The Witcher 2
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Stop ReShade effects from interfering with your HUD!

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For the longest time, I have avoided using ReShade because seeing the effects interfere with the HUD/UI was too distracting. So I have made a UI mask that simply cuts out the static HUD (Witcher medallion, health/sign bar, adrenaline, sign in use, mini-map) and blocks ReShade interference. Unfortunately, dynamic elements such as enemy health bars cannot be fixed because they move around the screen.