Watch Dogs 2
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SlyCooperReloadCoded

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SlyCooperReloadCoded

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About this mod

Adjusts various aspects of the game to simulate a New Game+ experience.

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Changelogs
Important: this mod is incompatible with Nomad's ScriptHook as they both use the F1 button on the keyboard.

This mod is not only a unique experience, but a full showcase of my modding skills, as everything I've learned about modding this game has gone into it.  The purpose of the mod is to simulate a New Game+ experience as the game does not have a New Game+ mode of its own.  It's still very imperfect but has lots of cool features to check out:

- All purple missions removed, including loot trucks and cTOS Boxes, as online play is disabled when mods are installed.

- You can skip the intro mission at any time by pressing F1 on your keyboard, but I'd recommend skipping it sooner than later if you decide you're going to skip it.

- The title screen has been improved with a logo for the mod and a 60 FPS version of the video found in my "Improved Main Menu" mod.

- Credits page has been replaced with mod credits.

- A modified version of Deebz' E3 Nights mod is included that improves the overall look of nighttime and makes darker interiors even darker, improving the effect of the Blackout ability in the process.

- miru's Black NetHack mod has been added, giving NetHack view a black and while color scheme, just like prerelease gameplay.

- Mission music in several missions have been changed, including the intro mission.

- Difficulty has been cranked up to MORE difficult than Reaslistic.  Silenced weapons aren't nearly as effective as they were before.

- Stun weapons now have limited ammo, and all normally-limited ammo is even more limited, such as only being able to carry 120 assault rifle bullets at a time.

- Prices for weapons and vehicles have been increased.

- Vehicle Directional hack and Engine Override no longer use any Botnets.

- Blackout has a larger radius and lasts for three times as long.

- Car on Demand cooldown removed.

- Time now flows in real time.  One minute in real life equals one ingame minute.

- Fast Travel has been completely disabled, getting around the game's issue of Fast Travel having no cost and allowing players to avoid exploring the rich, detailed open world since there's ALWAYS a Fast Travel point next to each mission.

- Horatio's conversation during the Swelter Skelter mission can now be skipped through using the normal skip button, just like the other three conversations.

- The intro mission is now fully replayable from the DedSec app!  The outfit you're wearing, the weapons you're carrying, and all skills/gadgets on hand will carry over into the mission and stay throughout.  Using the RC gadgets can break the mission though.

- Two Ubisoft dev shirts (modelled after real ones the devs got, apparently) are available in the wardrobe immediately.

- The hangover tanktop that Marcus wears after the intro mission has been added back to the wardrobe as it was strangely removed in an old official game patch.  You can find it in the Plainstock category.

- The Premium category now has the option to remove your Mask and Bag.

- The hangover wakeup cutscene and the hackerspace entry cutscene can now both be skipped with the normal skip button.

- The tutorial popups for collecting money, entering a vehicle, using Nudle Maps, and using the Jumper are removed.

- Intro videos and epilepsy warning removed.

- Most Ubisoft online service infoboxes removed.

- Content in the Wardrobe's Premium tab (not the Premium category) removed.

- Talking to Wrench and unlocking your first Research skill skips all of the 3D printer stuff and talking to Horatio, allowing you to skip directly to the Follower Wall conversation.

- After the Follower Wall conversation, you're given the following:

1.  All clothing in the game, minus the Gnome easter egg outfit and any online-exclusive content
2.  All weapon/rc/vehicle skins and paints
3.  The Jumper and Quadcopter
4.  Every collectible vehicle you can find on the map
5.  Every single reward, whether it be followers, clothing, research points, etc, all at once
6.  All the Key Data
7.  10,000,000 dollars

- Since you have all the key data, the objective during the Cyberdriver mission chain is automatically skipped.  That's not my doing, the game checks if you already have it, and if you do, Marcus says a new voice line.

- All map collectibles except for cash pickups are now undiscoverable on the map since you already have them, and I haven't found a way to prevent them from spawning.