1 - Download the mod installer and extract it somewhere
2 - Download the mod you want to use, for example the Natural & Realistic mod, then download the "loose files" version of another mod such as Living_City so that you can merge it with the former easily
3 - Get the .dat and .fat files from the Natural & Realistic mod, move them to the "bin" folder inside the disrupt folder and then drag and drop the .dat file to "Gibbed.Disrupt.Unpack.exe", wait for it to unpack everything, it might take a while. Once its done you'll have a folder called "patch_unpack"
4 - Go to the Living_City mod folder, open the the "REQUIRED_MOD_FILES" folder and then the "patch" folder inside of it. Grab the contents from it and move them to the "patch_unpack" folder you have previously acquired from the Natural & Realistic mod .dat file, overwriting everything. At this point you can modify or add anything you wish to your newly created "patch_unpack" folder with the content from both mods. I for example, like to delete the "cameracontext.lib" file in patch_unpack\generated\databases\generic\ that comes with the Natural & Realistic mod so that the running camera FOV is unaltered (that way it stays close to the character while he's running like in the vanilla game instead of zooming out). I also like to add the "Profiler DoF Mod" by The_Silver (you can find it here in the forum) so that the DoF effect is always present whevener the profiler is being used (if DoF is enabled in the graphical settings)
5 - Now rename that "patch_unpack" folder back to just "patch", drag and drop it to "Gibbed.Disrupt.Pack.exe" and wait for it to pack everything back into a .dat file (plus the automatically generated .fat file that comes with it)
6 - Now you have the .dat and .fat files with your custom merged content ready to use, you just have to grab and move them to Watch_Dogs\data_win64, you may want to backup the original .dat and .fat files before doing so. And don't forget to put the required "Living_City_MOD_CONFIG.txt" file from the Living_City mod there as well
Hey idk if there is still people playing this amazing game but i still have a problem with the launcher like the installation is working but just a few before the end it says: " Copying patch files to Watch_Dogs install directory...failed! -- Mod installation ended at 27/02/2020 11:50:37 -- "
Heyo, I need a bit of confirmation with this tool, every time I installed a mod (the mod being Marduk's Merged Mod) it says I failed, however in the files (specifically the tools built in working Packed mod folder) it shows the patch files from the mod. Is this normal or am I missing something?
for the love of god i cant get it to work i tryd 3 days to install this character mod with unlocked vehicles but i cant it wont work.. please help someone... XD
39 comments
1 - Download the mod installer and extract it somewhere
2 - Download the mod you want to use, for example the Natural & Realistic mod, then download the "loose files" version of another mod such as Living_City so that you can merge it with the former easily
3 - Get the .dat and .fat files from the Natural & Realistic mod, move them to the "bin" folder inside the disrupt folder and then drag and drop the .dat file to "Gibbed.Disrupt.Unpack.exe", wait for it to unpack everything, it might take a while. Once its done you'll have a folder called "patch_unpack"
4 - Go to the Living_City mod folder, open the the "REQUIRED_MOD_FILES" folder and then the "patch" folder inside of it. Grab the contents from it and move them to the "patch_unpack" folder you have previously acquired from the Natural & Realistic mod .dat file, overwriting everything. At this point you can modify or add anything you wish to your newly created "patch_unpack" folder with the content from both mods. I for example, like to delete the "cameracontext.lib" file in patch_unpack\generated\databases\generic\ that comes with the Natural & Realistic mod so that the running camera FOV is unaltered (that way it stays close to the character while he's running like in the vanilla game instead of zooming out). I also like to add the "Profiler DoF Mod" by The_Silver (you can find it here in the forum) so that the DoF effect is always present whevener the profiler is being used (if DoF is enabled in the graphical settings)
5 - Now rename that "patch_unpack" folder back to just "patch", drag and drop it to "Gibbed.Disrupt.Pack.exe" and wait for it to pack everything back into a .dat file (plus the automatically generated .fat file that comes with it)
6 - Now you have the .dat and .fat files with your custom merged content ready to use, you just have to grab and move them to Watch_Dogs\data_win64, you may want to backup the original .dat and .fat files before doing so. And don't forget to put the required "Living_City_MOD_CONFIG.txt" file from the Living_City mod there as well
forever
Help anyone plz ? thx