About this mod

Bug fixes, restored content, QoL improvements.

Permissions and credits
Changelogs
-Short Description-
Bug fixes, restored content, QoL improvements.

-Extended Description-
This fix pack aims to restore missing content still hidden in the game files while also fixing up some of the bugs in the game. Also includes some general quality of life improvements, like giving access to storage in Chapter V and increasing item stacking values. Currently contains 208 different fixes/improvements.

Full changelist, click to expand (includes spoilers for the game):
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Additions in latest version marked in yellow.


Category: Journal - fixed countless unobtainable journal entries, including characters, locations and more.

  • Fixed Abigail journal entry when meeting her in Murky Waters.
  • Fixed Adda journal entry when killing her as Striga.
  • Fixed Adda journal entry when lifting the curse second time.
  • Fixed Alvin journal entry when giving him dimeritium amulet.
  • Fixed Alvin journal entry when he asks Geralt about witchers.
  • Fixed Alvin journal entry after he disappears from Murky Waters and Geralt leaves for Vizima.
  • Fixed Azar Javed journal entry if failed to uncover truth before tower.
  • Fixed Azar Javed journal entry if uncovered truth before tower.
  • Fixed Azar Javed journal entry when Azar is killed.
  • Fixed De Wett journal entry when talking with him in Vizima Castle.
  • Fixed De Wett journal entry when he mentions Ostrit.
  • Fixed De Wett journal entry when De Wett is killed.
  • Fixed Foltest journal entry when arriving in Outskirts.
  • Fixed Foltest journal entry when talking with him in Vizima Castle.
  • Fixed Foltest journal entry when talking with him during epilogue if Striga killed.
  • Fixed Foltest journal entry when talking with him during epilogue if Striga curse lifted.
  • Fixed Dandelion journal entry when meeting him in Murky Waters.
  • Fixed Dandelion journal entry when meeting him in epilogue.
  • Fixed Kalkstein journal entry when meeting him in Temple Quarter.
  • Fixed Kalkstein journal entry when meeting him in Old Vizima.
  • Fixed King of the Wild Hunt journal entry when talking with Eskel about magic storm during prologue. 
  • Fixed King of the Wild Hunt journal entry when finishing Hermit's quest.
  • Fixed King of the Wild Hunt journal entry when seeing him in Grand Master's vision.
  • Fixed King of the Wild Hunt journal entry when he is killed.
  • Fixed Leuvaarden journal entry when proving him innocent during Chapter II investigation.
  • Fixed Leuvaarden journal entry after finishing Posh Reception.
  • Fixed Lady of the Lake journal entry when first meeting her, previously only obtainable if you have sex with her.
  • Fixed Lady of the Lake journal entry after receiving Aerondight.
  • Fixed Lady of the Lake journal entry after Geralt leaves for Vizima.
  • Fixed Shani journal entry when leaving Alvin with Triss.
  • Fixed Shani journal entry when finding her at the field hospital in Old Vizima.
  • Fixed Shani journal entry when seeing her in Grand Master's vision.
  • Fixed Toruviel journal entry when first meeting her.
  • Fixed Toruviel journal entry when talking with her during hostage situation.
  • Fixed Triss journal entry when leaving Alvin with Shani.
  • Fixed Triss journal entry when talking with her in Vizima Castle.
  • Fixed Triss journal entry when attacking Salamandra base in Old Manor (neutral path).
  • Fixed Triss journal entry when seeing her in Grand Master's vision.
  • Fixed Velerad journal entry when talking with him after leaving Striga's crypt.
  • Fixed Grand Master journal entry when arriving in Old Vizima for the first time.
  • Fixed Grand Master journal entry when meeting him for the first time.
  • Fixed Grand Master journal entry when talking with him in the vision.
  • Fixed Grand Master journal entry when finding witchers' secrets.
  • Fixed Yaevinn journal entry if Yaevinn killed during epilogue.
  • Fixed Yaevinn journal entry if Yaevinn spared during epilogue.
  • Fixed Zoltan journal entry when meeting him on the Dike before Chapter V. 
  • Fixed Siegried journal entry if Siegfried killed during epilogue.
  • Fixed Geralt journal entry after reading "Ballads" book.
  • Fixed Hermit journal entry, wasn't obtainable at all.
  • Fixed Trade Quarter journal entry when finding Salamandra secret base.
  • Fixed Dike journal entry, talk to Leuvaarden in Chapter II to get it.
  • Fixed Vizima Cemetary journal entry when it's closed in Chapter II.
  • Fixed Vizima Cemetary journal entry when it's open in Chapter III.
  • Fixed Swamp Tower journal entry when talking about it with Kalkstein.
  • Fixed Swamp Tower journal entry (another one) when talking about it with Kalkstein.
  • Fixed Swamp Tower journal entry when receiving reward from Kalkstein.
  • Fixed Murky Waters journal entry when you first visit it.
  • Fixed Striga's Crypt journal entry when you first visit it.
  • Fixed Raven's Crypt journal entry when you first visit it.
  • Fixed Ice Plains journal entry when Grand Master teleports Geralt to his vision.
  • Fixed Ice Plains journal entry when realizing it's an illusion.
  • Restored "Ars Amandi" book. Given by Dandelion after making an important choice in Chapter III.
  • Restored "Gifts" glossary entry. Obtained by reading the book "Ars Amandi".
  • Fixed Vizima Cemetary having a duplicate entry in the journal. This was a vanilla bug, but it only showed itself after I restored all the entries.
  • Fixed King of the Wild Hunt journal entry stating he summoned Leo's specter, even if he didn't.
  • Restored "The Temptation of Fire" book. Buy from dwarven bookseller in Vizima's Temple Quarter.
  • Fixed Cult of Melitele journal entry not added when discussing the topic with Novice Nun in St.Lebioda's Hospital.
  • Fixed nightwraith called noonwraith in the journal during "Frozen Reflections" quest.
  • Fixed "Vapors of the Hunt" journal entry not added when learning about Wild Hunt.
  • Fixed "Kikimore queen's nerve" journal entry not added after reading "The Wonderful World of Insectoids" book.


Category: General - various fixes and improvements meant to imporve Geralt's (and player's) life quality.

  • Fixed "Cemetaur Contract" not given to quest giver on completion.
  • Fixed "Bloedzuiger Contract" not given to quest giver on completion.
  • Fixed "Bruxa Contract" not given to quest giver on completion.
  • Fixed "Garkain Contract" not given to quest giver on completion.
  • Fixed "Wraith Contract" not given to quest giver on completion.
  • Restored Ard'aenye sword in the game. Find it on the ground in the Cloister of the Order after returning from Grand Master's vision. The purpose for it is so you can import it into your Witcher 2 game (it's only one of four steels swords accepted by the game). I was thinking about making it available earlier during Witcher 1, but sword seems too OP.
  • Carmen will now give "Werewolf fur" after completing "Beauty and the Beast" quest. This enbles an alternate way to make "Werewolf's Wrath" potion (the only other option being killing Vincent, the werewolf).
  • Ramsmeat will now give "Yellow meteorite ore" if you prove him innocent, previously only obtainable if you kill him. This will in turn let Geralt craft "Yellow meteorite sword" at the beginning of Chapter V, if he found all other ores by that point.
  • Gramps gives "Azoth" if spared. Reward wasn't working because of an incorrect npc reference in the quest.
  • Improved item stacking. To reduce constantly cluttered inventory, most items will now stack to 100 (alchemy ingredients to 1000). Delete this file if you prefer a different item stacking mod.
  • Added storage to Zahin Schmartz in Chapter V. Not having access to storage in Chapter V is one of the biggest oversights by developers. The good old dentist will now take care of this need from now on. There are already multiple mods on Nexus that adds storage to Zahin, but many people are reporting them not working, so this version definitely works.
  • Can now loot "Berengar's Medallion" from his body after Azar Javed fight. No real gameplay purpose besides immersion and having a memento of one of the last Wolf School witchers.
  • Fixed The New Narakort Inn innkeeper not removing wyvern meat from Geralt's inventory or sometimes removing more than 3 pieces upon completion of "The Wyvern Contract".
  • "Bottled water" can now be sold to merchants who buy food and drink.
  • "Salamander brooches" can now be sold to merchants who buy unique items.
  • Fixed not being able to sell "Cockatrice feathers", "Stones of Ys", "Death Dust", "Shimmering Dust", "Shadow Dust" and "Bruxa blood".
  • Fixed "Kikimore claw" having wrong item classification, because of which, it's selling price was incorrect.
  • Fixed "Bloedzuiger blood" having wrong icon in journal.
  • Increased Geralt's movement speed by 30%.
  • Fixed Geralt's movement speed randomly changing each time reloading the game or changing region.
  • Decreased the amount of orens innkeeper in New Narakort Inn asks for gossiping (from 233 to 100 per gossip).
  • Fixed Zahin paying Geralt 50 orens even if he says he will pay 25 orens for the beast fangs during "Won't Hurt a Bit" quest.
  • Fixed "The Bruxa Contract" saying you need 3 vials of blood when, in fact, you need 6.
  • During "A Mysterious Tower" quest you can now only get one of the required books - "The Secret Gates" from Vivaldi, to get the second book - "Ain Soph Aur" you will have to go to swamp, like all the people and journal entries indicate.
  • Fixed Grandma's items spawning in multiple containers in Shani's house in Chapter III.
  • Gave keys in the game unique names and descriptions to better tell them apart. [English only]
  • Cleared redundant quest items at the end of Chapter I to de-clutter the quest items tab.
  • Cleared redundant quest items at the end of Chapter II to de-clutter the quest items tab.
  • Cleared redundant quest items at the end of Chapter III to de-clutter the quest items tab.
  • Cleared redundant quest items at the end of Chapter V to de-clutter the quest items tab.
  • Fixed Ramsmeat's key not being quest item, so you could previously lose it.
  • Fixed "Psilocybe" having wrong icon in journal.


Category: Dialogues - includes restored and fixed conversations.
  • Restored 2 lines of dialogue with Carmen when meeting her in swamp. Was locked behind an incorrect flag.
  • Fixed Gambler in Hairy Bear Inn not having full conversation if you already talked with Gambler in Outskirts. He was using the same flag, now you can talk to both of them fully.
  • Fixed Yamo Ryeboozer not having full conversation and not giving reward if you already talked and won drinking contest with Drunkard in Outskirts. They were using the same flags. Now you can fully talk with both of them and receive rewards from both of them as well.
  • Fixed Hermit loosing his greeting dialogue because of incorrect flag.
  • Fixed Gardener loosing his greeting dialogue because of wrong flag trigger.
  • Fixed Old Woman in Outskirts giving random description of local herbs when given food. Will now only tell about herbs she hasn't already until you hear them all, then she will restart the cycle. She knows about 9 of them.
  • Herald will now only give dialogue he hasn't already until you hear them all, then he will restart cycle. You also don't have to leave area to start next conversation anymore. He has 6 dialogues.
  • Jester will now only give dialogue he hasn't already until you hear them all, then he will restart cycle. You also don't have to leave area to start next conversation anymore. He has 7 dialogues.
  • Fixed Old Towswoman in Outskirts not giving bestiary entries when talking about monsters in exchange for food. Will now enable bestiary entries on drowned dead, barghests, werewolfs and fleders.
  • Fixed Beggar (male) in Outskirts not enabling bestiary entry on drowned dead after describing them.
  • Fixed Beggar (female) in Outskirts using an incorrect dialogue file. This leads to 2 new conversations about Wild Hunt and specters in exchange for food. Will also enable appropriate bestiary entries on these subjects.
  • Fixed Gambler (female) in Country Inn not having full conversation if you already talked with either Gambler in Outskirts or Gambler in Hairy Bear Inn. She was using the same flag, now you can talk to all of them fully.
  • Fixed Old Peasant in Country Inn not enabling bestiary entry on nightwraiths after describing them.
  • Fixed Old Woman in Vizima's Temple Quarter having dialogue about drowners blocked until you finish "A Mysterious Tower" quest. Also fixed her not enabling bestiary entry on drowners after describing them. You can only access these dialogues during said quest.
  • Fixed not being able to give Shani more celandine after bringing 5 pieces of it during "Old Friend of Mine" quest. You can now give more in exchange for more monster anatomy lessons.
  • Fixed Armored Guardsman in Vizima's Trade Quarter not enabling bestiary entry on fleders after describing them.
  • Armored Guardsman in Vizima's Trade Quarter will now prioritize dialogue about fleders, then cycle through all the rest.
  • Another Armored Guardsman in Vizima's Trade Quarter will now prioritize dialogue about kikimores, then cycle through all the rest.
  • Beggar (male) in Outskirts will now prioritize dialogue about drowned dead, then cycle through all the rest.
  • Beggar (female) in Outskirts will now prioritize dialogue about Wild Hunt and wraiths, then cycle through all the rest.
  • Old Peasant in Country Inn will now prioritze dialogue about nightwraiths, then go to regular random dialogue.
  • Another Old Peasant in Country Inn will now prioritze dialogue about underwater city and vodyanoi, then go to regular random dialogue.
  • Peasant in Country Inn will now prioritze dialogue about cemetaurs and rusalkas, then go to regular random dialogue.
  • Another Peasant in Country Inn will now prioritze dialogue about noonwraiths, then go to regular random dialogue.
  • Old Peasant Woman outside of Country Inn will now prioritze dialogue about alps, then go to regular random dialogue
  • Old Peasant Woman in Murky Waters village will now prioritze dialogue about herbs, then go to regular random dialogue.
  • Restored massive dialogue about Raven's armor with Peasant near Country Inn.
  • Not so old looking Old Peasant Woman in Murky Waters village will now prioritze dialogue about the shawl and herbs, then go to regular random dialogue.
  • Peasant Woman in Murky Waters village will now prioritze dialogue about romance and rusalkas, then go to regular random dialogue.
  • Another Peasant Woman in Murky Waters village will now prioritze dialogue about perfume and garkains, then go to regular random dialogue.
  • Boy in Murky Waters village will now prioritze dialogue about Alvin, then go to regular random dialogue.
  • Old Peasant in Murky Waters village will now prioritze dialogue about whetstone, then go to regular random dialogue.
  • Fixed Peasant Woman in Outskirts after sex dialogue where she, instead of the correct line, give flower hint.
  • Old Townswoman in Outskirts will now prioritize dialogue about Beauclair wine, then cycle through all the rest.
  • Another Beggar (female) in Outskirts will now prioritize dialogue about white gull, then cycle through all the rest.
  • Townswoman in Outskirts will now prioritize dialogue about tulips, then cycle through all the rest.
  • Raftsman in Dike will now prioritize dialogue about bloedzuigers, then cycle through all the rest.
  • Refugee (female) in Old Vizima will now prioritize dialogue about cemetaurs, then cycle through all the rest.
  • Refugee (male) in Old Vizima will now prioritize dialogue about garkains, then cycle through all the rest.
  • Paramedic (human) in Old Vizima will now prioritize dialogue about healing poultices, then cycle through all the rest.
  • Paramedic (elf) in Old Vizima will now prioritize dialogue about healing herbs, then cycle through all the rest.
  • Fixed Vesemir and Triss infintely repeating their dialogue in Prologue.
  • Fixed Eskel and Lambert infinitely repeating their dialogue in Prologue.
  • Restored dialogue with Pious Peasant Woman in Outskirts near the Eternal Fire shrine in the village.
  • Brickmaker (female) in Swamp will now prioritize dialogue about local plants, then cycle through all the rest.
  • Fixed some weird conditions blocking some of Chireadan's dialogues (like having to lose at dice).
  • Thug in Vizima's Temple Quarter will now prioritize dialogue about Berengar, then go to regular random dialogue.
  • Dwarves in Vizima's Temple Quarter will now prioritize dialogue about Vivaldi, then go to regular random dialogue.
  • Druid in Swamp in Chapter III will now prioritize dialogue about potion recipe, then go to regular random dialogue.
  • Lumberjack in Swamp will now prioritize dialogue about items he wants to sell, then go to regular random dialogue.
  • Restored dialogue with Naiad in Lakseside about how to get to Black Tern island.
  • Fixed Triss claiming Geralt cured Adda even if he didn't during their conversation at the Old Manor (neutral path).
  • Restored dialogue with Velerad after leaving Striga's crypt.
  • Restored dialogue with Zoltan in Chapter I about the Beast.
  • Restored dialogue with Zoltan in Chapter I about Geralt's death.
  • Fixed dialogue with Haren about Zoltan's friend Hoog blocked if you don't kill the scoia'tael during "Strangers in the Night" quest.
  • Noblewoman in Vizima's Trade Quarter will now prioritize dialogue about romance, then go to regular random dialogue.
  • Nobleman in Vizima's Trade Quarter will now prioritize dialogue about Physiologus, then cycle through all the rest.
  • Waitress in New Narakort Inn will now prioritize dialogue about recipes, then cycle through all the rest. Also fixed some of her dialogue lines being out of order and not making sense.
  • Another Noblewoman in Vizima's Trade Quarter will now prioritize dialogue about unsuccessful romance, then cycle through all the rest.
  • Restored dialogue with Thug in Vizima's Temple Quarter. Geralt will be extorted, careful if you piss the guy off, as he's got a lot of friends around him.
  • Restored dialogue with Thug in Swamp during "Worth its Weight in Gold" quest. Also restored journal entries depending on if you fight him or not. To make sure he spawns, go the the landing in the swamp right after receiving the quest from Yaevinn.
  • Another Noblewoman in Vizima's Trade Quarter will now prioritize dialogue about romance, then go to regular random dialogue.
  • Restored dialogue with Priest in Vizima's Temple Quarter during "A Mysterious Tower" quest.
  • Restored dialogue with Novice Nun in St.Lebioda's Hospital during "A Mysterious Tower" quest.
  • Restored dialogue with Jethro, will give you "City Guard signet ring" in exchange for fisstech.
  • Can now refuse to play dice with Elven Convict in Prison at the beginning of Chapter II.
  • Can now ask Odo about Salamandra even if you already talked with Reverend (useless condition).
  • Can now ask Haren about Salamandra even if you already talked with Reverend (useless condition).
  • Can now ask Haren about Salamandra even if you already talked with Reverend (useless condition)
  • Can now ask Triss about the Gift of Lara also at her home. This will also not lock the dialogue out completely when Triss permanently moves home after completing "Lock and Key" quest.
  • Restored dialogue with Shani. Expanded conversation if you ask her "Do we know each other" in Chapter I.
  • Restored dialogue with Guard Officer in Vizima's Trade Quarter when asking about directions.
  • Brickmaker in Swamp in Chapter III will now prioritize dialogue about the Order/Scoia'tael, Salamanda and the reward, then go to regular random dialogue.
  • Fixed promise given to King of the Wild Hunt during "Dead Hand of the Past" quest to actually correctly reflect during final talk with him in "Frozen Reflections" quest.
  • Fixed Reverend automatically triggering final phase of Chapter I if you do "Of Monsters and Men" quest after "The Salamander's Tail" quest.
  • Fixed Scoia'tael (female) in swamp encampment refusing to talk after showing her feainnewedd flower and describing local plants, making you meditate if you wish to hear about other plants.
  • Fixed Tobias Hoffman dialogues on monster heads being hidden behind initial dialogue about them, making you unnecessarily repeat it.
  • Fixed Royal Huntsman dialogues on monster heads in Chapter III being hidden behind initial dialogue about them, making you unnecessarily repeat it.
  • Fixed Royal Huntsman dialogues on monster heads in Chapter V being hidden behind initial dialogue about them, making you unnecessarily repeat it.
  • Fixed Malcolm Stein dialogue about crafting metal rod.
  • Mercenary Guard in Dike will now prioritize dialogue involved in "Suspect: Leuvaarden" quest, then cycle through all the rest.
  • Restored dialogue with Captain Jean-Pierre, can now challenge him to duel in Chapter V, even if "Mud and Velvet" is already successfully completed.


Category: Text - includes typo and grammar fixes (mostly for English language).
  • Fixed typo in Alvin journal entry when leaving him with either Triss or Shani. 2 edits. [English only]
  • Fixed typo in "A Long Way from Home" quest. [English only]
  • Fixed typo in "A Restless Ghost" quest. [English only]
  • Fixed typo in "Alvin" quest. [English only]
  • Fixed typo in Jethro's dialogue. [English only]
  • Fixed 2 typos in "Vizima Confidential" quest. [English only]
  • Fixed typo in "A Pilgrimage" quest. [English only]
  • Fixed typo in "Force Recon" quest. [English only]
  • Fixed incorrect spacing between paragraphs in "Mages" journal entry. [English only]
  • Fixed typo in "Temeria" journal entry. [English only]
  • Fixed typo in "Her Highness the Striga" quest. [English only]
  • Fixed typo in "The Kingdom of Temeria" book. [English only]
  • Fixed typo in "Letter from Triss". [English only]
  • Fixed typo in "Diary of a Dice Collector" [English only]
  • Fixed typo in "The Viziman Connection" quest. [English only]
  • Fixed typo in "Beauty and the Beast" quest. [English only]
  • Fixed typo in subtitles for Waitress in New Narakort Inn dialogue. [English only]
  • Fixed typo in subtitles for Alvin dialogue during Chapter IV. [English only]
  • Fixed 2 typos in Berengar dialogue during Chapter IV. [English only]
  • Fixed typo in Druid dialogue during "The Green March" unmarked quest in Chapter V. [English only]
  • Fixed typo in Triss dialogue during "Frozen Reflections" quest. [English only]
  • Fixed typo in Yamo Ryeboozer dialogue. [English only]
  • Fixed typo in "Old Friend of Mine" quest. [English only]




-Complimentary Mods-
For an even better experience I highly recommend installing these mods alongside Project Mersey:
Missing Kalkstein and Leuvaarden Clues Fix - Fixes broken clues, so you can finish "Suspect: Kalkstein" and "Suspect: Leuvaarden" quests through investigation. Absolute must have.
Han Gives Han NOT Berbercane - Self explanatory.
Morenn Storage and Romance Fix - Fixes a bug related to Morenn romance and adds swamp storage access.

-Installation-
Download the archive, extract the folders "Override" and "modules" and drop them into your The Witcher\Data folder. You will be asked to overwrite a file in the "modules" folder, confirm. Backup the "modules" folder first, to be safe, otherwise you will need to verify the integrity of game files if you ever wish to uninstall this mod. Warning: Do not backup module files in the game folder, otherwise the game will fail to load properly.

This mod will work best if you start a fresh game. Most of the fixes will work on an existing save game, if loaded from before the bug happens.
.qst (quest files) fixes will only work in a new game, unless you use the Save Game Editor and swap the bugged file with my fixed file. You still need to load the game from before the quest is assigned.

-Uninstallation-
Delete the ProjectMersey folder.

-Credits-
Thanks to grandvel for Russian and Polish translation for some of the journal entries.
Thanks to Alexander Wolf for Hungarian translation for some of the journal entries.
Thanks to SamuraZp for help with some of the fixes.
Thanks to kuczaja for help with some of the fixes.