The Witcher 2

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Papaya_freak

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Papaya_freak

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About this mod

Adds 2 new enhancements and schematics for +1 and +2 to herb gathering.

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Green Thumb Enhancement v1.1


Description:

The original aim for this mod is to add glove a only
enhancement that gives a 1+ and 2+ to herb gathering.
Creating the item and it's schematic was not a
problem, nor was adding enhancement slots to gloves.
The issues came in 2 forms -

A) could not figure out how to add a whole new type
just for the gloves that the game would recognise.
B) Enhancements can only be applied to armor and
weapons. Even though gloves are armor, they aren't
recognised as such for enchancements.

If anyone has any info on either of those things, I
would be grateful for the help.

Where to find them:

The Green Thumb Schematic (+1) has a small chance to
spawn in the mystery merchants inventory in act 1.
From act 2 onwards it's a 100% spawn for MM and any
other merchant that normally sells enhancements.

The Green Hand Schematic (+2) has a small chance to
spawn in the mystery merchants inventory in act 2.
From act 3 it's a 100% spawn for MM and any
other merchant that normally sells enhancements.

In act 2, MM has a small chance of spawning either
of the actual enhancement items. This chance
increases for act 3.

Installation:

Copy everything in CookedPC into your games CookedPC
folder (C:\Program Files\The Witcher 2\CookedPC).
IF you already have copies of these files already in
that folder, you should refer to the corresponding
txt file in the manual install folder to avoid
overwriting other mods.

E.G. if you already have def_shops.xml (probably for
a mystery merchant mod or the like) then open manual
install\def_shops.xml and follow the instructions.

Bugs:

- not exactly an issue but the schematic displays as
Schematic Green Thumb Enhancement instead of
Diagram: Green Thumb Enhancement. This is because I
do not know where to put en0.xml to override
en0.w2strings. Not a big deal though


NOTE: I had to change all the herbs to be recognised
as crafting ingredients in the craft screen. This
just means they will show in both sections of your
inventory UI like other things do, this is intended.

v1.1
Tweaked the chance for items to spawn in mysterious merchant inventory, silly game is a bit short for such a low % chance.
Also, I may of accidentally left someone elses mod tags in def_shop.xml in the first release. My bad ;)