The Witcher 2
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niktesla EstevaoCM Kamilius

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niktesla

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About this mod

Simple mod that allows you to combine lesser mutagens into more powerful ones (e.g. three Minor Mutagens of Power gives one Mutagen of Power). Combining also requires some additional non-mutagen ingredients.

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MUTAGENOLOGY UPDATE FOR 3.4 EE Authors: niktesla, EstevaoCM, Kamilius Version: 3/27/2014

Update:

Viking 99 is nice enough to have allowed me to upload a merged file of both our mods in the downloads section. Install instructions are the same.

Hi all. It's my first mod for ANY game. I liked the mutagenology so much I had to get it working. I figured out that the problem was with the en0.w2strings file not allowing shops to receive the new items. I needed to edit this string file with the name of the new schematic and it worked! This mod is also compatible with vikings item rebalance mod, which I highly suggest. It works with mine so it should work with yours. However it is not compatible with any other mod that edits the def_item_schematics.xml, def_item_mutagens.xml or def_shops.xml files or en0.w2strings file.
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- DESCRIPTION -

Simple mod that allows you to combine lesser mutagens into more powerful ones (e.g. three Minor Mutagens of Power gives one Mutagen of Power). Combining also requires some additional non-mutagen ingredients.


- HOW TO -

Combining mutagens is possible only by crafting. You need to get a proper schematic first. All schematics were added to Mysterious Merchant Shop and other merchants in-game. Then just ask any craftsman in game to combine mutagens for you.

You CAN'T create Minor Mutagens nor Mutagen of Concentration



- INSTALLING -

Unpack and put "items" folder into your "Witcher 2/CookedPC" directory. Also put en0.w2strings in the main cookedpc folder. Make sure to back up everything first.


- UNINSTALLING -

Simply delete "items" folder or def_item_schematics.xml, def_item_mutagens.xml and def_shops.xml files in it (in case you have other mods that install do this folder).



- TO DO -

- Tooltips in schematics descriptions
- Fixing journal entries
- Maybe other languages versions?



- CREDITS -

Originally created by Kamilius, last version v0.3a BETA.

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- CHANGELOG -

2011/10/01: Applied Kamilius' modifications to the XML files extracted from patch 2.0 of the game.

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- IMPORTANT NOTES -


This mod will NOT work with other mods that change def_item_schematics.xml, def_item_mutagens.xml or def_shops.xml files.

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- TIPS -

Buy from the Mysterious Merchant, his prices are always better than other merchants.

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- SCHEMATICS AND REQUIRED INGREDIENTS -


Mutagen of Enhancement

Regular = 3x Minor Mutagen of Amplification + 2x Nekker Eyes Cost: 100
Greater= 3x Mutagen of Amplification + 2x Harphy eyes Cost: 200



Muatgen of Range

Regular = 3x Minor Mutagen of Range + 2x Elemental stone Cost: 100



Mutagen of Critical Effect

Regular = 3x Minor Mutagen of Critical Effect + 2x Endriag venom Cost: 100
Greater = 3x Mutagen of Critical Effect + 2x Death essence Cost: 200



Mutagen of Vitality

Regular = 3x Minor Mutagen of Vitality + 2x Water essence Cost: 100
Greater= 3x Mutagen of Vitality + 2x Nekker Heart Cost: 200



Mutagen of Power

Regular= 3x Minor Mutagen of Power + 2x Endriag embryo Cost: 100
Greater= 3x Mutagen of Power + 2x Necrophage blood Cost: 200



Mutagen of Strength

Regular = 3x Minor Mutagen of Strength + 2x Drowner Brain Cost: 100
Greater= 3x Mutagen of Strength + 2x Necrophage eyes Cost: 200



Mutagen of Madness

3x Major Mutagen of Power
Regular = 3x Major Mutagen of Strength + 1x Crab spider eyes Cost: 400
3x Major Mutagen of Vitality



Mutagen of Concentration

- not possible to create -

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