The Witcher

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Vandarion

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Vandarion

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About this mod

All herb spawn amounts are increased

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All herb spawn amounts are increased

Works 100%. Just played through the whole TW1 Campaign with this and lots of other mods.
Herb Spawn amount is 3-5 for all herbs. There are instructions below how to change the amount.



TW1 All Herbs - Read Me


Place all the 34 herb files in the Override directory.

There is a directory called Override inside the Data directory in your game directory.

Example:
d:/The Witcher/Data/Override

HOX! Edited/Modded herb spawn amounts won't always work instantly in the game. You have to wait
for the the herbs to spawn again after the initial spawn to see if the spawn amount has
changed or not.




EXTRA INFO IF YOU WANT TO EDIT THE SPAWN AMOUNTS YOURSELF:

Editing and compiling herb files:

1. Open a .nss file with a text editor
2. Change number
3. Save
4. Open the .nss file with the Djinni game editor
5. Compile/Save
6. You're done.

- You can also do the whole thing with the Djinni only.

Files with an extension .nss are script files used in various games. They can be edited
with a modern text editor.

.ncs files are compiled script files. You can use the Djinni game editor
(djinni.exe in the same directory as the game exe) to create/compile .nss files
into .nss and .ncs files. You won't need the .ndb files which might appear into the
directory as well.

A .nss script here looks like this:

void main()

{

if (GetItemStackSize (GetFirstItemInInventory (OBJECT_SELF)) <= 1)

CreateItemOnObject("it_ingr_061", OBJECT_SELF, 5);

}


In the .nss script file the "it_ingr_063" or a similar parameter is the handle of a specific
herb. "it_ingr_063" is verbena for example and "it_ingr_055" is crow eye and so
forth. You can browse the .nss filenames and the parameters in the files in this mod
and check out yourself which parameter points to this or that herb. The third parameter is
the herb spawn amount. 3rd parameter is the plain number in the function call line after the second
parameter "OBJECT_SELF".

If you want to get the original herb files from the game files, you will have to use a 3rd
party software to extract .key and .bif files. There is "The Witcher Archive Utility" (TWArhive.jar)
in the Net somewhere, which will open a .key file and the associated .bif contents for you.
You can use it to extract the originals from the game archives.


Mod's herb files:

aloes.ncs
aloes.nss
balissa.ncs
balissa.nss
berberka.ncs
berberka.nss
blekot01.ncs
blekot01.nss
crow_eye.ncs
crow_eye.nss
dwugrot01.ncs
dwugrot01.nss
feainewedd01.ncs
feainewedd01.nss
ginatia.ncs
ginatia.nss
green_mold01.ncs
green_mold01.nss
hemp.ncs
hemp.nss
kapryfolium.ncs
kapryfolium.nss
przestep.ncs
przestep.nss
swallow01.ncs
swallow01.nss
sztynaciec.ncs
sztynaciec.nss
verbena01.ncs
verbena01.nss
white_mirt.ncs
white_mirt.nss
zimejka01.ncs
zimejka01.nss