In the Mutagenology v03a EN download there was a problem with two items being unable to craft, Greater Mutagen of Critical Effects and Mutagen of Range. The items were common and I had them in my inventory but in the crafting screen it showed that they weren't there. I solved this in the .xml file. Basically the second word was capitalized when it needed to be lower case. Simple fix. Tested. Endorsed.
Open the def_item_schematics.xml with Notepadd++ Click Search at the top of the screen, then Find Type Range and where it says Elemental Stone change the second word to lower case - Elemental stone Type Death and where it says Death Essence change the second word to lower case - Death essence
Not sure whether it's done on purpose, or by accident, but your mod changes the ability of Madness Mutagen - it loses the bonus to damage on signs, and replaces by bonus sword damage. Can you please clarify?
I have changed it to default already, but not sure whether other users have spotted it as well.
In the original file from the game this mutagen is designed as follows:
#Mutagen of Insanity (...) <base_abilities> <a>Mutagen of Strength _Stats</a> <a>Mutagen of Strength _Stats2</a> <a>Mutagen of Strength _Stats3</a> <a>Mutagen of Concentration _Stats</a> <a>Mutagen of Concentration _Stats2</a> <a>Mutagen of Concentration _Stats3</a> <a>Mutagen of Vitality _Stats</a> <a>Mutagen of Vitality _Stats2</a> <a>Mutagen of Vitality _Stats3</a> <a>Price_500</a> <a>Weight_01</a> </base_abilities> </item>
In your file it is:
#Mutagen of Insanity (...) <base_abilities> <a>Mutagen of Power _Stats</a> <a>Mutagen of Power _Stats2</a> <a>Mutagen of Power _Stats3</a> <a>Mutagen of Strength _Stats</a> <a>Mutagen of Strength _Stats2</a> <a>Mutagen of Strength _Stats3</a> <a>Mutagen of Vitality _Stats</a> <a>Mutagen of Vitality _Stats2</a> <a>Mutagen of Vitality _Stats3</a> <a>Price_500</a> <a>Weight_01</a> </base_abilities> </item>
In case anyone else was having the same problem, this mod removed the dark item schematics from the shopkeepers in the first 2 acts. Removing the files broth them back though.
I really wish I could use this with EE on Dark Mode. Actually, I still do. I just rename the Shops and schematics files until I get Oathbreaker set crafted, then change the two files back and do all my mutagen crafting in Act 2. I rename them again in Act 3.
The crafting of better mutagens works perfectly BUT I have problems applying the mutagens. The only ones really working are the "middle" ones, meaning when I use them, the small circle in the talent turns green, it lists the effects and the effects really apply.
Lesser and greater ones don't work for me. Both diagrams and the actual mutagens don't show the apropriate stats and when I use them in talents, they disapear from inventory but the talent circle doesn't turn green nor has any effect on my character stats.
Don't know if it's my problem only, anyone can help me ?
I have a technical problem with the mod. I will use my native language, because I believe kamil is from Poland, too.
Zainstalowalem moda, ale kiedy wykupilem juz kilka formul i ruszylem do najblizszego rzemieslnika, okazalo sie, ze zadne formuly/schematy mutagenów NIE pojawiaja sie u niego!
Co robic? Reinstalowalem moda juz raz, ale nic nie pomoglo. Jakis pomysl? Wersja oczywiscie 1.2.
34 comments
Open the def_item_schematics.xml with Notepadd++
Click Search at the top of the screen, then Find
Type Range and where it says Elemental Stone change the second word to lower case - Elemental stone
Type Death and where it says Death Essence change the second word to lower case - Death essence
I have changed it to default already, but not sure whether other users have spotted it as well.
In the original file from the game this mutagen is designed as follows:
#Mutagen of Insanity
(...)
<base_abilities>
<a>Mutagen of Strength _Stats</a>
<a>Mutagen of Strength _Stats2</a>
<a>Mutagen of Strength _Stats3</a>
<a>Mutagen of Concentration _Stats</a>
<a>Mutagen of Concentration _Stats2</a>
<a>Mutagen of Concentration _Stats3</a>
<a>Mutagen of Vitality _Stats</a>
<a>Mutagen of Vitality _Stats2</a>
<a>Mutagen of Vitality _Stats3</a>
<a>Price_500</a>
<a>Weight_01</a>
</base_abilities>
</item>
In your file it is:
#Mutagen of Insanity
(...)
<base_abilities>
<a>Mutagen of Power _Stats</a>
<a>Mutagen of Power _Stats2</a>
<a>Mutagen of Power _Stats3</a>
<a>Mutagen of Strength _Stats</a>
<a>Mutagen of Strength _Stats2</a>
<a>Mutagen of Strength _Stats3</a>
<a>Mutagen of Vitality _Stats</a>
<a>Mutagen of Vitality _Stats2</a>
<a>Mutagen of Vitality _Stats3</a>
<a>Price_500</a>
<a>Weight_01</a>
</base_abilities>
</item>
Actually, I still do. I just rename the Shops and schematics files until I get Oathbreaker set crafted, then change the two files back and do all my mutagen crafting in Act 2. I rename them again in Act 3.
The crafting of better mutagens works perfectly BUT I have problems applying the mutagens. The only ones really working are the "middle" ones, meaning when I use them, the small circle in the talent turns green, it lists the effects and the effects really apply.
Lesser and greater ones don't work for me. Both diagrams and the actual mutagens don't show the apropriate stats and when I use them in talents, they disapear from inventory but the talent circle doesn't turn green nor has any effect on my character stats.
Don't know if it's my problem only, anyone can help me ?
I will use my native language, because I believe kamil is from Poland, too.
Zainstalowalem moda, ale kiedy wykupilem juz kilka formul i ruszylem do najblizszego rzemieslnika, okazalo sie, ze zadne formuly/schematy mutagenów NIE pojawiaja sie u niego!
Co robic? Reinstalowalem moda juz raz, ale nic nie pomoglo. Jakis pomysl? Wersja oczywiscie 1.2.