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Took a long time to figure out how to actually edit textures in the game - but the process is fairly simple.
Also managed to get Reshade working, so I haven't got to cope with the awful yellow / green overlay on everything.
Was a fun test to do - I might try and see if I can do model swaps. Maybe convert the whole of Red Skorpion Militia into Caesar's Legion.
2 comments
QUOTE:
I must confess, it's been a long time since I was editing Wasteland 2, but suffice it to say, the main two tools I was using are the Unity
Assets Bundle Extractor 2.2 (ABE) (From the 7 Days to Die forums), and the
Unity Asset Studio GUI (ASG).
Effectively, they allow you to open the bundled files in Wasteland 2, and extract whatever you want, then recompile them.
The process effectively is:
- Find the correct file (I was using 'sharedassets2', though other files have different things in them, I can't recall what the order was)
- Make a backup, and an editing one
- Open the editing file with ABE or ASG (see above), I can't remember which one rn, so you'll have to do some trial and error, I'd have left
notes, but I'm far too lazy, so, I can't remember exactly how I did it.
- Navigate to, and extract the file(s) you want to edit / work on
- Edit them as necessary
- Recompile the assets file using one of the above tools
- Replace the edited file in the game directory
- Boot up the game, et voilĂ
I had no issues at least, that you're referring to, I will admit however, I spent literally hours trying to figure out how to go about this; thankfully there were a few obscure youtube videos on the general process (although unrelated to Wasteland, that was just trial and error), though again, I cannot for the life of me remember which videos they were - you might be able to find them if you search for guides on those tools, I guess.
Mesh.normals is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array.
(Filename: Line: 889)>
Have you faced that issue? And how you managed to import new textures in the game anyway?