### **Step 1: Placing the Files**
1. **Put `warbackpack.xbg` in:**
`graphics\characters\kits\accessories\male\torso\acc_m_tor_bkpak01`
2. **Place `war_backpack_jameslurk.xml` in:**
`graphickits_parts` folder
3. **put `A_MainCharacters.char01_Aiden.xml` in:**
`graphickit_models` folder
4. **Put all `.xbt` files in:**
`graphics\characters\char\char07`
### **Step 2: Editing Graphickits Files**
#### **Adding the Backpack to `graphickits_parts.lib.xml`**
Open `graphickits_parts.lib.xml` and add the following line inside the file:
<object external="war_backpack_jameslurk.xml" />
```
### **Step 3: Assigning the Backpack to Another Outfit (Optional)**
If you want to add the backpack to another outfit, add the following lines inside the `.xml` file of the character you want:
```xml
</object>
</object>
<object name="Part">
<field name="hidVersion" type="BinHex">03</field>
<field name="graphickitpartPart" type="BinHex">4B174A38</field>
<field name="selPoseDefinitionId" type="Enum">-1</field>
<field name="selMaterialOverridesId" type="Enum">-525285663</field>
<object name="BoneAnchor">
<field hash="795F32D4" type="String">Spine2</field>
<field name="BoneName" type="BinHex">F4AB3016</field>
<field name="vectorTranslation" type="Vector3">0,0,0</field>
<field name="angvecRotation" type="Vector3">0,0,0</field>
<field name="vectorNonUniformScale" type="Vector3">1,1,1</field>
</object>
</object>
```
### **Final Step: Packing the Files**
Once all modifications are done, repack the files into the game directory and test in-game to confirm the installation was successful.
---
This guide ensures that the **War Backpack** is properly installed and ready to use in Watch Dogs.