Watch Dogs

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Created by

KookMaster5000

Uploaded by

TheBoldman67

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About this mod

A packed mod for Watch_Dogs containing my own custom environment lighting and colorgrading, as well as other graphical tweaks. This mod doesn't have any gameplay changes other than an E3 Focus mod.

Permissions and credits
This is the updated version of the Kooler Lighting Mod for Watch_Dogs.

This is the modpack version. If you wish to just have the parts that I made myself to mix them with your own mods, download the "loose files" version.

The purpose of this mod is to take the E3 lighting files left in the game and touch them up with features added in vanilla, such as
variable exposure (which basically balances the brightness of scenes, allowing scenes in shadow to brighten up so as to allow for extra visbility),
sun bounce and fixed static reflections. This mod does that and applies it to every lighting file used in the main game. Digital Trips,
however are left untouched, because their lighting is drastically different from E3, whereas vanilla is different but has the same scenes and goals
in mind.

This mod also includes the following:
* Colorgrading mod, which effectively improves color output and prevents colors from becoming washed out
* Custom depth of field camera mod, which adds DOF but only at a reasonable distance that doesn't get in the way of gameplay
* E3 sky mod, makes the sky look more like it originally did in pre-release footage
* Boss's lens flares mod, adds anamorphic lens flares to car headlights and police cars
* E3 White helicopter spotlight mod, changes the color of the ray casted by the police helicopters to white
* The_Silver's Real Cloudgate mod, alters the "bean" sculpture's material to be more reflective like the real life cloud gate monument in Chicago
* Essenthy's improved road reflections, improves the quality of road reflections
* E3 Focus mode mod, alters the aesthetic of focus mode to look more akin to its first showing in the E3 2012 demo
* E3 Ambrose Theater sign mod, changes the color and strobing pattern on the dot connexion sign to appear closer to its pre-release look
* TXGT's E3 sun godray mod, changes the color of rays from the sun to better match the E3 colors
* TXGT's smoke mod, increases smoke output from drainage pipes and improves its interaction with light
* Surrender after Act 3 fix mod, fixes a glitch or design flaw where the player can now no longer fake a surrender at a certain point in the game
Special thanks to HeySlickThatsMe for helping explain some other parts of Watch_Dogs I didn't understand before, to all the other members who kept up 
with the mod's progress, as well as those whose mods have been added to this pack. 

-- THE UPDATE adds the following changes/features:
*Improved interior lighting
*Completely overhauled stormy weather. Changes to lighting allow for increased cloud cover during stormy and clear scenes.
*Increased sun bounce effect to add additional depth to daytime lighting scenes, this way shadow covered areas don't all look the same.
*Modified colorgrading allows for a slightly more green look, previous version seemed a little bit too blue.
*Less saturated sky allows for more realistic coloring during daytime scenes.
*Modified storm sky creates more of a haze effect during night.
*Patch now works with latest version of Watch_Dogs.