Watch Dogs

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hardVatsuki

Uploaded by

hardVatsuki

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About this mod

Port of various features from early builds of the game.

Permissions and credits
// About:
This mod is a mix of 2013 July 29 and 2013 August 12 builds visuals and gameplay elements.

// Changelog:

v1.4:
- Updated to Living City 2.8
- Fixed incorrect UI colors for profiler and mission module

v1.3:
- Added new main menu video
- Added nexus loading screen music
- Added 2013 mission start, fail and success sounds
- Added 2013 district change sound
- Added old-gen vehicle engine sounds
- Added Double projectile in-game tutorial
 - Click H or D-Pad Left to use Jam Coms
 - Click B or D-Pad Right to use Blackout
- Added Double projectile controls support for gamepads (may be buggy)
 - To switch cameras in vehicle hold Right Shoulder
 - Media Player button no longer works, use Media Player App to play and skip music
- Fixed the issue of vehicles having white parts, rims remain being white
- Fixed Living City functionality
- Fixed subtitles being overlapped by weapon ui
- Changed rain's look
- Reversed some UI changes
- Reversed Aiden's face texture changes

v1.2:
- Reworked exposure
- Added Double projectile
- Added White rims and other white parts for vehicles
- Added Freeroam music
- Added 2013 ctOS node hack sounds
- Added Beta Hold on, Kiddo theme
- Added Beta Helena Tucci
- Main missions changes:
 - Removed lure tutorial in 'Bottom of The Eighth'
 - Changed blackout tutorial in 'Bottom of The Eighth'
 - Removed 'They Can't Hide' mission
 - Removed 'Foresight' mission
 - Removed forced Lena's grave memory mission
 - Removed 'Tools of The Trade' mission
- UI changes

v1.1:
- Added 2013 phonecall sound
- Added 2013 Tobias
- Added Open Your World cutscene's beta soundtrack
- Fixed lighting during blackout
- Fixed ATM interaction camera
- Fixed shop interaction camera
- Fixed home icon in resting menu
- Removed broken cutscene cameras in main missions
- Removed death sound

Main version includes next mods (sorted by mod's author):
----------------------
// hardVatsuki
----------------------
2013 Aiden materials
2013 driving
2013-like UI
2013 on foot and in vehicle cameras
Bedbug fall fix in Not a Job For a Tyrone
Build gun sounds
2013 Modpack's elements
Reflective dogs
Vespid 5.2 fix

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// miru
-----------
14 minutes demo vigilante music
2013 clouds
2013 fog
Aiden neutral facial animation fix
Aiden's soft hair
Beta inspired exhaust backfire particles
Beta Nicky Materials
Beta style digital board
Big Brother beta style cutscene
Camera glitch
Chicago river water mist restoration
Death ragdoll
Intuition music
Jogging profiling animations for walking
Less intensified bloom
Not the pizza guy beta style cutscene lighting
Train window tweak
Two handed driving
Vegetation tweaks
Water puddle ripple effect

----------------------
// Parallellines
----------------------
Anamorphic flares
Classic UI
Clean buildings
Native Anisotropic Filtering
Source Textures Collection

-------------------
// The Silver
-------------------
Living City
Relief Mapping

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// HeySlickThatsMe
------------------------------
No jogging angry facial expression
Sport boat with spoiler

-----------------------------------
// Mr. Bubsy J. Wubbus
-----------------------------------
2012 entrance smokes

----------------
// Soaring
----------------
2012/2013 phone screen

---------------------
// Zuhairhusn
---------------------
Static DOF

// Install:

Main Version:
Make backups of 'patch' and 'shaderobj' files before replacing them. Delete/move 'patch1' files if present.
Extract archive's content to the game's folder (where bin and data_win64 folders are).

Loose Version:
Make backup of 'shaderobj' file before replacing it. Delete/move 'patch1' files if present.
Drop contents of 'patch' folder (data_win64\patch in archive) in your unpacked patch, then pack it.
Drop bin folder's content to where watch_dogs.exe is, replace shaderobj dat and fat.