Extra talent and mutagen slots
Mod adds armor from old trailers, now it is a full set of "Wild Hunt". And three new armor. Also makes some minor edits to the game, all seen in the screenshots. (I'm sorry for my bad English.)
Mod adds armor from old trailers, now it is a full set of "Wild Hunt". And three new armor. Also makes some minor edits to the game, all seen in the screenshots. (I'm sorry for my bad English.)
This mod changes the face of Geralt to look like as in Witcher 1.
This mod changes the face of Geralt to look like as in Witcher 1.
I used Bladez1992's mod and edited it. https://www.nexusmods.com/witcher2/mods/365 %95 credits to him and I used the description from https://forums.nexusmods.com/index.php?/topic/964726-all-items-and-hidden-items-at-mysterious-merchant/ (%4 credits to them)
I used Bladez1992's mod and edited it. https://www.nexusmods.com/witcher2/mods/365 %95 credits to him and I used the description from https://forums.nexusmods.com/index.php?/topic/964726-all-items-and-hidden-items-at-mysterious-merchant/ (%4 credits to them)
tired of waiting for the combat mode to end to start looting? angry at enemies putting Geralt in combat mode and preventing him from getting that specific item? this mod solves the problem.
tired of waiting for the combat mode to end to start looting? angry at enemies putting Geralt in combat mode and preventing him from getting that specific item? this mod solves the problem.
Changes fast & strong attacks to RB & RT, allows quick use of all signs and menus
Changes fast & strong attacks to RB & RT, allows quick use of all signs and menus
Increases the ratio of Orens received for selling items to shops. The ratio change is from the vanilla 1:25 to about 1:5. Meant to be used when playing difficulty Dark or above, but the mod will work on any difficulty.
Increases the ratio of Orens received for selling items to shops. The ratio change is from the vanilla 1:25 to about 1:5. Meant to be used when playing difficulty Dark or above, but the mod will work on any difficulty.
As the title says, a save game ready for importing to Witcher 3. (Iorveth Path)
As the title says, a save game ready for importing to Witcher 3. (Iorveth Path)
This is the culmination of my tweaking of the Controller scheme over the 30hours I spent playing TW2. With one or two presses, it provides quick access to all spells, inventory, maps, journal, character, quick save and toggle UI visibility, a cursor in UI. XPadder and Steam Controller Mapping for XBox Ctrl Profiles available. GOG support via Steam.
This is the culmination of my tweaking of the Controller scheme over the 30hours I spent playing TW2. With one or two presses, it provides quick access to all spells, inventory, maps, journal, character, quick save and toggle UI visibility, a cursor in UI. XPadder and Steam Controller Mapping for XBox Ctrl Profiles available. GOG support via Steam.
Fixes the archpriest cutscene in the prologue so Axii no longer always fails.
Fixes the archpriest cutscene in the prologue so Axii no longer always fails.
i know there'a a save on the nexus for flotsam,but it's not on the dark difficulty and i have no idea if the uploader destroyed the 5 dummies in the prologue.
i know there'a a save on the nexus for flotsam,but it's not on the dark difficulty and i have no idea if the uploader destroyed the 5 dummies in the prologue.
Fixes the FCR2 removal of the Summer Solstice and Winter Crown DLC. Also fixes Dark Weapon damage stats. Also fixes Meteorite Ore not showing up o shops.
Fixes the FCR2 removal of the Summer Solstice and Winter Crown DLC. Also fixes Dark Weapon damage stats. Also fixes Meteorite Ore not showing up o shops.
The Witcher 1 choices: -Went to lab with leo -Let elves take Haren's goods. -Killed pheasants and sided with Abigail. -Accepted Siegfried's help in the Sewer. -chose Order of the flaming rose at Chapter II -Find out that Azar was behind the murder and trapped him at the tower, acquired Alzur's
The Witcher 1 choices: -Went to lab with leo -Let elves take Haren's goods. -Killed pheasants and sided with Abigail. -Accepted Siegfried's help in the Sewer. -chose Order of the flaming rose at Chapter II -Find out that Azar was behind the murder and trapped him at the tower, acquired Alzur's
Enhanced Mod Compilation by QuietusPlus, but with 2 talent points per level and higher price at vendor 1:5 ratio instead of 1:25
Enhanced Mod Compilation by QuietusPlus, but with 2 talent points per level and higher price at vendor 1:5 ratio instead of 1:25
This file alters the min. and max. bets for the fist fights, arm wrestle and dice poker minigames, so they become (respectively) 1 and 10x the original amount.
This file alters the min. and max. bets for the fist fights, arm wrestle and dice poker minigames, so they become (respectively) 1 and 10x the original amount.
This will extend the length of time for all Oils & Potions
This will extend the length of time for all Oils & Potions
A mod that replaces all steel sword models in the game with the "Long Sword" that Geralt uses in the cut-scenes.
A mod that replaces all steel sword models in the game with the "Long Sword" that Geralt uses in the cut-scenes.
Quick Pointer Table for the The Witcher 2 EE GOG v3.4
Quick Pointer Table for the The Witcher 2 EE GOG v3.4
A small texture mod that changes the color of Triss' outfit and staff.
A small texture mod that changes the color of Triss' outfit and staff.
Gives all humans more realistic eyes
If you are a Skyrim mod author and have been waiting patiently for the Creation Kit for Skyrim Special Edition, we have good news.
Pete Hines has shared a code, via Twitter, allowing access to the Creation Kit for Skyrim Special Edition!
EDIT: The Creation Kit is now live for all users! Simply restart the Bethesda Launcher and it should appear.
There are a few things you should note before jumping to the end of this article to grab the code.
The continued dedication that our community displays towards Skyrim as a modding platform never ceases to amaze us. Looking back, other titles have come and gone but the Skyrim modding community remains as strong as ever. In fact, the Skyrim Nexus hit the 1 billion downloads mark at the end of last month. One Billion! Modders everywhere have made the harsh icy lands of Skyrim their home and with the release of the Special Edition, it would seem this tradition is likely to continue.
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There won’t be many people who frequent the Nexus that won’t have heard of a certain big release happening this Friday the 28th October. Skyrim: Special Edition will finally be released and after our recent discussion with the community, we have set up Skyrim: Special Edition as a new game on Nexus Mods. We’re now ready to accept the myriad of mods already being created by people who were lucky enough to get access to the beta test. The new url is http://nexusmods.com/skyrimspecialedition....
Over the last few weeks, we've been discussing how to best approach the upcoming release of Skyrim Special Edition (SSE), specifically in regards to how Nexus will host SSE files. Due to changes in some file formats, not everything will be compatible right away. For example, anything packaged with a .bsa extension will need to either be extracted to “loose” files or extracted and repackaged using the new SSE Creation Kit. Another example would be mods that rely on SKSE. Until SKSE has be...
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Update: Here's the recording of the recent AMA (Ask me anything). Had a great time, thanks everyone! Hope to do it again soon!
Stream: https://soundcloud.com/user-433087746
Download: https://forums.nexusmods.com/ama/nexus_mods_ama_robin_scott.mp3
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Recently we introduced Discord as our preferred community chat platform and it really seems to have taken off. We had a few hiccups and no doubt will have a few more, ...
No Man’s Sky is arguably the biggest release of the year. There’s no denying that the sheer scale of this procedurally generated universe is simply mind-boggling. But, does it live up to the hype? That’s up to you to decide.
So where does that leave us mod enthusiasts in the meantime? Well, there’s good news! With the addition of the first set of community-made modding tools, we have opened the No Man’s Sky Nexus site: http://nexusmods.com/nomanssky
Nexus ...
One of the most exciting developments in the world of modding is soon to be unleashed upon the community in the form of “Enderal”, a total conversion mod for Skyrim. Expected to contain between 30 and 100 hours of gameplay depending on the whether the user runs through or checks out all the side quests, the mod itself has been in development for over 29900 hours (beginning prior to Skyrims release) and has produced an incredible total conversion.
We have been lucky enough to tal...
I felt that the Witcher games deserved some love, so there have been a few minor categorization changes to all the Witcher sites. Some files have been moved around a little bit, some categories removed, others added. So if you see that your mod has been altered by staff (zaldiir), then don't worry - your mod has most likely simply been moved to a more appropriate category than where it originally was (especially if it as in the miscellaneous category).
If you noticed a mistake I...
Mod authors, and those soon to be... the wait is finally over. The Fallout 4 Creation Kit has been released in open beta! This means that everyone can finally get their hands on the software used to create the game. These tools will allow us much greater power and flexibility with which we can continue to expand the Fallout 4 universe.
There’s mention of mods being available for console players soon as well. I’d say more but I’m just as excited to get into the mix as you ...
"There's not a lot they can do yet other than edit textures and a couple other things, because the Creation Kit isn't out," Howard told Tech Insider. "And once it's out early next year, I think the sky's the limit."
- Dec 3, 2015, Business Insider: “What to expect from 'Fallout 4' in 2016”
As you’re probably aware, the 1.5 update is currently in open beta and will likely be officially released very soon and with it comes the long-awaited ...
Bethesda Announces Fallout 4 Survival Mode Beta
ATTENTION MOD USERS: THIS OPTIONAL UPDATE WILL DISABLE YOUR MODS WHILE ACTIVE!
This is to ensure that the new features can properly be tested. If you have previously opted-in, you must opt-out of the beta via Steam to continue using mods.
Phew, with that out of the way… the Survival Mode beta has launched! There is a lot of exciting stuff to take in here: the wellness system (which simulates hunger, thir...
Hey everyone! Really quick news update this time. It’s been busy around here lately and seems things are no different at Bethesda!
For those of you who choose to opt-in, a new Fallout 4 Beta Update has been released. A few new features and an extensive list of fixes are included. The full release notes and further info can be found in the official announcement: http://forums.bethsoft.com/topic/1592402-14-beta-update
Over the weekend, details about the first 3 ...
The first batch of XCOM 2 mods have been uploaded! The addition of these mods marked the launch of our new XCOM 2 Nexus Site which includes file, image, and video shares as well as a forum for anyone looking to talk about XCOM 2 modding.
One of the great things about modding is the wide variety of additions that authors create and these mods are no exception:
Free Camera Rotation by wghost81 is a retooling of her excellent and well implemented mod for Enemy...
The Fallout 4 1.3 Update is officially out of beta and is now available for mass consumption. There's a fairly healthy list of new features, fixes and improvements even more comprehensive than the beta patches.
More info can be found at the official Bethesda site:
https://bethesda.net/#en/events/game/fallout-4-1.3-update/2016/02/01/70
The update will be applied the next time you start the game if you have automatic updates turned on.
At first gl...
The Dragon’s Dogma mod community has hit the ground running. In just a matter of days since the game’s launch, we already have 40+ mods and counting! As a result, we’ve added support for the game to Nexus Mod Manager.
For those of you who don’t already know, NMM takes the guesswork out of installing and managing mods for some of your favorite titles with features like one-click downloads, profiles, and more. Dragon’s Dogma marks the 20th game to be supported, with more...
Public Service Announcement. If you've been dealing with unusually long
load times in Fallout 4, this fix may be for you. We can confirm it has made a significant impact for some people.
http://forums.bethsoft.com/topic/1583570-fallout-4-13-beta-update/#entry24875146...
Bethesda has just released the Fallout 4 1.3 Steam Beta Update on Steam. New features include new graphical effects, new settlement menus and more. It also contains a fairly long list of fixes and optimizations as well. Excellent!
Remember, you have to opt-in to receive this beta update.
More info can be found in the patch notes on the Steam Fallout 4 news page:
http://steamcommunity.com/games/377160/announcements/detail/903336711828944209...
CD PROJEKT RED just announced a modding contest for all of you designers out there. Create a holiday themed outfit for your favorite Witcher 3 character and you could win a real Witcher 3 sword! So awesome!
Head over to the official contest page for more details:
http://thewitcher.com/modcontest
Be sure to fill out the form on the contest page and tag your creation with "Witcher Mod Contest" so that everyone can find it!
We ca...
Yesterday Bethesda released a patch for Fallout 4 which disabled mods from being run by resetting the plugins.txt file that contains all of the .esm/.esp entries for plugins that you had active. It had no mention of this in the release notes so people quite happily had Steam update their copies, only to find that when they went to boot up it said that the game had changed since their last save.
Today we have released NMM 0.61.3, this release will once again allow for you to run Fal...
It’s been amazing to see the reaction to Fallout 4 modding so soon! We knew it was going to be big, but the response has been phenomenal! So, DuskDweller and Luco81 our illustrious NMM dev team, have been working like Dogmeat updating Nexus Mod Manager to handle Fallout 4 mods. We’re happy to say, it’s ready!
Release Notes
Download Link
This is a preliminary release that may have some wrinkles to iron out, but internal testing has gone sm...