files contain map rotation fix combined with some convenience modifications for things that were annoying for me when playing game. Optional files contain minimap fix ONLY. Download version that suits You the best.

This mod can be used together with convenience weight mods using "CookedPC/abilities/geralt_basic.xml". Mod is not compatible with other mods that require overwriting "Witcher2/CookedPC/base_scripts.dzip" file.

Mod was tested for few hours with patch 3.4 Gamers Edition (http://redkit.cdprojektred.com/index.php?c=download).

INSTALLATION: Decompress proper version of zip and overwrite file base_scripts.dzip in your Witcher2/CookedPC directory and start game. Backup original file first, so you can revert changes if needed!

ROTATION VERSIONS: Seems like world rotation changes from 180 degrees to 0 degrees in second act. So you have to pick proper file according to your game stage.
If your'e just starting or plying Prologue or Act 1 pick file base_scripts...180deg, and once you reach Act 2 switch to file base_scripts...0deg.

MINIMAP ONLY (Update 24 march 2016): I saw today request for minimap only fix, without other modifications. Few months late, but since I still have files on my HDD I repacked them for those purists out there =) So if you want only minimap mod then download only OPTIONAL files.

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                     Below are notes for those who know how, and want to mod themselves, otherwise don't bother :)
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Detailed list of changes made to base_scripts.dzip:

1. In file "base_scripts/game/gui/guihud.ws", line 517, added reset for camera yaw. Hardcoded for 180 or 0 degrees (North/Upward):

//reset rotations/fixed minimap to 180 degrees for Act 1
        cameraRot.Yaw = 180.0;
//reset rotations/fixed minimap to 0 degrees for Act 2
cameraRot.Yaw = 0.0;

2. In file "base_scripts\game\player\player.ws"

-line 3450:
"combatMode = 7;" changed to "combatMode = 2;"

- line 4035:
"if (level < 35)" changed to "if (level < 99)"

- line 4040
"SetTalentPoints( talents + 1 );" changed to "SetTalentPoints( talents + 2 );"

- line 4206:
"AddTimer( 'OnEnableMedallion', 10.f, false );" changed to "AddTimer( 'OnEnableMedallion', 1.f, false );"