This mod rebalances the cops as well as some gang aspects. The FBI also has been added as a responding agency during long 5 star chases, including Grenadier and Jammer enemies. Also expands the arsenal used by enemies with weapons from the first game, such as the MP5, 416 and more... Also some cosmetic changes such as helmets for SWAT, retextures,.
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FBI tac teams will now show up if you keep retaliating at a heat level of 5. All enemy types are included except for the regular Gunman and they will show up in SUVs, MRAPs, helis and boats
FBI Jammers and Grenadiers have now been added as well to spawn during police chases as well as FBI heat during missions that involve them.
The police have their cars and police station seals retextured and their helicopter now comes with a police livery while the black one has been added to the FBI its vehicle pool.
Expanded the arsenal of law enforcement with some of the firearms from the first game, including the 416, MP5, M1014 and more. Gangs also have received some new guns.
Cops will now attempt to bust the player when you first get them after you at any heat level except 5 instead of straight up start blasting.
Searches have been tweaked; I reduced the amount of 6th sense the cops have while increasing the search zones and times, as well as the amount of roadblocks that get deployed.
Frag grenades have been removed from the arsenal of the local PDs, Umeni, 580s and Teczas plus a lot of enemies have seem some changes to their health pools.
Police K9s now come in two variants. Regular police dogs which don't have any armor and the armored ones which arrive with the SWAT.
Made some more tweaks to enemy spawn amounts and times; There are now less cops at the lowest heat levels with longer times between spawns while high up heats have slightly more cops. Missions with a scripted police response also have their spawn pools tweaked accordingly.
Umeni guard patrols have also received some changes, with Armored Gunmen being more common while Elites and especially Enforcers are now quite rare and instead reserved to respond as reinforcements.
Other misc tweaks such as changed up cop spawn pools for AI fights and APB calls, tweaked pursuit agression to be more tame at lower heats, made 911 callers more common and their can now be multiple, ...
Fixed the issue that caused Jammers and Grenadiers to no longer spawn during DLC missions and an issue causing issues with DLC missions, more specifically the Automata mission.
Welcome to the police rebalanced mod.
I made this mod because I really like the second Watch_Dogs game but there were a few things regarding the police which I didn't like, so I learned how to edit the game files and got to work. This is the result.
So what does this mod change? A whole changelog has been included in the mod its RAR file.
Some of the most major changes however are: - The FBI now shows up if you keep retaliating at a heat level of 5. - Some of the unused weapons from the first game are added to the police and gangs their arsenal, including the 416, MP5, M1014 and more. - Grenadiers and Jammers have been added to spawn during max heat level. They also appear in a handfull of locations in free roam and missions. - The police have seen some retextures and some of their uniforms and those of Umeni security have been changed, including tactical helmets for tac units. - Female cops have been added to patrols and previously unused female police marksmen have been enabled to spawn. - Heat levels now raise slower but each individual heat level does gradually become harder as the spawns ramp up in difficulty as you progress through it.
If you like this mod and wish a similar rework for the first Watch_Dogs, be sure to check out the mod page for that game it's equivalent of this mod: https://www.nexusmods.com/watchdogs/mods/109/