The Witcher 2

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Supamic

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Supamic

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About this mod

EE Equipment of the Wild Hunt (EE 3.3) Adds to the Game new textures for the equipment of the wild hunt, an additional Belt, an additional Scabbard, two additional swords, as well as Schematics and Icons. No originals are headlined! In the stack are also new additional \"w2ents\".

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Changelogs
EE Equipment of the Wild Hunt (EE 3.3)

v.3.0aThe same like v.3.0. Sorry, I had forgotten to put down the Belt in swordsteel. Fixed!
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v.3.0(Adaptation of the lighting conditions for all acts.) Added: Modified CEO XML's for manual Copy or "dzip". (Thanks to KINDO)
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v.2.0(Fixed textures of the Base & Specularmaps because these looked ugly in dark surroundings (areas) from act 2.)
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EE Equipment of the Wild Hunt (EE 3.3)

v.1.0
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Adds to the Game new textures for the equipment of the wild hunt, an additional Belt, an additional Scabbard, two additional swords,

as well as Schematics and Icons. No originals are headlined! In the stack are also new additional "w2ents".
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This armament of the wild hunt, I have never seen in the Game or also with no trader has seen a schematic for it.


And if, then it looked like the Vran armament. Armor, shoes, trousers, gloves, everything the same one.


One equipment modified by me to the Game adds these Mod to the Game.


And more still. There is also another Belt which works only on this armament.


Moreover, there are two additional swords, 1 x sword of the Wild Hunt (new) and 1 x the not free-switched Draug Testimony silver sword


(confession of the Draugen) that I have changed, however, a little.


If one of these swords is put on, it is changed automatically also on another Scabbard which I have added to the Game.


With this Full equipment textures are preserved all original!!!


Something is simply added !


For all equipment of parts there is Schematics with some traders.


All armament parts have mighty(powerful) Stats like the Vran Armor, or even better.


(Indeed, uses I an equipment Overhaul Mod)


The swords possess the power like Vran Sword, as well as Zerrikanterment (Unique Silver Meteorite Sword)


Moreover, every part comes with own Icons.



But, so that this equipment works, the concerning relevant XML's must be edited.


However, I provide modified Original XML's.


For Modder this will be no problem.


For people the only Mods use, either the provided XML's must use, or put in even hand if already modified XML's are used.


Procures you absolutely Notepad ++ (freeware) to edit of the XML's.


It is easiest, however, with WinMerge Portable (freeware).


One can look with it at two XML's at the same time and edit the relevant places.


I could perform(list) here yet forever long where at which place what must be added or be changed,


but it is better if to her simply your XML's with the provided XML's compares.


I can say only so much that for every(any) part of the Mods what must be done, incl. which to trader XML.


The shops XML, you can edit of course like her want and the parts determine with which trader should appear.


Looks(Watches) to you in addition at the mysterious merchant.


Relevant XML files are:


def_shops(Schematics by Mysterious Merchant Act1-3,Anezka Act1,Cory Act2,Myron Act2,Lockhart Act3,
Armors and Weapons by Mysterious Merchant Act1-3, Weapons: Bras Act3, Armors: Falas Act3)
def_item_armor
def_item_boots
def_item_pants
def_item_gloves
def_item_swordsteel
def_stats_item_swordsteel
def_item_swordsilver
def_stats_item_swordsilver
def_item_schematics

Indeed, I have for the tool tips no translation, however, all infos(information) are indicated(signalised).


Modpacket is "dzip" only !


Thats All. People it is so easy simple.


Greetz

Supamic 2013



P.S. I absolutely searches the beta REDkit which was already published for a small circle by Modders to begin with.

It would be very nice if somebody this owns itself with me would announce.