Wasteland 2
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Dreamtourist

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dreamtourist001

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About this mod

Reverses&Balances the damage mechanics of energy weapons. Reduces AP costs of handguns&blades. Per shot dmg of heavy weapons match their assault rifles equivalents. Increases CritRate of shotguns and CritDMG & MaxRange of sniper rifles. Also includes edits to armors, trinkets & weapon mods.

Permissions and credits
Dreamtourist's Wasteland2 Weapons Overhaul Mod

Features
(player&enemies)
Reverses&Balances the damage mechanics of energy weapons.
Reduces AP costs of handguns&blades.
Per shot DMG of heavy weapons match their assault rifles equivalents.
Increases CritRate of shotguns and CritDMG & MaxRange of sniper rifles.
(player only)
Also includes edits to armors, trinkets & weapon mods.

Download
Version 11 for Patch 3 (59820)
Part 1 of 2 with Shotgun Fix - for player
Part 2 of 2 - for enemies
Version 11
Part 1 of 2 - for player
Part 2 of 2 - for enemies
Version 8
NexusMods Wasteland 2 Link
Version 7
NexusMods Wasteland 2 Link
Version 3
Part 1 of 2 - for player
Part 2 of 2 - for enemies
Version 1
Mediafire Link

Installation
*You may want to backup your "ItemTemplates.unity3d" & "MobTemplates.unity3d" files, so that you can uninstall this mod later. You may also need to backup your "Main_en.txt" file, if your installation of the game has one already.
*Avoid keeping backup files within Streaming folder, as that can lead to missing body parts bug ingame.
Extract the 7z archive into game's data folder (where Localization & Streaming folders are located)

Uninstallation
Use the "ItemTemplates.unity3d" & "MobTemplates.unity3d" files you backedup, to replace the files changed by this mod. Also make sure to delete "Main_en.txt", or replace this mod's version of the file with your backedup version.

Details
Version 11 for Patch 3 (59820) with Shotgun Fix
Pump Shotgun & Sawed Off now correctly provide CritRate 20%

Version 11 for Patch 3 (59820)
Remade mod using latest files

Accidently gave Pump Shotgun & Sawed Off Shotgun on the "for player" version, the wrong CritRate values.
Thank you to HikariNiwa for finding&posting about the error.

Version 11
Increased the critical damage multipliers of all sniper rifles by 1
Increased the maximum range values of all sniper rifles by 10
Hunting Rifle (AP 7; .30-06 Cal; Cap 5; CritDmg 1.5x; Dmg 12-16; Jam 2%; Pen 3; Range 28m)
>Hunting Rifle (AP 7; .30-06 Cal; Cap 5; CritDmg 2.5x; Dmg 12-16; Jam 2%; Pen 3; Range 38m)
R270 (AP 6; .30-06 Cal; Cap 7; CritRate 5%; CritDmg 2.2x; Dmg 15-27; Jam 4%; Pen 3; Range 25m)
>R270 (AP 6; .30-06 Cal; Cap 7; CritRate 5%; CritDmg 3.2x; Dmg 15-27; Jam 4%; Pen 3; Range 35m)
M40 (AP 6; .30-06 Cal; Cap 7; CritDmg 1.5x; Dmg 17-21; Jam 3%; Pen 3; Range 32m)
>M40 (AP 6; .30-06 Cal; Cap 7; CritDmg 2.5x; Dmg 17-21; Jam 3%; Pen 3; Range 42m)
G43-W (AP 6; .30-06 Cal; Cap 5; CritDmg 1.5x; Dmg 24-32; Jam 4%; Pen 4; Range 30m)
>G43-W (AP 6; .30-06 Cal; Cap 5; CritDmg 2.5x; Dmg 24-32; Jam 4%; Pen 4; Range 40m)
Karabiner (AP 5; .30-06 Cal; Cap 10; CritRate 7%; CritDmg 2.4x; Dmg 20-30; Jam 3%; Pen 4; Range 24m)
>Karabiner (AP 5; .30-06 Cal; Cap 10; CritRate 7%; CritDmg 3.4x; Dmg 20-30; Jam 3%; Pen 4; Range 34m)
Bullpup Sniper Rifle (AP 5; .30-06 Cal; Cap 6; CritDmg 1.9x; Dmg 35-45; Jam 4%; Pen 5; Range 23m)
>Bullpup Sniper Rifle (AP 5; .30-06 Cal; Cap 6; CritDmg 2.9x; Dmg 35-45; Jam 4%; Pen 5; Range 33m)
Bowling - Bullpup (AP 5; .30-06 Cal; Cap 6; CritDmg 1.9x; Dmg 35-45; Jam 95%; Pen 5; Range 23m)
>Bowling - Bullpup (AP 5; .30-06 Cal; Cap 6; CritDmg 2.9x; Dmg 35-45; Jam 95%; Pen 5; Range 33m)
M24 (AP 6; .30-06 Cal; Cap 8; CritDmg 1.8x; Dmg 42-56; Jam 4%; Pen 5; Range 30m)
>M24 (AP 6; .30-06 Cal; Cap 8; CritDmg 2.8x; Dmg 42-56; Jam 4%; Pen 5; Range 40m)
Bolt Action Rifle (AP 1; .30-06 Cal; Cap 20; CritDmg 1.0x; Dmg 150; Jam 0%; Pen 10; Range 40m)
>Bolt Action Rifle (AP 1; .30-06 Cal; Cap 20; CritDmg 2.0x; Dmg 150; Jam 0%; Pen 10; Range 50m)
SR2000-Argent (AP 6; 7.62mm; Cap 15; CritDmg 1.8x; Dmg 36-48; Jam 2%; Pen 6; Range 26m)
>SR2000-Argent (AP 6; 7.62mm; Cap 15; CritDmg 2.8x; Dmg 36-48; Jam 2%; Pen 6; Range 36m)
Sabra Marie (AP 5; 7.62mm; Cap 10; CritDmg 2x; Dmg 10-98; Jam 2%; Pen 6; Range 26m)
>Sabra Marie (AP 5; 7.62mm; Cap 10; CritDmg 3x; Dmg 10-98; Jam 2%; Pen 6; Range 36m)
SV-V (AP 6; 7.62mm; Cap 10; CritDmg 2.3x; Dmg 40-56; Jam 2%; Pen 6; Range 32m)
>SV-V (AP 6; 7.62mm; Cap 10; CritDmg 3.3x; Dmg 40-56; Jam 2%; Pen 6; Range 42m)
Arctic Sniper (AP 6; 7.62mm; Cap 5; CritDmg 2x; Dmg 50-64; Jam 3%; Pen 9; Range 36m)
>Arctic Sniper (AP 6; 7.62mm; Cap 5; CritDmg 3x; Dmg 50-64; Jam 3%; Pen 9; Range 46m)
SVD (AP 5; 7.62mm; Cap 10; CritDmg 1.7x; Dmg 40-70; Jam 2%; Pen 9; Range 34m)
>SVD (AP 5; 7.62mm; Cap 10; CritDmg 2.7x; Dmg 40-70; Jam 2%; Pen 9; Range 44m)
PSG1 (AP 6; 7.62mm; Cap 10; CritDmg 2x; Dmg 50-60; Jam 2%; Pen 10; Range 36m)
>PSG1 (AP 6; 7.62mm; Cap 10; CritDmg 3x; Dmg 50-60; Jam 2%; Pen 10; Range 46m)
.50 Anti-Materiel Rifle (AP 7; .50 Cal; Cap 20; CritDmg 1.7x; Dmg 110-140; Jam 0%; Pen 10; Range 40m)
>.50 Anti-Materiel Rifle (AP 7; .50 Cal; Cap 20; CritDmg 2.7x; Dmg 110-140; Jam 0%; Pen 10; Range 50m)
The Dragoon (AP 8; .50 Cal; Cap 1; CritDmg 2.0x; Dmg 140; Jam 2%; Pen 10; Range 46m!)
>The Dragoon (AP 8; .50 Cal; Cap 1; CritDmg 3.0x; Dmg 140; Jam 2%; Pen 10; Range 56m!)
Charged Round Sniper Rifle (AP 7; .30-06 Cal; Cap 7; CritDmg 2x; Dmg 40-45; Jam 0%; Pen 6; Range 32m)
>Charged Round Sniper Rifle (AP 7; .30-06 Cal; Cap 7; CritDmg 3x; Dmg 40-45; Jam 0%; Pen 6; Range 42m)
Red Ryder BB Gun (AP 6; BBs; Cap 200; CritDmg 2x; Dmg 1-3; Jam 5%; Pen 0; Range 18m)
>Red Ryder BB Gun (AP 6; BBs; Cap 200; CritDmg 3x; Dmg 1-3; Jam 5%; Pen 0; Range 28m)

Version 10
Increased the critical chance rates of all shotguns by 20
Mississippi Mule (AP 5; Cap 2; CritRate 0%; CritDmg 1.2x; Dmg 10-14x2; Jam 2%; Pen 2; Range 9m; 70 CA)
>Mississippi Mule (AP 5; Cap 2; CritRate 20%; CritDmg 1.2x; Dmg 10-14x2; Jam 2%; Pen 2; Range 9m; 70 CA)
Pump Shotgun (AP 5; Cap 7; CritRate 0%; CritDmg 1.5x; Dmg 14-18; Jam 2%; Pen 1; 30 CA)
>Pump Shotgun (AP 5; Cap 7; CritRate 20%; CritDmg 1.5x; Dmg 14-18; Jam 2%; Pen 1; 30 CA)
Sawed Off (AP 5/6; Cap 2; CritRate 0%; CritDmg 1.5x; Dmg 13-16/x2; Jam 2%; Pen 1; Range 9m; 45 CA)
>Sawed Off (AP 5/6; Cap 2; CritRate 20%; CritDmg 1.5x; Dmg 13-16/x2; Jam 2%; Pen 1; Range 9m; 45 CA)
Coach Gun (AP 5; Cap 2; CritRate 10%; CritDmg 2x; Dmg 21-28; Jam 2%; Pen 2; Range 12m; 20 CA)
>Coach Gun (AP 5; Cap 2; CritRate 30%; CritDmg 2x; Dmg 21-28; Jam 2%; Pen 2; Range 12m; 20 CA)
Lever Action (AP 5; Cap 5; CritRate 0%; CritDmg 2x; Dmg 18-34; Jam 2%; Pen 2; Range 10m; 30 CA)
>Lever Action (AP 5; Cap 5; CritRate 20%; CritDmg 2x; Dmg 18-34; Jam 2%; Pen 2; Range 10m; 30 CA)
The Roach (AP 5; Cap 12; CritRate 0%; CritDmg 2x; Dmg 20-26; Jam 0%; Pen 3; Range 8m; 35 CA)
>The Roach (AP 5; Cap 12; CritRate 20%; CritDmg 2x; Dmg 20-26; Jam 0%; Pen 3; Range 8m; 35 CA)
M-37 Pump Action (AP 4; Cap 6; CritRate 0%; CritDmg 1.6x; Dmg 21-28; Jam 2%; Pen 3; Range 12m; 30 CA)
>M-37 Pump Action (AP 4; Cap 6; CritRate 20%; CritDmg 1.6x; Dmg 21-28; Jam 2%; Pen 3; Range 12m; 30 CA)
Bowling - M-37 (AP 4; Cap 6; CritRate 0%; CritDmg 1.6x; Dmg 21-28; Jam 95%; Pen 3; Range 12m; 30 CA)
>Bowling - M-37 (AP 4; Cap 6; CritRate 20%; CritDmg 1.6x; Dmg 21-28; Jam 95%; Pen 3; Range 12m; 30 CA)
SOSG (AP 4; Cap 12; CritRate 0%; CritDmg 2x; Dmg 19-30; Jam 2%; Pen 3; Range 14m; 35 CA)
>SOSG (AP 4; Cap 12; CritRate 20%; CritDmg 2x; Dmg 19-30; Jam 2%; Pen 3; Range 14m; 35 CA)
Over Under (AP 3/4; Cap 2; CritRate 0%; CritDmg 2x; Dmg 28-35/x2; Jam 2%; Pen 4; Range 13m; 30 CA)
>Over Under (AP 3/4; Cap 2; CritRate 20%; CritDmg 2x; Dmg 28-35/x2; Jam 2%; Pen 4; Range 13m; 30 CA)
Street Cleaner (AP 4; Cap 20; CritRate 0%; CritDmg 2x; Dmg 20-37; Jam 2%; Pen 4; Range 13m; 40 CA)
>Street Cleaner (AP 4; Cap 20; CritRate 20%; CritDmg 2x; Dmg 20-37; Jam 2%; Pen 4; Range 13m; 40 CA)
Hoblet's Problem Solver (AP 3/4; Cap 2; CritRate 0%; CritDmg 2x; Dmg 27-32/x2; Jam 3%; Pen 4; Range 13m; 30 CA)
>Hoblet's Problem Solver (AP 3/4; Cap 2; CritRate 20%; CritDmg 2x; Dmg 27-32/x2; Jam 3%; Pen 4; Range 13m; 30 CA)
The Holdup (AP 3; Cap 5; CritRate 0%; CritDmg 2x; Dmg 24-35; Jam 2%; Pen 5; Range 13m; 30 CA)
>The Holdup (AP 3; Cap 5; CritRate 20%; CritDmg 2x; Dmg 24-35; Jam 2%; Pen 5; Range 13m; 30 CA)
Tactical Shotgun (AP 4; Cap 7; CritRate 0%; CritDmg 1.5x; Dmg 33-48; Jam 2%; Pen 5; Range 13m; 25 CA)
>Tactical Shotgun (AP 4; Cap 7; CritRate 20%; CritDmg 1.5x; Dmg 33-48; Jam 2%; Pen 5; Range 13m; 25 CA)
Spaz 12 (AP 5/8; Cap 9; CritRate 0%; CritDmg 2x; Dmg 55-70/x3; Jam 2%; Pen 6; Range 13m; 30 CA)
>Spaz 12 (AP 5/8; Cap 9; CritRate 20%; CritDmg 2x; Dmg 55-70/x3; Jam 2%; Pen 6; Range 13m; 30 CA)
Jackhammer (AP 6; Cap 10; CritRate 0%; CritDmg 2x; Dmg 45-60x3; Jam 2%; Pen 6; Range 13m; 45 CA)
>Jackhammer (AP 6; Cap 10; CritRate 20%; CritDmg 2x; Dmg 45-60x3; Jam 2%; Pen 6; Range 13m; 45 CA)
Crowd Control Shotgun (AP 3; Cap 2; CritRate 0%; CritDmg 1.3x; Dmg 28-42x2; Jam 2%; Pen 7; Range 10m; 50 CA)
>Crowd Control Shotgun (AP 3; Cap 2; CritRate 20%; CritDmg 1.3x; Dmg 28-42x2; Jam 2%; Pen 7; Range 10m; 50 CA)

Version 9
Increased Plasma & Ion Beamer's damage values
Increased Ion Beamer's burst rate by 1
Plasma Beamer ( AP 4; Cap 10; Dmg 7-12x3; Range 12m; Threshold 4; x0.4/x0.9/x2.2)MaxDMGat12AP=238
>Plasma Beamer ( AP 4; Cap 10; Dmg 12-18x3; Range 12m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=356
Ion Beamer ( AP 4; Cap 10; Dmg 14-20x2; Range 20m; Threshold 6; x0.4/x0.9/x2.2)MaxDMGat12AP=264
>Ion Beamer ( AP 4; Cap 10; Dmg 15-20x3; Range 20m; Threshold 8; x2.2/x1.9/x1.4)MaxDMGat12AP=396

Version 8
Increased Below threshold damage multiplier of Meson,WOPR&Photon by 1
Decreased Ion & WOPR Blasters AP cost by 1
Meson Cannon (20m-20m-0m; Dmg 30-38; Threshold 3; Cap 5; AP 6; x0.4/x0.9/x2.2)MaxDMGat12AP=167
>Meson Cannon (20m-20m-0m; Dmg 30-38; Threshold 6; Cap 5; AP 6; x3.2/x1.9/x1.4)MaxDMGat12AP=243
Ion Blaster (20m-17m-3m; Dmg 15-20; Threshold 4; Cap 10; AP 4; x0.4/x0.9/x2.2)MaxDMGat12AP=132
>Ion Blaster (20m-17m-3m; Dmg 15-20; Threshold 6; Cap 10; AP 3; x2.2/x1.9/x1.4)MaxDMGat12AP=176
WOPR Blaster (20m-17m-3m; Dmg 15-20; Threshold 3; Cap 10; AP 4; x0.4/x0.9/x2.2)MaxDMGat12AP=132
>WOPR Blaster (20m-17m-3m; Dmg 15-20; Threshold 6; Cap 10; AP 3; x3.2/x1.9/x1.4)MaxDMGat12AP=256
Photon Cannon (20m-17m-3m; Dmg 34-42; Threshold 5; Cap 10; AP 6; x0.4/x0.9/x2.2)MaxDMGat12AP=185
>Photon Cannon (20m-17m-3m; Dmg 34-42; Threshold 7; Cap 10; AP 6; x3.2/x1.9/x1.4)MaxDMGat12AP=269

Also includes edits to stats of weapon mods
Full Choke
- 4 maximum range (-10 cone angle) > 4 maximum range (-20 cone angle)
Quick Mag
-1 reload ap & -3% chance to jam > -1 reload ap & -7% chance to jam

Version 7
(Dreamtourist's Wasteland2 Weapons Overhaul Mod)
Increased the At & Above Threshold Damage Multipliers of all Energy Weapons
Phase Blaster ( AP 3; Cap 6; Dmg 6-8; Range 12m; Threshold 1; x0.4/x0.9/x2.2)MaxDMGat12AP=70
>Phase Blaster ( AP 3; Cap 6; Dmg 6-8; Range 12m; Threshold 3; x2.2/x1.9/x1.4)MaxDMGat12AP=70
Herbicide ( AP 6/8; Cap 8; Dmg 10-19/x3; Range 14m; Threshold 2; x0.4/x0.9/x2.2)MaxDMGat12AP=125
>Herbicide ( AP 6/8; Cap 8; Dmg 10-19/x3; Range 14m; Threshold 4; x2.2/x1.9/x1.4)MaxDMGat12AP=125
Laser Pistol ( AP 3; Cap 10; Dmg 9-11; Range 11m; Threshold 2; x0.4/x0.9/x2.3)MaxDMGat12AP=101
>Laser Pistol ( AP 3; Cap 10; Dmg 9-11; Range 11m; Threshold 4; x2.3/x1.9/x1.4)MaxDMGat12AP=101
Final Assessment ( AP 3; Cap 12; Dmg 11-17; Range 10m; Threshold 3; x0.5/x1/x2.3)MaxDMGat12AP=156
>Final Assessment ( AP 3; Cap 12; Dmg 11-17; Range 10m; Threshold 5; x2.3/x2/x1.5)MaxDMGat12AP=156
Laser Carbine ( AP 6; Cap 20; Dmg 6-9x3; Range 17m; Threshold 2; x0.5/x0.9/x2.4)MaxDMGat12AP=130
>Laser Carbine ( AP 6; Cap 20; Dmg 6-9x3; Range 17m; Threshold 4; x2.4/x1.9/x1.5)MaxDMGat12AP=130
Pulse Rifle ( AP 4/6; Cap 10; Dmg 13-17/x3; Range 12m; Threshold 3; x0.4/x0.9/x2.2)MaxDMGat12AP=224
>Pulse Rifle ( AP 4/6; Cap 10; Dmg 13-17/x3; Range 12m; Threshold 5; x2.2/x1.9/x1.4)MaxDMGat12AP=224
Meson Cannon ( AP 6; Cap 5; Dmg 30-38; Range 20m; Threshold 3; x0.4/x0.9/x2.2)MaxDMGat12AP=167
>Meson Cannon ( AP 6; Cap 5; Dmg 30-38; Range 20m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=167
Plasma Beamer ( AP 4; Cap 10; Dmg 7-12x3; Range 12m; Threshold 4; x0.4/x0.9/x2.2)MaxDMGat12AP=238
>Plasma Beamer ( AP 4; Cap 10; Dmg 7-12x3; Range 12m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=238
Ion Blaster ( AP 4; Cap 10; Dmg 15-20; Range 20m; Threshold 4; x0.4/x0.9/x2.2)MaxDMGat12AP=132
>Ion Blaster ( AP 4; Cap 10; Dmg 15-20; Range 20m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=132
WOPR Blaster ( AP 4; Cap 10; Dmg 15-20; Range 20m; Threshold 3; x0.4/x0.9/x2.2)MaxDMGat12AP=132
>WOPR Blaster ( AP 4; Cap 10; Dmg 15-20; Range 20m; Threshold 6; x2.2/x1.9/x1.4)MaxDMGat12AP=132
Photon Cannon ( AP 6; Cap 10; Dmg 34-42; Range 20m; Threshold 5; x0.4/x0.9/x2.2)MaxDMGat12AP=185
>Photon Cannon ( AP 6; Cap 10; Dmg 34-42; Range 20m; Threshold 7; x2.2/x1.9/x1.4)MaxDMGat12AP=185
Neutron Projector ( AP 5; Cap 10; Dmg 40-52; Range 30m; Threshold 5; x0.4/x0.9/x2.4)MaxDMGat12AP=250
>Neutron Projector ( AP 5; Cap 10; Dmg 40-52; Range 30m; Threshold 7; x2.4/x1.9/x1.4)MaxDMGat12AP=250
Ion Beamer ( AP 4; Cap 10; Dmg 14-20x2; Range 20m; Threshold 6; x0.4/x0.9/x2.2)MaxDMGat12AP=264
>Ion Beamer ( AP 4; Cap 10; Dmg 14-20x2; Range 20m; Threshold 8; x2.2/x1.9/x1.4)MaxDMGat12AP=264
Death Ray (30m-25m-3m; Dmg 50-70; Threshold 6; Cap 10; AP 6; x0.4/x0.9/x2.4)MaxDMGat12AP=336
>Death Ray (30m-25m-3m; Dmg 50-70; Threshold 8; Cap 10; AP 6; x2.4/x1.9/x1.4)MaxDMGat12AP=336
Gamma Ray Blaster (20m-18m-3m; Dmg 40-65/x3; Threshold 2; Cap 20; AP 6/8; x0.4/x0.9/x2.2)MaxDMGat12AP=429
>Gamma Ray Blaster (20m-18m-3m; Dmg 40-65/x3; Threshold 9; Cap 20; AP 6/8; x2.2/x1.9/x1.4)MaxDMGat12AP=429

Version 6
All 3 AP Handguns now cost 3 AP again
All 4 & 6 AP Handguns now cost 3 AP & 4 AP respectively
VP91Z (Tier 1-1; AP 3; .38 Cal; Cap 8; Crit 1.5x; Dmg 6-10; Jam 5%; Pen 1; Range 12m; 2.0 lbs; $70)
>VP91Z (Tier 1-1; AP 3; .38 Cal; Cap 8; Crit 1.5x; Dmg 6-10; Jam 5%; Pen 1; Range 12m; 2.0 lbs; $70)
Ol' Navy Revolver (Tier 1-2; AP 4; .38 Cal; Cap 6; Crit 1.7x; Dmg 9-14; Jam 4%; Pen 1; Range 10m; 2.0 lbs; $158)
>Ol' Navy Revolver (Tier 1-2; AP 3; .38 Cal; Cap 6; Crit 1.7x; Dmg 9-14; Jam 4%; Pen 1; Range 10m; 2.0 lbs; $158)
The Blix (Tier_1_2; AP 4; .38 Cal; Cap 6; Crit 1.6x; Dmg 4-9; Jam 5%; Pen 1; Range 10m; 3.0 lbs; $145)
>The Blix (Tier_1_2; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 4-9; Jam 5%; Pen 1; Range 10m; 3.0 lbs; $145)
.38 Semi-Automatic (Tier 1-3; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 7-12; Jam 4%; Pen 1; Range 13m; 2.0 lbs; $135)
>.38 Semi-Automatic (Tier 1-3; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 7-12; Jam 4%; Pen 1; Range 13m; 2.0 lbs; $135)
Marakov (Tier 2-1; AP 3; .38 Cal; Cap 8; Crit 1.8x; Dmg 9-15; Jam 4%; Pen 2; Range 10m; 3.0 lbs; $270)
>Marakov (Tier 2-1; AP 3; .38 Cal; Cap 8; Crit 1.8x; Dmg 9-15; Jam 4%; Pen 2; Range 10m; 3.0 lbs; $270)
Midnight Special (Tier 2-2; AP 2; .38 Cal; Cap 6; Crit 1.5x; Dmg 7-11; Jam 3%; Pen 2; Range 10m; 3.0 lbs; $310)
>Midnight Special (Tier 2-2; AP 2; .38 Cal; Cap 6; Crit 1.5x; Dmg 7-11; Jam 3%; Pen 2; Range 10m; 3.0 lbs; $310)
.38 Revolver (Tier 3-1; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 17-22; Jam 4%; Pen 3; Range 10m; 2.0 lbs; $420)
>.38 Revolver (Tier 3-1; AP 3; .38 Cal; Cap 6; Crit 1.6x; Dmg 17-22; Jam 4%; Pen 3; Range 10m; 2.0 lbs; $420)
FFS Benetto (Tier 3-2; AP 4; 9mm; Cap 12; Crit 1.5x; Dmg 20-30; Jam 5%; Pen 3; Range 14m; 3.0 lbs; $500)
>FFS Benetto (Tier 3-2; AP 3; 9mm; Cap 12; Crit 1.5x; Dmg 20-30; Jam 5%; Pen 3; Range 14m; 3.0 lbs; $500)
Bowling - FFS (Tier_3_2; AP 4; 9mm; Cap 12; Crit 1.5x; Dmg 20-30; Jam 95%; Pen 3; Range 14m; 3.0 lbs; $250)
>Bowling - FFS (Tier_3_2; AP 3; 9mm; Cap 12; Crit 1.5x; Dmg 20-30; Jam 95%; Pen 3; Range 14m; 3.0 lbs; $250)
Click 17 (Tier 4-1; AP 4; 9mm; Cap 12; Crit 1.5x; Dmg 21-26; Jam 3%; Pen 4; Range 10m; 4.0 lbs; $550)
>Click 17 (Tier 4-1; AP 3; 9mm; Cap 12; Crit 1.5x; Dmg 21-26; Jam 3%; Pen 4; Range 10m; 4.0 lbs; $550)
.45 Peace Keeper (Tier 4-2; AP 6; .45 Cal; Cap 6; Crit 2x; Dmg 34-50; Jam 0%; Pen 4; Range 12m; 3.0 lbs; $725)
>.45 Peace Keeper (Tier 4-2; AP 4; .45 Cal; Cap 6; Crit 2x; Dmg 34-50; Jam 0%; Pen 4; Range 12m; 3.0 lbs; $725)
.45 Widow Maker (Tier 5-2; AP 3; .45 Cal; Cap 6; Crit 1.5x; Dmg 22-28; Jam 0%; Pen 5; Range 12m; 4.0 lbs; $780)
>.45 Widow Maker (Tier 5-2; AP 3; .45 Cal; Cap 6; Crit 1.5x; Dmg 22-28; Jam 0%; Pen 5; Range 12m; 4.0 lbs; $780)
Click 19 (Tier 5-1; AP 4; 9mm; Cap 15; Crit 1.5x; Dmg 24-38; Jam 2%; Pen 5; Range 10m; 3.0 lbs; $950)
>Click 19 (Tier 5-1; AP 3; 9mm; Cap 15; Crit 1.5x; Dmg 24-38; Jam 2%; Pen 5; Range 10m; 3.0 lbs; $950)
Wasteland Hawk (Tier 6-1; AP 4; .45 Cal; Cap 7; Crit 1.5x; Dmg 30-40; Jam 2%; Pen 6; Range 12m; 4.0 lbs; $1040)
>Wasteland Hawk (Tier 6-1; AP 3; .45 Cal; Cap 7; Crit 1.5x; Dmg 30-40; Jam 2%; Pen 6; Range 12m; 4.0 lbs; $1040)
Kymri's Warrior (Tier_6_1; AP 4; .45 Cal; Cap 7; Crit 2x; Dmg 29-36; Jam 2%; Pen 6; Range 12m; 4.0 lbs; $1200)
>Kymri's Warrior (Tier_6_1; AP 3; .45 Cal; Cap 7; Crit 2x; Dmg 29-36; Jam 2%; Pen 6; Range 12m; 4.0 lbs; $1200)
M1911 (Tier 6-2; AP 6; .45 Cal; Cap 7; Crit 1.5x; Dmg 50-70; Jam 0%; Pen 7; Range 12m; 3.0 lbs; $1250)
>M1911 (Tier 6-2; AP 4; .45 Cal; Cap 7; Crit 1.5x; Dmg 50-70; Jam 0%; Pen 7; Range 12m; 3.0 lbs; $1250)
The Obliterator (Tier_A_MILLION; AP 3; 9mm; Cap 30; Crit 1.5x; Dmg 500; Jam 0%; Pen 20; Range 90m; 3.0 lbs; $1)
>The Obliterator (Tier_A_MILLION; AP 3; 9mm; Cap 30; Crit 1.5x; Dmg 500; Jam 0%; Pen 20; Range 90m; 3.0 lbs; $1)

Version 5
Decreased the AP of all Bladed Weapon's with more then 3 AP by 1
Knife (Tier 1-1; AP 3;Crit 1.6 to 2.5x; Dmg 5-10; Pen 2;
>Knife (Tier 1-1; AP 3;Crit 1.6 to 2.5x; Dmg 5-10; Pen 2;
Shu-Model Combat Knife (Tier_1_1; AP 3; Crit 1.6x to 2.5x; Dmg 5-8; Pen 2;
>Shu-Model Combat Knife (Tier_1_1; AP 3; Crit 1.6x to 2.5x; Dmg 5-8; Pen 2;
Sickle (Tier 1-2; AP 3; Crit 1.7x to 2.6x; Dmg 6-9; Pen 2;
>Sickle (Tier 1-2; AP 3; Crit 1.7x to 2.6x; Dmg 6-9; Pen 2;
Makeshift Machete (Tier 1-3; AP 4; Crit 1.4 to 1.7x; Dmg 4-9; Pen 2;
>Makeshift Machete (Tier 1-3; AP 3; Crit 1.4 to 1.7x; Dmg 4-9; Pen 2;
Makeshift Cleaver (Tier 2-1; AP 3; Crit 1.6x to 2.5x; Dmg 5-8; Pen 3;
>Makeshift Cleaver (Tier 2-1; AP 3; Crit 1.6x to 2.5x; Dmg 5-8; Pen 3;
Unrequited Love (Tier_2_1; AP 4; Crit 2.2x to 3.2x; Dmg 10-13; Pen 3;
>Unrequited Love (Tier_2_1; AP 3; Crit 2.2x to 3.2x; Dmg 10-13; Pen 3;
Pickaxe (Tier 2-2; AP 4; Crit 2.1x to 3.0x; Dmg 8-12; Pen 3;
>Pickaxe (Tier 2-2; AP 3; Crit 2.1x to 3.0x; Dmg 8-12; Pen 3;
The Notch (Tier_2_2; AP 5; Crit 2.1x to 3.0x; Dmg 14-20; Pen 3;
>The Notch (Tier_2_2; AP 4; Crit 2.1x to 3.0x; Dmg 14-20; Pen 3;
Combat Knife (Tier 3-1; AP 3; Crit 1.9x to 2.8x; Dmg 10-15; Pen 4;
>Combat Knife (Tier 3-1; AP 3; Crit 1.9x to 2.8x; Dmg 10-15; Pen 4;
The Face Ripper (Tier_3_1; AP 4; Crit 2.6x to 3.5x; Dmg 10-15; Pen 4;
>The Face Ripper (Tier_3_1; AP 3; Crit 2.6x to 3.5x; Dmg 10-15; Pen 4;
Hatchet (Tier 3-2; AP 4; Crit 1.8 to 2.7x; Dmg 15-18; Pen 4;
>Hatchet (Tier 3-2; AP 3; Crit 1.8 to 2.7x; Dmg 15-18; Pen 4;
Fire Axe (Tier 4-1; AP 5; Crit 2.1x to 3.0x; Dmg 28-35; Pen 5;
>Fire Axe (Tier 4-1; AP 4; Crit 2.1x to 3.0x; Dmg 28-35; Pen 5;
Fire Axe (Tier 4-1; AP 6; Crit 2.1x to 3.0x; Dmg 28-35; Pen 5;
>Fire Axe (Tier 4-1; AP 5; Crit 2.1x to 3.0x; Dmg 28-35; Pen 5;
Machete (Tier 4-2; AP 4; Crit 1.5x tp 2.4x; Dmg 17-24; Pen 5;
>Machete (Tier 4-2; AP 3; Crit 1.5x tp 2.4x; Dmg 17-24; Pen 5;
Combat Machete (Tier 5-1; AP 3; Crit 1.7x to 2.6x; Dmg 18-23; AP 3; Pen 6;
>Combat Machete (Tier 5-1; AP 3; Crit 1.7x to 2.6x; Dmg 18-23; AP 2; Pen 6;
Sawsword (Tier 5-2; AP 5; Crit 1.7x to 2.6x; Dmg 40-46; Pen 6;
>Sawsword (Tier 5-2; AP 4; Crit 1.7x to 2.6x; Dmg 40-46; Pen 6;
Flux Reaver (Tier_5_2; AP 6; Pen 6; Crit 2.1x to 3.0x; Dmg 34-42;
>Flux Reaver (Tier_5_2; AP 5; Pen 6; Crit 2.1x to 3.0x; Dmg 34-42;
Makeshift Sword (Tier 6-1; AP 4; Crit 2.1x to 3.0x; Dmg 17-24; Pen 7;
>Makeshift Sword (Tier 6-1; AP 3; Crit 2.1x to 3.0x; Dmg 17-24; Pen 7;
Proton Axe (Tier 6-2; AP 6; Crit 2.6x to 3.5x; Dmg 35-52; Pen 7;
>Proton Axe (Tier 6-2; AP 5; Crit 2.6x to 3.5x; Dmg 35-52; Pen 7;
Pocket Knife (Tier_1; AP 4; Crit 2.1x to 3.0x; Dmg 1-2; Pen 1;
>Pocket Knife (Tier_1; AP 3; Crit 2.1x to 3.0x; Dmg 1-2; Pen 1;
This is a Knife (Tier_5; AP 3; Crit 2.1x to 3.0x; Dmg 25-34; Pen 6;
>This is a Knife (Tier_5; AP 3; Crit 2.1x to 3.0x; Dmg 25-34; Pen 6;

Version 4
Matched Heavy Weapon Damages to their Assault Rifle equivalents
M2 (Tier 1-1; AP 6; 5.56mm; Cap 30; Crit 1.5x; Dmg 4-7x8; Jam 2%; Pen 2;
>M2 (Tier 1-1; AP 6; 5.56mm; Cap 30; Crit 1.5x; Dmg 6-12x8; Jam 2%; Pen 2;
Bren (Tier 2-1; AP 5; 5.56mm; Cap 36; Crit 1.8x; Dmg 9-14x5; Jam 2%; Pen 3;
>Bren (Tier 2-1; AP 5; 5.56mm; Cap 36; Crit 1.8x; Dmg 14-21x5; Jam 2%; Pen 3;
Bar (Tier 3-1; AP 6; 5.56mm; Cap 24; Crit 1.5x; Dmg 15-22x6; Jam 2%; Pen 4;
>Bar (Tier 3-1; AP 6; 5.56mm; Cap 24; Crit 1.5x; Dmg 16-25x6; Jam 2%; Pen 4;
Bowing - Bar (Tier_3_1; AP 6; 5.56mm; Cap 24; Crit 1.5x; Dmg 15-22x6; Jam 95%; Pen 4;
>Bowing - Bar (Tier_3_1; AP 6; 5.56mm; Cap 24; Crit 1.5x; Dmg 16-25x6; Jam 95%; Pen 4;
M60 (Tier 4-1; AP 5; 7.62mm; Cap 100; Crit 1.5x; Dmg 15-24x5; Jam 2%; Pen 5;
>M60 (Tier 4-1; AP 5; 7.62mm; Cap 100; Crit 1.5x; Dmg 30-50x5; Jam 2%; Pen 5;
Big Betty (Tier_4_1; AP 6; 7.62mm; Cap 100; Crit 1.6x; Dmg 10-20x6; Jam 1%; Pen 4;
>Big Betty (Tier_4_1; AP 6; 7.62mm; Cap 100; Crit 1.6x; Dmg 37-48x6; Jam 1%; Pen 4;
[email protected] Sifter (Tier 5-1; AP 8; 7.62mm; Cap 100; Crit 1.5x; Dmg 17-25x6; Jam 2%; Pen 6;
>[email protected] Sifter (Tier 5-1; AP 8; 7.62mm; Cap 100; Crit 1.5x; Dmg 45-66x6; Jam 2%; Pen 6;
The Mailinator (Tier_5_1; AP 8; 5.56mm; Cap 50; Crit 1.2x; Dmg 11-13x10; Jam 2%; Pen 10;
>The Mailinator (Tier_5_1; AP 8; 5.56mm; Cap 50; Crit 1.2x; Dmg 26-32x10; Jam 2%; Pen 10;
Minigun (Tier 6-1; AP 7; 7.62mm; Cap 200; Crit 1.6x; Dmg 22-30x8; Jam 0%; Pen 7;
>Minigun (Tier 6-1; AP 7; 7.62mm; Cap 200; Crit 1.6x; Dmg 24-38x8; Jam 0%; Pen 7;
The 3 (Tier_6_1; AP 6; 7.62mm; Cap 204; Crit 15.0x!!!; Dmg 9-18x9; Jam 2%; Pen 6;
>The 3 (Tier_6_1; AP 6; 7.62mm; Cap 204; Crit 15.0x!!!; Dmg 9-18x9; Jam 2%; Pen 6;

Version 3
(Dreamtourist's Wasteland2 Energy Weapons&Handguns Mod)
Changes action point costs of all handguns.
3 AP guns now only cost 2 AP per shot and 4/6 AP guns now only cost 3 AP.

Version 2
Set armor threshold of Meson Cannon & WOPR Blaster to 6, Gamma Ray Blaster to 9 and increased armor threshold of all other energy weapons by 2. Basically, do double damage to everything with less armor, 140%~150% to anything that matches threshold & 90%~100% when something has higher armor then threshold.

Also includes edits to stats of trinket
PDA
- 1 Mechanical Repair & 1 Computer Science (-1 coordination) > 2 Mechanical Repair & 2 Computer Science (-1 coordination)

Also included No Loading Screen Hints version of Main_en.txt by mistake
*No longer included in Version 7

Version 1
(Dreamtourist's Wasteland2 Energy Weapons Mod)
Changes all energy weapons useable by player, to do less damage against high armor & more damage against low armor. Basically reverses the damage mechanics of vanilla Wasteland 2 energy weapons.
Example 1: Phase Blaster now does 2.2x damage against foes with 0 armor, instead of 0.4x damage
Example 2: Phase Blaster now does 1.4x damage against foes with 1 armor, instead of 0.9x damage
Example 3: Phase Blaster now does 0.9x damage against foes with 2 or more armor, instead of 2.2x damage
*Some enemies may still use the vanilla Wasteland 2 energy weapons, as I only edited their "MobTemplates.unity3d".

Also includes edits to stats of armors, trinkets & weapon mods
Leather Jacket
- 2 armor > 2 charisma
Goat Hide Armor
- 3 armor (-1.0 combatspeed) > 3 armor (-0.2 combatspeed)
Bullet Proof Shirt
- 3 armor > 2 armor
Steel Plate Armor
- 4 armor (-0.8 combatspeed) > 5 armor (-0.8 combatspeed)
Combat Armor -
5 armor (-0.4 combatspeed) > 6 armor (-0.4 combatspeed)
Monocle
- 3 maximum range (-4 initiative) > 3 maximum range (-1 initiative)
Unusual Bow
- 3% critical hit chance > 10% critical hit chance
White Death
- 5% ranged hit bonus (-10% chance to evade) > 10% ranged hit bonus (-10% chance to evade)
Anna's Eagle Feather
- 3% chance to evade (-3% chance to hit) > 10% chance to evade (-10% chance to hit)
Shaft of Prayer
- 3% critical hit chance & 5% chance to hit (-2 coordination) > 3 initiative & 5% chance to hit (-2 strength)
Open Choke
- 10 cone angle (-4 maximum range) > 30 cone angle (-3 maximum range)
Short Barrel
- 4% chance to hit (-2 optimal range & -4 maximum range) > 8% chance to hit (-2 optimal range & -4 maximum range)
High Capacity Mag
- 4 capacity & -2% chance to jam > 4 capacity & -6% chance to jam