Wildermyth
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MagpieScholar

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thegildedmagpie

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About this mod

Plug-and-play namegen replacer (or addition) generates character and place names that reference the works of T. Kingfisher.

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Infuses the Wildermyth world with references to T. Kingfisher's paladin novels, a series of fantasy romances about broken people, exasperated clergy, and those who try to do the right thing in absurd circumstance.  (This is not a stretch, thematically; under her other authorial persona, Ursula Vernon, T. Kingfisher is responsible for the fire chicken and the een-chanted turtle.)  The primary focus is on the Temple of the White Rat world, but you'll also catch references to her fairy-tale retellings and some of her kids' books worked in.

  • Characteristic Human Names:   Hetty Bee-of-Gold, Jep Hangnail, Aster Bearcat
  • Characteristic Place Names:  Crumpet Shutters, Orcustana, Tickmadrone Timbers
  • Characteristic Weapon Names:   Sharptongue Gallwand, Aukpike, Traitor's Slicer, Pointy Bob



About My Namegen Mods

These generator files are lovingly populated by hand.  Nothing particularly "lore unfriendly" is ever included -- they should feel like a culturally distinct space in the Yondering, not a different world! 

Most of them have a couple of things in common -- I preferentially use weapon-name formulas that are a bit less of a mouthful than the default ones, and I have non-blank last names generating more often than the vanilla game does -- but otherwise, they're individually constructed to create an overall internally consistent "feel."



How To Install Name Generator Variations

Option One: Replacer. 
 Go into your Wildermyth folder and navigate to assets/data/generation.  You should see JSON files called "group.names" and "human.names."  Yoink these out of your game folder and save them somewhere safe.  Then, unzip this file into Wildermyth/mods.  Make sure you check the ticky box to use this mod in your new campaign (if you get characters named Unknown Unknown after first randomizing their name, something's wrong with your file paths.)  I personally like this method better, as it tends to result in more plausible/mellifluous sounds and allows my wider range of name formulas to take over.  It also minimizes the chance of Very Unfortunate combinations.

Option Two: Addition. 
 Unzip this file into Wildermyth/mods.  Make sure you check the ticky box to add this mod to your campaign.  If you want to use this with Drauven PCs, you'll need to use this simpler method.

Option Three: Generational Shift.  A neat little trick!  During a game, go into "options" and toggle namegen mods on and off.  The function that makes adjacent tiles more likely to generate similar names (and lets your heroes talk about nearby places accurately) will preserve some of the words from whatever was loaded previously, mixing them in.


Troubleshooting

In general, if names are generating as "Unknown Unknown," you've got another mod enabled that also affects the human.names.json and/or group.names.json files.  It's totally possible to fix this manually, just rather tedious.


When to Contact Me


  • Your game has generated a really unfortunate combination that I need to add to the generator's "forbidden words" list.  (I do screen for these, but it's always possible I missed something.)
  • You have an idea for a new generator theme.  I enjoy Wildermyth's default style but I love making random generators; I find it soothing.
  • You want to tell me how wonderful and amazing I am.  I like positive attention.